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Post by grävling on Jun 15, 2012 1:01:31 GMT -5
I think an 'Accelerated Start' mode for Custom would be great. Give a starting character a bunch of cash, to spend on whatever gear you would like, and a bunch of XP to assign the first time you visit a hotel.
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nemesis
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Post by nemesis on Jun 16, 2012 4:32:06 GMT -5
For Story Mode:I'd like to have ally NPCs who can assist in missions and give cool gear. A cross between a ladder connector and runner contact who CAN'T be killed ;D For Sandbox / Story Mode:An economy mini-game
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Post by Cory Trese on Jun 17, 2012 20:19:13 GMT -5
Economy Minigame: Buy and Sell PayData and Files ... working on this based on the very basic system in place today for stealing / selling PayData.
Story Mode NPC: They will assist in missions and may come with cool gear. A Cyber Knight's allies aren't well connected enough to generate jobs and check rep -- they're connected to the CK as followers, not the other way around.
There will be many unique ladders and runners for story modes, however. Just not mixed together.
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nemesis
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Post by nemesis on Jun 18, 2012 2:00:21 GMT -5
Economy Minigame: Buy and Sell PayData and Files ... working on this based on the very basic system in place today for stealing / selling PayData. Story Mode NPC: They will assist in missions and may come with cool gear. A Cyber Knight's allies aren't well connected enough to generate jobs and check rep -- they're connected to the CK as followers, not the other way around. There will be many unique ladders and runners for story modes, however. Just not mixed together. Ah... So they work as suped up minions ;D I like that idea
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Post by LordofSyn on Jun 18, 2012 14:21:37 GMT -5
just keeps getting better and better
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Post by grävling on Jun 18, 2012 14:29:55 GMT -5
just keeps getting better and better absolutely amazing. Thank you Cory and Andrew. We're so lucky.
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Post by LordofSyn on Jun 18, 2012 21:11:39 GMT -5
just keeps getting better and better absolutely amazing. Thank you Cory and Andrew. We're so lucky. I agree so much so, that I hope to have a new portion of The Nautilus posted by this weekend.
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Post by Cory Trese on Jun 18, 2012 21:13:39 GMT -5
Andrew and I spent several hours this weekend debating this question -- Should "Story Allies" have any of the following properties? - Cannot be killed - "Game Over" if killed - UnAlly you if killed Also we really ended up being happy we engineered "Death Regions" for the location you go when you die on lower difficulties, because it will really help make some of the difficult sections of the game ... even more difficult
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nemesis
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Post by nemesis on Jun 18, 2012 23:19:27 GMT -5
Andrew and I spent several hours this weekend debating this question -- Should "Story Allies" have any of the following properties? - Cannot be killed - "Game Over" if killed - UnAlly you if killed Also we really ended up being happy we engineered "Death Regions" for the location you go when you die on lower difficulties, because it will really help make some of the difficult sections of the game ... even more difficult If its a story ally, shouldn't they be immortal because if they die that would screw up the story. The same thing will follow if they un-ally you if they croak, unless we have multiple scenarios that can pop up if they either died or left you like VTM: Bloodlines and Fallout 3.
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Post by grävling on Jun 19, 2012 0:39:29 GMT -5
For some story related NPCs you want to end up with a choice.
If you help X you kill Y (or he dies), and if you help Y you kill X (or he dies).
Sometimes it is possible that if a story related NPC dies, then the game can respawn his little brother, or a different member of the same gang, or whatever.
I think that, in general, what should happen when you kill allies should be a matter of the difficulty setting. On lower settings they should be impossible to kill, to prevent thousands of mails from people who have managed to kill somebody important and now think they have a bug when their quests cannot be completed. On higher levels you should just get told that by killing XXX you have eliminated certain possible outcomes of the story. Current quests that can no longer be completed should be marked as being impossible to finish. These notes should end up in your PDA as well.
It's all a part of 'having your decisions matter'.
UnAlly you if killed sounds interesting. Can you explain more? Does it make a difference if they die because you killed them, vs they died because they were doing a mission with you and somebody from AzTek shot them dead?
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nemesis
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Post by nemesis on Jun 19, 2012 3:43:48 GMT -5
If they are able to add variables that won't affect the story if a story npc dies because "alternate" npcs can fill in, that would be great. But if not, then it screws up the story.
As I said, unless the story mode comes up with multiple options for scenarios that affect npcs, make them immortal ;D
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Post by LordofSyn on Jun 19, 2012 9:54:06 GMT -5
Obviously most of what I was going to say has been addressed. If they are "Story Allies", which implies to me their importance or they wouldn't be part of the story, they would be a service NPC for example. My question then is this, if the UnAlly option were implemented, could they swing from Ally to Enemy, without compromising the story? If the answer is yes, then that's my choice, otherwise, by the label you have given them the only other option is Game Over, because they break the story otherwise.
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nemesis
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Post by nemesis on Jun 20, 2012 9:16:12 GMT -5
I would like to ask for more implants and maybe get body modification ones ;D Some body modification implants I would like to see are additional arms for more weapons carried and maybe size/girth increase to boost strength and melee damage
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Post by toss on Jun 22, 2012 5:22:09 GMT -5
Have you thought about allowing the player to open the packages they are ordered to deliver (resulting in major loss in rep, i guess - and may be with random loot inside, from weapons and chems to vChips or paydata) and a way of reading data player is transfering the in courier jobs - with a help os some dolphin NPC?
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Post by LordofSyn on Jun 23, 2012 13:38:31 GMT -5
TB, how far are we from the Paydata mini game being implemented? just curious...
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