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Post by Officer Genious on Jun 26, 2014 8:27:30 GMT -5
Release version 1.1.13 downloaded from Amazon just a bit ago, trying to reproduce bug. I'll let you know what happens. I hope it does get fixed soon though, it makes all of my games implode in an economic supernova...
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Post by fallen on Jun 26, 2014 8:31:08 GMT -5
It would be great for users to share their experience on 1.1.13. We don't want to spend precious hours chasing bugs that only existed in old versions.
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Post by Deleted on Jun 26, 2014 11:02:05 GMT -5
It happened to me on 1.1.13
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eltoreador
Consul
[ Elite & Star Traders 2 Supporter ]
Posts: 80
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Post by eltoreador on Jun 26, 2014 11:17:09 GMT -5
Me too 1.1.13 and it changed with this update. I'm playing now and the conflicts really change very fast.
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Post by Deleted on Jun 26, 2014 12:58:09 GMT -5
Me too 1.1.13 and it changed with this update. I'm playing now and the conflicts really change very fast. Well the difference is before diplomacy couldn't end conflicts. Now they can end conflicts but another conflict will immediately pop up
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Post by fallen on Jun 26, 2014 18:22:52 GMT -5
We've done an investigation here and can't find a bug in the code. If you think there is a problem, please provide more details.
1. What map? 2. What difficulty? 3. What year? 4. Exactly what happened with Conflicts over what turns? What treaties did you run, what Conflicts changed, what turn events did you see?
Thanks! Currently looking solid in our testing.
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Post by Officer Genious on Jun 26, 2014 18:40:08 GMT -5
I'm trying to reproduce on my side, but I'll tell you what I can recall:
1: I was on the 100x50 map for Free/Elites/ 2: Hard difficulty. 3: Around 4.1AE 4: I had the Trade Embargo for some time before 4.1AE, but it was only around here I had any chance of ending the Embargo (it takes several turns to end an Embargo with a Ban). Out of nowhere, around 4.1AE I had a Trade War break out. Two turns later, the Trade War was joined with a Spy Battle, and three or five turns after that the Spy Battle suddenly changed to a Solar War, then a Trade War, and so on.
Summary:
Somewhere around 4.1AE, the conflicts suddenly stack up hard and fast, and upon running out of room (the ceiling seems to be three at a time), swap between each other to create three constant conflicts you have no chance of taking down. At 2-5 turns of starting, a conflict (such as a Trade Embargo, Spy Battle or Solar War) would appear and replace another conflict (Trade Embargoes constantly replacing each other, or a Solar War replacing a Spy War). 2-3 turns later, it would change again, so on. Basically, everyone in the faction Senate decided to quit caring about Shalun's War and launched armeggeddon on each other, leaving you to watch your economy implode in a spectacular supernova with front-row seats and no sunscreen.
I didn't get to put out any but one treaty as my economy tanked too fast to afford another one, but my Trade Ban to end the Trade Embargo failed.
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Post by Cory Trese on Jun 26, 2014 20:05:21 GMT -5
If politics and Trade Wars are really causing your "economy to implode" you probably have a bigger issue like an imbalanced revenue stream.
When you look at your Mines vs. Factories, do you see a solid 50/50 split between Minerals and CP produced?
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Post by Officer Genious on Jun 26, 2014 21:14:42 GMT -5
If politics and Trade Wars are really causing your "economy to implode" you probably have a bigger issue like an imbalanced revenue stream. When you look at your Mines vs. Factories, do you see a solid 50/50 split between Minerals and CP produced? Probably not, but it wouldn't help me against constant conflicts switching every five turns anyway.
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Post by fallen on Jun 26, 2014 21:33:17 GMT -5
We've spent a solid chunk of time investigating this and haven't found any issue. We hope you'll share more details as they become available.
