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Post by Cory Trese on Jun 15, 2014 0:43:14 GMT -5
These were not included in the Alpha, but they are very useful.
- Can be built on Indy Worlds - Take up 0 Quality Points - Provide Trade Points + Other - They are Core Upgrades, build 1 per system
Orbital Mines Orbital Defense Orbital Stations
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Post by Brutus Aurelius on Jun 15, 2014 5:41:58 GMT -5
Can Orbital Defense damage World Killers?
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Post by nails on Jun 15, 2014 6:18:04 GMT -5
Oohhhh, only one of ANY kind of orbital per planet? so if you build a mine, u can't build any other orbitals and once it is up, you can't destroy it because it's a core favility?
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Post by Cory Trese on Jun 15, 2014 12:40:17 GMT -5
No, they're each unique. You can have an orbital defense system, an orbital mine and an orbital station.
You'll be able to have one of each type and upgrade each one of them to higher levels as you research.
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Post by nails on Jun 15, 2014 12:59:37 GMT -5
Oh good. I was hoping you would say that cory
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Post by Deleted on Jun 15, 2014 23:49:39 GMT -5
What does TP do? Is 1 TP so important that it's worth paying a higher maintenance cost AND having 1 less mine?
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Post by Cory Trese on Jun 16, 2014 1:07:32 GMT -5
What does TP do? Is 1 TP so important that it's worth paying a higher maintenance cost AND having 1 less mine? Trade Points generate Income like Idle CP. Orbital Mines do NOT use up Quality Points like a regular Mine, so you're not loosing anything. You are paying higher Maintenance because of 0 QP used. The value of a TP can range from about $10 to $30, depending on Political Treaties.
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Post by Deleted on Jun 16, 2014 2:16:38 GMT -5
What does TP do? Is 1 TP so important that it's worth paying a higher maintenance cost AND having 1 less mine? Trade Points generate Income like Idle CP. Orbital Mines do NOT use up Quality Points like a regular Mine, so you're not loosing anything. You are paying higher Maintenance because of 0 QP used. The value of a TP can range from about $10 to $30, depending on Political Treaties. Got it, thanks
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Post by Deleted on Jun 16, 2014 16:28:19 GMT -5
Hey maybe under orbital upgrades where you put its benefits, your should add that it costs 0 quality, so players don't have to figure it out by purchasing them.
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Post by fallen on Jun 16, 2014 16:49:53 GMT -5
@starfixer - great suggestion, added #4X-2465 for this one!
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Post by Cory Trese on Jun 17, 2014 11:47:34 GMT -5
That will come along with the upgrade pack that makes Spice Festival descriptions work as well.
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Post by Deleted on Jun 17, 2014 14:28:58 GMT -5
Also, it says in the help that Spice Hall increases EP, but when you go to buy a spice hall, it only says entertainment and RP in the description, nothing about espionage or EP
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Post by Cory Trese on Jun 17, 2014 17:03:35 GMT -5
Also, it says in the help that Spice Hall increases EP, but when you go to buy a spice hall, it only says entertainment and RP in the description, nothing about espionage or EP depends on the level. i'll check for a bug as well, but i doubt it is one
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Post by mandomaniac on Jun 18, 2014 23:08:55 GMT -5
So i see here that orbital mine doesnt take away from quality... but does it use up any of the mineral points for my planet? I.e. my system has all mines used on surface mines will adding an orbital mine run it from 15/15 to 16/15 minerals?
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Post by Deleted on Jun 19, 2014 4:04:13 GMT -5
So i see here that orbital mine doesnt take away from quality... but does it use up any of the mineral points for my planet? I.e. my system has all mines used on surface mines will adding an orbital mine run it from 15/15 to 16/15 minerals? yes
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