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Post by pendell on Jun 22, 2014 19:45:19 GMT -5
Game version: ST Traders 4X 1.1.3
System: Droid RAZR M , android 4.4.2 ,
baseband SM_BP_101031.042.32.86P
Kernel version: 3.5.52-g5170b6b dbbuild@ca88lnxdroid25 #1 Thu May 1 19:48:33 PDT 2014 Build Number : KDA 20.62-10 Storage: 4.48 GB available 614 mb.
Game information: Tutorial level, normal difficulty, syndicates.
Problem description: Year 4.11 AE, during first alien invasion. The aliens have succeeded in establishing two colonies in my backfield. I have 4 fighters of my own design + the starting templar ships + 4 invasion ships of my own design. [The class is dubbed 'Iwo Jima', but that is neither here nor there].
At any rate, my current turn is the last turn I can play. If I make any moves on the map, the game crashes as soon as I press "end turn". The game is unplayable. This has happened three times in a row during this game.
I suggest this may be a complication resulting from playing on a low-end device.
At any rate, I have another issue in which I requested step-by-step instructions as to how to pull a saved game off my device and send it to you. Once I have those instructions, I will be glad to send this saved game along as well.
May Shalun guide your keyboards! Clearly the aliens, sensing their imminent defeat, have sneakily taken to crashing the game! Fire and ste-- um, keyboards and mice, lads!
Respectfully,
Brian P.
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Post by Brutus Aurelius on Jun 22, 2014 20:18:40 GMT -5
The game is currently at version 1.1.9. Maybe updating will help?
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Post by pendell on Jun 22, 2014 20:39:37 GMT -5
I'll give it a try.
Respectfully,
Brian P.
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Post by pendell on Jun 22, 2014 21:16:05 GMT -5
That did it. Thank you! *Looks sheepish*
Respectfully,
Brian P.
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Post by ntsheep on Jun 22, 2014 21:34:44 GMT -5
Looks sheepish? I resemble that remark ;-)
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Post by Brutus Aurelius on Jun 22, 2014 21:37:55 GMT -5
*not sure of actually meamt resemble, or resent*
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Post by ntsheep on Jun 22, 2014 21:42:27 GMT -5
it's a joke, it's meant to be funny. my avatar is a sheep. so I resemble the remark "looks sheepish" I mean no offense if there was a misunderstanding.
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Post by fallen on Jun 23, 2014 8:41:23 GMT -5
pendell - is your device rooted? Does end turn process if you do not make moves on the map? Does it persist to the next turn?
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Post by pendell on Jun 23, 2014 9:46:27 GMT -5
"pendell - is your device rooted? "
No.
"Does end turn process if you do not make moves on the map? Does it persist to the next turn?"
Actually, the problem went away when I downloaded the latest upgrade and I was able to play normally. I can't restore the state of the game as it was, so I can't answer your question. But if the issue recurs, I will definitely attempt what you suggest and let you know what happens.
Alogcat reported the following, but I don't know if it was caused by ST 4x or not:
I/Adreno-EGL( 9519): OpenGL ES Shader Compiler Version: 17.01.11.SPL I/Adreno-EGL( 9519): Build Date: 02/28/14 Fri I/Adreno-EGL( 9519): Local Branch: I/Adreno-EGL( 9519): Remote Branch: I/Adreno-EGL( 9519): Local Patches: I/Adreno-EGL( 9519): Reconstruct Branch: W/InputEventReceiver( 9519): Attempted to finish an input event but the input event receiver has already been disposed. I/Choreographer( 9519): Skipped 32 frames! The application may be doing too much work on its main thread.
Respectfully,
Brian P.
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Post by fallen on Jun 23, 2014 10:33:46 GMT -5
Glad to hear its working!
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