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Post by Cory Trese on Jun 28, 2011 21:16:51 GMT -5
Please Leave a 5 Star Rating if you enjoy this free game.
Thank you for supporting our new project
6/28/2011 - v0.1.19 Features: - WARNING: CyberKnights Can Die - New Character Class Stats - New Heat/Rep Bars - Improved Skill / Att Display - Negotiation Skill - Hacking Skill - Job Expiration - Improved Ammo Toasts/ Screen
Bugs Fixed: - No Encounters game day 1 Content: - 21 New Computers - 10 New Monsters / 72 New Battles - 2 New Sprites - New Side Quests - 2 New Weapons
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Post by Cory Trese on Jun 28, 2011 21:22:20 GMT -5
Negotiate Price of Contract Resolved Use Security Rating vs. Hacking Test Resolved Exhausted Status Blocks New Jobs Resolved Exhausted Status Blocks Negotiation Skill Resolved Increase Rep for Most Job Types Resolved Chance of XP on Escape Resolved MiniMap : Stop Toasting Non-Current Region Resolved Reduce Street Rep For Death Resolved Lower Sale Price of Pay Data Resolved Add Small Gang Pay Data Drops Resolved Balance Drug Prices in Stores Resolved Add Toasts for Poisonous Gas Clouds Resolved Karma and Hotel Music Play Bugs Resolved Expand Rep & Heat Toast and Click Area Resolved Rename all Johnson to Connector Resolved Add Tactical Computer Sale to Ammo Shop Resolved Expire Jobs on Hotel Exit Resolved Armor Plated Duster Icon is Wrong? Resolved Out of Ammo Should Tell User What Kind is Out of Resolved Notification Toast about Why Escape Failed Resolved Rename "Clip" to AmmoPak Resolved guns do not indicate their required ammo type Resolved Blue Ox needs 1 hotel Resolved Attack goes to Shoot in melee combo Resolved in mini-map, show time remaining on contract on old item New
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Post by Cory Trese on Jun 29, 2011 1:24:00 GMT -5
Sorry we had a force close where if you had the 3rd type of heavy pistol equipped with the cyber blades type 1 and did not have any ammo the game would crash.
FIXED (SORRY!)
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Post by HateSolstice on Jun 29, 2011 6:32:57 GMT -5
Hey, it's all good man. I'm liking the new Heat and Rep bars. One thing I want to bring up, and it's been around since I first started testing the game for you, is that the description fields in the inventory screen don't always expand enough for the text. I end up having text out-side of the boxes, and one time I saw it just cut right off mid-sentence.
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Jun 29, 2011 8:09:27 GMT -5
I crashed when first time running this... Logcat: 06-29 14:39:28.711 E/com.tresebrothers.games.storyteller(25795): ENCOUNTER TRIGGER: ENCOUNTER
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moody
Exemplar
Posts: 298
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Post by moody on Jun 29, 2011 8:37:30 GMT -5
I'm glad I am not the only one who this happens to Hate. Reported this before but for me it mainly happens when I scroll the inventory.
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Jun 29, 2011 8:47:42 GMT -5
Damn Cory, you have been busy! Nice work!
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Post by HateSolstice on Jun 29, 2011 9:49:07 GMT -5
Yes he has. Now back to the cage with you! *Cracks whip and thrusts chair* Back I say! Yaw!
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Post by Cory Trese on Jun 29, 2011 10:21:59 GMT -5
taatuu25 -- I need more of the log cat, that is a message I generate saying "we're about to have an encounter woooo!" HateSolstice -- Yah, I'm aware of that once. More "Cory vs. Android" time =)
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taatuu25
Exemplar
I'm back. (for now)
Posts: 398
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Post by taatuu25 on Jun 29, 2011 10:59:48 GMT -5
Umm.. I found more.. 06-29 14:39:28.711 E/com.tresebrothers.games.storyteller(25795): ENCOUNTER TRIGGER: ENCOUNTER
06-29 14:39:29.256 E/AndroidRuntime(25795): android.content.ActivityNotFoundException: Unable to find explicit activity class {com.tresebrothers.games.cyberknights/com.tresebrothers.games.cyberknights.act.screen.encounter.Followed_Real}; have you declared this activity in your AndroidManifest.xml?
06-29 14:39:29.256 E/AndroidRuntime(25795): at com.tresebrothers.games.cyberknights.act.engine.RegionEngine.runEncounter(RegionEngine.java:934)
06-29 14:39:29.256 E/AndroidRuntime(25795): at com.tresebrothers.games.cyberknights.act.engine.RegionEngine.runEventActivities(RegionEngine.java:798)
06-29 14:39:29.256 E/AndroidRuntime(25795): at com.tresebrothers.games.cyberknights.act.engine.RegionEngine.executeBlockActivity(RegionEngine.java:773)
06-29 14:39:29.256 E/AndroidRuntime(25795): at com.tresebrothers.games.cyberknights.view.CyberKnightSurfaceView$1.run(CyberKnightSurfaceView.java:241)
i cant find moreof them..
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Post by Cory Trese on Jun 29, 2011 11:37:02 GMT -5
that's the one I needed. Good lord, that's a sad face developer.
I need to improve my XML Fu. Practice!
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moody
Exemplar
Posts: 298
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Post by moody on Jun 30, 2011 1:41:23 GMT -5
I just had two up dates one after the other, yet I thought I was fully up to date? I believe that I'm now showing as being v 1.23. Any ideas if Cory's been super busy and not posted a change log
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Post by Cory Trese on Jun 30, 2011 2:09:58 GMT -5
Those updates just fixed force closes, data corruption and typos. I sometimes forget to post changelogs when they releases are not exciting
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moody
Exemplar
Posts: 298
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Post by moody on Jun 30, 2011 6:35:56 GMT -5
Hey no worries! Just got worried for a moment. Love your work.
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Post by captain nemo on Jun 30, 2011 20:52:56 GMT -5
That's good to know. I saw it update during my lunch, but when I looked there was no new change log. Glad it wasn't just me going blind or stupid Oh I like the new bar meters for Heat & Rep too !!!
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