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Post by Officer Genious on Jun 26, 2014 21:50:15 GMT -5
Just got screen shots of a switch happening within ten turns ending around 2.7AE. Economy is sunk again (It also crushed a trade alliance that popped up while I was trying to deal with two solar wars, so now I've three negative conflicts. Lovely.), but I might be able to recover if I can cancel at least one of the solar wars (since I sent the Xengga (fast expanders) running like little girls with two templar cruisers against four missle ships-- maybe that guy is onto something about the AI being a bit off now...).
Will update in morning, most likely. I'll keep taking pics of changes, I'm expecting an avalanche of them in a few dozen turns (which is what happened last time-- just one or two at first, then a flurry of them, then they finally slow and stop long enoughn to laugh at you).
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Post by Officer Genious on Jun 26, 2014 22:16:19 GMT -5
Just got screen shots of a switch happening within ten turns ending around 2.7AE. Economy is sunk again (It also crushed a trade alliance that popped up while I was trying to deal with two solar wars, so now I've three negative conflicts. Lovely.), but I might be able to recover if I can cancel at least one of the solar wars (since I sent the Xengga (fast expanders) running like little girls with two templar cruisers against four missle ships-- maybe that guy is onto something about the AI being a bit off now...). Will update in morning, most likely. I'll keep taking pics of changes, I'm expecting an avalanche of them in a few dozen turns (which is what happened last time-- just one or two at first, then a flurry of them, then they finally slow and stop long enoughn to laugh at you). Aaaaannndd you may not have to wait until tomorrow. So, here's a turn-by-turn rundown as well as I can explain it aside from the pics I'm still taking: Playing on Hard, map is a rectangle with an enemy on either side and few yellow or red planets in the starting spawn. I'm new to this map, so naturally I lost precious time trying to find a better planet than a white one for two of my colony ships. 1: At the end of the 1st AE, I had three political events happening: a Trade Alliance and 2 Solar Wars. Still hoping to colonize a planet using the lone faction not in a dispute, I chuck money into a Duel of the Assassins to end at least one of the wars. 2: By 2.7AE, a Trade War replaced my Trade Alliance, effectively meaning that my three planets are losing more money than they are making. I decide thaat I'm still going to colonize that damn planet anyway as conflicts take forever to end on their own, so I keep moving towards a yellow planet on the far left. This is Turn #89. 3: (will check year), a Trade Embargo replaces one of my Solar Wars, leaving me with a Trade War, a Trade Embargo and a Solar War. My Duel of Assassins from the end of 1.??AE is still waiting in the wings. Turn #99. 4: (will check year), another Trade Embargo replaces my last Solar War, rendering my $250 investment and time absolutely useless. My Duel of the Assassins still didn't reach 200/400 yet. Economy falling into the negative double-digits at around -$20 per turn, but I expect it to now get worse as I can't afford to make any new treaties. Turn #101. Will update soon.
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Post by Deleted on Jun 26, 2014 23:35:49 GMT -5
V 1.1.13 android samsung s3, year 8-9. Used trade sanctions to end a trade war and a new trade embargo started immedietly after it was succesful. Then I tried using trade sanctions to end the embargo and after I was successful a new trade war popped up immediately. This happened three times.
Later I tried ending a trade embargo twice, and both times after I was successful another trade embargo immediately popped up. It cannot possibly be a coincidence.
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Post by Cory Trese on Jun 27, 2014 1:10:16 GMT -5
If politics and Trade Wars are really causing your "economy to implode" you probably have a bigger issue like an imbalanced revenue stream. When you look at your Mines vs. Factories, do you see a solid 50/50 split between Minerals and CP produced? Probably not, but it wouldn't help me against constant conflicts switching every five turns anyway. Sure it would, your Mines are much less influenced by wars. At least mine are, maybe there is a bug LOL
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Post by Cory Trese on Jun 27, 2014 1:11:02 GMT -5
No, of course not. I'll try to figure out some other explanation. Solar Flares?
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