Post by Tenebrous Pirate on Jun 21, 2011 14:47:13 GMT -5
So, I have been working on a new list of space hazards, to possibly replace the standard random hazards that damages your solar sails and/or crew. This is the list that I have come up with. Tell me what you think!
Hazard: Meteoroid
Hazard Frequency: 45%
Effect 1: Damage Armor/Hull by 1-3
Flavor Text: Your ship's structural supports have been damaged by a meteroid collision!
Effect Frequency: 4/10
Effect 2: Damage Sails by 1
Flavor Text: Your ship's solar sails have been damaged by a meteroid collision!
Effect Frequency: 4/10
Effect 3: Damage Engines by 1, crew by 1-4
Flavor Text: Your ship's engines have been damaged by a meteroid collision! Crewmembers have been injured in the resulting explosion!
Effect Frequency: 1/10
Effect 4: Damage Guns/Torps by 1-3, crew by 1-15
Flavor Text: Your ship's ordinance has been damaged by a meteroid collision! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-5 per damage to guns/torps.
Effect Frequency: 1/10
Hazard: Malfunctioning Torp.
Hazard Frequency: 1%
Effect 1: Standard minimal torpedo hit damage.
Flavor Text: Your ship has been hit by a derelict HK Torpedo!
Effect Frequency: 1/1
Hazard: Space Mine
Hazard Frequency: 1%
Effect 1: Standard moderate torpedo hit damage.
Flavor Text: Your ship has been hit by a derelict Space Mine!
Effect Frequency: 1/1
Hazard: Space Debris
Hazard Frequency: 20%
Effect 1: Damage Armor/Hull by 1
Flavor Text: Your ship's structural supports have been damaged by space junk!
Effect Frequency: 2/10
Effect 2: Damage Sails by 1
Flavor Text: Your ship's solar sails have been damaged by space junk!!
Effect Frequency: 6/10
Effect 3: Damage Engines by 1-2, crew by 2-8
Flavor Text: Space junk clogged your plasma vents!! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-4 per damage to engines.
Effect Frequency: 2/10
Hazard: Asteroid
Hazard Frequency: 3%
Effect 1: Damage Armor/Hull by 5-10
Flavor Text: Your ship has collided with an asteroid!
Effect Frequency: 5/10
Effect 2: Expend double water fuel
Flavor Text: You narrowly avoid an asteroid with evasive maneuvers!
Effect Frequency: 5/10
Hazard: Navigation Error
Hazard Frequency: 15%
Effect 1: Expend double water fuel
Flavor Text: A nav-com glitch requires a course adjustment.
Effect Frequency: 3/9
Effect 2: Travel 1 square in a random direction.
Flavor Text: Your nav-com goes haywire!
Effect Frequency: 3/9
Effect 3: Effects of a patrol in this square
Flavor Text: Your nav-com locks up and needs to be re-booted.
*Basically spend an extra turn in this square, and have a chance of an encounter.
Effect Frequency: 3/9
Hazard: Ice
Hazard Frequency: 15%
Effect 1: Damage Engines by 1-2, crew by 2-8
Flavor Text: Ice buildup clogged your plasma vents!! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-4 per damage to engines.
Effect Frequency: 1/5
Effect 2: Expend double water fuel, damage crew 1-3
Flavor Text: Ice buildup disables your solar sails! Crew have died in the cleanup.
Effect Frequency: 4/5
Hazard: Meteoroid
Hazard Frequency: 45%
Effect 1: Damage Armor/Hull by 1-3
Flavor Text: Your ship's structural supports have been damaged by a meteroid collision!
Effect Frequency: 4/10
Effect 2: Damage Sails by 1
Flavor Text: Your ship's solar sails have been damaged by a meteroid collision!
Effect Frequency: 4/10
Effect 3: Damage Engines by 1, crew by 1-4
Flavor Text: Your ship's engines have been damaged by a meteroid collision! Crewmembers have been injured in the resulting explosion!
Effect Frequency: 1/10
Effect 4: Damage Guns/Torps by 1-3, crew by 1-15
Flavor Text: Your ship's ordinance has been damaged by a meteroid collision! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-5 per damage to guns/torps.
Effect Frequency: 1/10
Hazard: Malfunctioning Torp.
Hazard Frequency: 1%
Effect 1: Standard minimal torpedo hit damage.
Flavor Text: Your ship has been hit by a derelict HK Torpedo!
Effect Frequency: 1/1
Hazard: Space Mine
Hazard Frequency: 1%
Effect 1: Standard moderate torpedo hit damage.
Flavor Text: Your ship has been hit by a derelict Space Mine!
Effect Frequency: 1/1
Hazard: Space Debris
Hazard Frequency: 20%
Effect 1: Damage Armor/Hull by 1
Flavor Text: Your ship's structural supports have been damaged by space junk!
Effect Frequency: 2/10
Effect 2: Damage Sails by 1
Flavor Text: Your ship's solar sails have been damaged by space junk!!
Effect Frequency: 6/10
Effect 3: Damage Engines by 1-2, crew by 2-8
Flavor Text: Space junk clogged your plasma vents!! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-4 per damage to engines.
Effect Frequency: 2/10
Hazard: Asteroid
Hazard Frequency: 3%
Effect 1: Damage Armor/Hull by 5-10
Flavor Text: Your ship has collided with an asteroid!
Effect Frequency: 5/10
Effect 2: Expend double water fuel
Flavor Text: You narrowly avoid an asteroid with evasive maneuvers!
Effect Frequency: 5/10
Hazard: Navigation Error
Hazard Frequency: 15%
Effect 1: Expend double water fuel
Flavor Text: A nav-com glitch requires a course adjustment.
Effect Frequency: 3/9
Effect 2: Travel 1 square in a random direction.
Flavor Text: Your nav-com goes haywire!
Effect Frequency: 3/9
Effect 3: Effects of a patrol in this square
Flavor Text: Your nav-com locks up and needs to be re-booted.
*Basically spend an extra turn in this square, and have a chance of an encounter.
Effect Frequency: 3/9
Hazard: Ice
Hazard Frequency: 15%
Effect 1: Damage Engines by 1-2, crew by 2-8
Flavor Text: Ice buildup clogged your plasma vents!! Crewmembers have been injured in the resulting explosion!
*Damage to crew should be 1-4 per damage to engines.
Effect Frequency: 1/5
Effect 2: Expend double water fuel, damage crew 1-3
Flavor Text: Ice buildup disables your solar sails! Crew have died in the cleanup.
Effect Frequency: 4/5