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Post by Officer Genious on Jun 25, 2014 11:30:45 GMT -5
I returned to the game after a few days to suddenly find that while I can now finally end those pesky trade bans, I have negative conflicts literally popping up every turn. For example, I've been struggling my way though a trade ban for a while because I only have maybe 12-15 spies and it requires 150 to complete it. I swore it wasn't moving past 75%, but I watched carefully and watched it slowly inch up (I'll keep a closer eye, I swear it doesn't move sometimes). I finally get to 80% when I get a spy war between two other clan factions. My income drops to -4 for maybe 2-3 turns, so I turn back a colony ship I was sending out and toss my explorer to find an anomoly to keep myself afloat. Around 5 turns later, my income jumps to -3, I think because I moved my colony ship from deep space to faction space. 2-3 turns later, I was suddenly at +15 income. I checked my conflicts and the spy war vanished for a trade embargo. Next turn it switched to a solar war. Another turn and now I still have the original Trade Embargo I've been trying to end for the past 15-odd turns, a Solar War and a brand-new Spy Battle. Why the spy battle didn't replace the solar war like the previous sudden conflicts did is beyond me, but I dunno if I should laugh or cry at this point. My maintenance rate was actually mid 80s to low 90s for once and I was doing well, preparing a fleet. I'm lucky the Xeno haven't chewed my face off yet-- I guess it figured, "Hey, if the factions are going to be pulling some super-insane-manic-bipolar conflicts, I'll just sit back and watch the Commander either curl into a ball and cry or detonate all her planets herself. " dayan, I believe this warrants some face-desking pictures if you have any, oh great meme sensei. lol!!
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Post by fallen on Jun 25, 2014 12:33:03 GMT -5
Can you report your device, Android OS version and version of the game? Sounds very abnormal, maybe a device-specific bug.
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Post by Officer Genious on Jun 25, 2014 12:39:17 GMT -5
In sig, but its Amazon Kindle Fire HD 2nd Gen, 8.9 inch wifi version. ST EiE latest version 1.1.9.
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Post by Officer Genious on Jun 25, 2014 13:14:00 GMT -5
Good news(ish?): It finally stopped switching conflicts out around on me... But that Trade Ban I've spent all that time on failed (For the second time in a row! ARGGGGHHH!!!) and I'm going -66 now. Trade Ban/Solar War/Spy War settlement after all that crazy conflict jumping tanked my economy big time. T.T The tears... they keep pouring... I can send pics, but honestly I don't think they'd tell you much more than the conflicts crushed my economy, especially the five new planets I was raising right before things got crazy. I suppose I could try to wait out the conflicts, but I think I'm overdue for a Xeno attack and being unable to build any replacement ships aside from the 7 or so I have now is pretty much the kiss of death (especially as I know one Xeno planet is actually not too far north of my core planets on the 100x50 map). To restart or watch the universe burn? Hmm... (I know this must be annoying, but dayan, progressing stages of grief might be an even better fit for this match.)
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Post by Deleted on Jun 25, 2014 13:28:08 GMT -5
Meme sensei XD.
Ive been out of touch, finally back to work finishing up the chapter
(◠‿◠)
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Post by Deleted on Jun 25, 2014 15:24:43 GMT -5
Maybe you can add the option to subsidy treaties as well, like emergency or urgent treaties?
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eltoreador
Consul
[ Elite & Star Traders 2 Supporter ]
Posts: 80
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Post by eltoreador on Jun 25, 2014 16:13:02 GMT -5
Android 2.3.5 htc desire Hd, star traders version 1.13, I just play like 6 turn, but have in the same time 3 or 4 conflict change, so a lot more than before the update. New treaty are now working, I had the time to make one thanks for this! (and cp too An other bug is when I use the Invade ability, it don't consume water-fuel. And I didn't try the exploration ability in 1.13, but in 1.9 it was not consuming w-f too.
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Post by Officer Genious on Jun 25, 2014 17:26:32 GMT -5
Good it's not just me. I'm watching my economy supernova as a risky game to cut maintenancenlong enough to actually afford a treaty went wrong (surprise POP SWARM!!), and the Xeno move in to finally put me, my five or six ships and my $-1000 empire out of its misery...
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Post by Officer Genious on Jun 25, 2014 17:54:25 GMT -5
Update- I'm still 1600 in the hole and a spy battle replaced my solar war (yay.), but I thrashed the first batch of Xenos on Hard with my handful of ships and didn't lose a single one. I parked the one badly damaged custom strike fighter in the one faction space without refueling penalties and for the past 10 turns sent out an explorer to try and find cash. It keeps giving me research credit. =/
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Post by Officer Genious on Jun 25, 2014 18:10:38 GMT -5
Demolished all my ships but an explorer, got a trade embargo instead of solar war, still bleeding $50-200 spending on how bad a faction leader's hemorrhoids are and nearly $5000 in the hole. Screw it, this game is nuked.
Bug crushers, HALP!!!
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Post by Deleted on Jun 26, 2014 0:00:17 GMT -5
Same here. Every time I ended a trade ban or trade war, a new trade ban or trade war took it's place..It happened three times in a row x then I gave up.
On a side note, I ended a solar war with diplomacy without another war popping up... so that's good
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Post by hlo on Jun 26, 2014 5:54:49 GMT -5
I think what we need is a screen showing where the bleedings of $$ are coming from. Show us whether the loss of cash comes from ship or system maintenance! Ever since I started my ill fated Aliens offensive my financial statement has been going down hill. Unlike USA I cannot keep raising the debt ceiling or print more money! Somehow things still work but I am getting close to -15000 in debt. Even demolishing older and damaged ships will not stop the free fall. Telling me of all these wars and embargoes that need new political negotiations are not helpful when I have no money in the bank.
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Post by Officer Genious on Jun 26, 2014 7:03:27 GMT -5
I started a new game and while it was okay at first, I had issues were I never had more than one natural trade route going at a time (without making a treaty, although I tried and failed to do it three times politically), but always two bad conflicts going before I could even get anywhere near that part of the research tree (I was slow at colonizing planets, unfamiliar map to me). Simply put, something's up with the political system-- I'm tanking WAY faster than usual and I'm getting negative conflicts replacing each other fairly quickly (within 10 turns, no pauses between them).
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Post by Officer Genious on Jun 26, 2014 7:05:34 GMT -5
Oh, question-- I see my fellow Amazonians and an Android user (HD Desire). Are there other Android users having this problem?
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Post by fallen on Jun 26, 2014 8:23:41 GMT -5
Created #4X-2490 to look into this issue.
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