nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
|
Post by nemesis on May 7, 2012 19:46:13 GMT -5
I don't know how feasible this is to integrate into the game but I think it would be great to have an in-game tutorial.
It would work like the rpg game set up that you see in game consoles like x-box and ps3.
You get to NBZ for the first time so you need to walk around, tutorial teaches how. Then you get a "random" encounter so the tutorial for combat appears. If you get hurt tutorial for hospitals, drugs and medkits can happen. You can also do a tutorial for a job and afterwards show how to use hotels and its ui functions.
If we had an in-game tutorial, it would be easier for noobies to adjust to the game. I don't know about the rest here but I deleted 5 games where I bombed reaaaaalllly bad ;D
|
|
|
Post by pjhoodsta on May 13, 2012 8:33:37 GMT -5
Nemssis// I totally agree with you. CK need good tutorial. It is too tough for beginners even if NBZ is tough place. NBZ's toughness and tutorial is different. at least beginner has to know what to do and how to play. After that, does not matter whether NBZ is crul or not. Hardcore old school gamers can play Current CK. but other gamers who is NOT familiar with this kind game, it is too much to play and they will delete CK in few seconds.
|
|
|
Post by genji88 on May 22, 2012 0:16:39 GMT -5
I would love to see "special" ladder connectors/encounters/missions for factions with an insane amount of rep. Eg my Aztec rep is 400 reaching 500, while my streets rep is -1000. Surely aztek would see me fit to handle the biz of a upper middle suit while streets would wanna frag me any chance they get, & send their biggest & baddest after me?
|
|
nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
|
Post by nemesis on May 22, 2012 2:09:23 GMT -5
I would love to see "special" ladder connectors/encounters/missions for factions with an insane amount of rep. Eg my Aztec rep is 400 reaching 500, while my streets rep is -1000. Surely aztek would see me fit to handle the biz of a upper middle suit while streets would wanna frag me any chance they get, & send their biggest & baddest after me? Great idea ;D I like to have negative and positive rep affect my missions. I'm 600+ with the Fennians and 200+ with Mars, Yakashima and Los V while I'm 100+ with the rest So I like being popular so sue me ;D
|
|
|
Post by Cory Trese on May 24, 2012 0:12:42 GMT -5
we're definitly working on it.
|
|
nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
|
Post by nemesis on May 24, 2012 4:26:57 GMT -5
we're definitly working on it. Are you going to implement it in the storymode and sandbox versions?
|
|
|
Post by genji88 on May 25, 2012 4:11:14 GMT -5
I know I will probably kick myself for saying this but would happen eventually. With patrols its a bit silly that in zones I have stupidly neg rep patrols I submit to tell me to move along, while when I evade in friendly high rep turf they attack me! Obviously neg rep zones would attack if you submit or let you off with a bribe if say ie neg mars rep high bravestar, while in friendly turf they could be confronting you to do a job, passing rumours, letting you know which shop has loyalist discounts on items, cyber wear, or give a v chip for ladder connectors.
|
|
|
Post by grävling on May 27, 2012 23:28:35 GMT -5
When you kill Corp members they are often carrying interesting drugs you cannot buy in stores in the NBZ. I would like it if these drugs were for sale in the Corps VIP rooms.
|
|
|
Post by grävling on May 27, 2012 23:30:56 GMT -5
I am not happy with the VIP room interface. You get to perfectly duplicate the frustrating experience of waiting around in a bar, hoping that somebody you want to talk to will show up soon, and not sure if they will even show up today. It's every bit as frustrating as having to do this in real life, and every bit as not-fun.
|
|
|
Post by flatline on May 28, 2012 23:00:23 GMT -5
Physical adepts, maybe some bioware, both from the shadowrun universe. I'd also like to see some kind of psychic ability like the ones from the old cyberpunk 2020 tabletop game.
|
|
|
Post by fallen on May 28, 2012 23:22:59 GMT -5
flatline - currently, we are keeping to dark futuristic technology only. grävling - thanks for the feedback. Its certainly not done. We have been talking about how to make it better. Thanks!
|
|
|
Post by flatline on May 29, 2012 10:18:54 GMT -5
In that case how about environmental factors? I can't count the number of times someone has dropped parts of the dome on me. It would be nice to be able to return the favor on a 'recruitment' mission. Cause a huge disturbance, acquire the target, slip away.
|
|
nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
|
Post by nemesis on May 29, 2012 16:59:33 GMT -5
I'd like to have the ability to purchase vehicles. I know that CKs need to be on the move and should not be noticed to avoid reprisals from previous targets but what are CKs going to do with their hard earned nu-yen when it hits the 1 million or higher mark and you have pretty much bought everything possible in the market
|
|
|
Post by flatline on May 29, 2012 17:05:39 GMT -5
Vehicles would be a good cash sink. Depending on the vehicle size you could also have a team limit. You're pretty much solo on a street bike, get something like the ares city master from the shadowrun tabletop though and you can manage your whole team plus an emergency medical facility for those little accidents that can happen.
Along those same lines though safe house upgrades would also be kind of cool to sink the extra creds into.
|
|
nemesis
Exemplar
Got Booze? No problemo.
Posts: 374
|
Post by nemesis on May 29, 2012 17:12:07 GMT -5
Vehicles would be a good cash sink. Depending on the vehicle size you could also have a team limit. You're pretty much solo on a street bike, get something like the ares city master from the shadowrun tabletop though and you can manage your whole team plus an emergency medical facility for those little accidents that can happen. Along those same lines though safe house upgrades would also be kind of cool to sink the extra creds into. I like the idea of vehicle sizes that affect runner teams and safehouse upgrades Welcome to the Forums flatline ;D Keep giving suggestions and comments
|
|