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Post by Crimson on Jun 11, 2014 10:26:23 GMT -5
fallenI see the text there now. I see advantages and disadvantages to this rule but mainly think this one is kind of silly unless there is a coding issue. You can make all the moves with the ships prior the colony effort. Maybe the change in colony flag change is due to coding necessity. In reality you have 3 seperate parties working in tandem. Also each colony ship is only involved in colonization. Not the other ships worlds or fleet. To take best advantage of the situation all other movement activities and/ or improvements should be done before making a colony would make the least effect in a negative sense.
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Post by fallen on Jun 11, 2014 11:44:27 GMT -5
Crimson - thanks for the feedback. This won't change. As it is a very important roll, so there are very important reasons to protect it.
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Post by Deleted on Jun 11, 2014 15:29:09 GMT -5
Cory Trese John RobinsonI noticed each time you colonize yoi loose a turn. This really shouldn't happen you should only loose the turn after clicking next turn. All 3 factions are working somewhat independantly. I rectify that by making it my final action of the round. Only affects multiple colonizations then. And its pretty hard to have two colony ships in position in the same round.
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Post by Brutus Aurelius on Jun 11, 2014 17:12:38 GMT -5
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