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Post by Cory Trese on Jun 29, 2014 0:29:33 GMT -5
What maps would you like to see... Suggest any combination of - size
- density
- resources
- AI count / type
And I will try to make it happen
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Post by manne on Jun 29, 2014 2:07:09 GMT -5
Would randomly generated maps be possible?
More than two opponents maybe? I'd like variety, but cant really say how..
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Post by Deleted on Jun 29, 2014 4:20:57 GMT -5
A map with a really badass AI, like narvadians or evolved terroxes.
Also, a map that after winning allows you to travel through lots of deep-space to other maps infested by xenos.
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Post by Crimson on Jun 29, 2014 4:44:32 GMT -5
Cory TreseI would like to see some high density maps added. Doubles or tripple the current planets for resources and worlds. Still thinking 25 spaces per planet. And 50 spaces per resource. This would give average of 16 - 17 spaces between an "item" as one extreme would like to see this on all sizes. Would like to see larger maps to the extent possible i know you said 1000 x1000 was not possible. Would like to see this aproach taken to the other extreme as well where you have a planet density of 100 and resource of 200. This would only work on really large maps. My feeling is the higher density ones will be more fun especially when on large maps with multiple xenos. Will create challenges on building and then major war.
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Post by abysmal on Jun 29, 2014 9:08:23 GMT -5
I would love a map where not only are we dealing with xenos but the other set of factions (if we are syndicates, we are up against clans or vice versa).
Sent from my MB855 using Tapatalk 2
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Post by lixxx235 on Jun 29, 2014 9:09:02 GMT -5
If you want to make things *really* interesting: 32x32, 30 worlds, average resources, 2 AI. Terrox and Red Zorga.
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Post by Deleted on Jun 29, 2014 10:57:48 GMT -5
I would love a map where not only are we dealing with xenos but the other set of factions (if we are syndicates, we are up against clans or vice versa). Sent from my MB855 using Tapatalk 2 You could actually get really creative on that one and add a political system to enemy factions. You can use treaties, but chance of success decreases significantly. And you can research special treaties to apply to enemy factions. Conflicts like solar wars would generate different effects, like ship warfare.
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Post by Cory Trese on Jun 29, 2014 12:00:59 GMT -5
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Post by fallen on Jun 29, 2014 12:58:29 GMT -5
Some of the next set of maps will start to include larger stellar objects just as asteroid fields or impassible gas clouds.
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Post by lixxx235 on Jun 29, 2014 21:56:08 GMT -5
Some of the next set of maps will start to include larger stellar objects just as asteroid fields or impassible gas clouds. Sweet! How about things that are only obstacles to aliens?
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Post by Deleted on Jun 29, 2014 22:25:22 GMT -5
Some of the next set of maps will start to include larger stellar objects just as asteroid fields or impassible gas clouds. Sweet! How about things that are only obstacles to aliens? lol if anything it would be obstacles only to us
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Post by Guest on Jun 29, 2014 22:28:29 GMT -5
Sweet! How about things that are only obstacles to aliens? lol if anything it would be obstacles only to us They can already shoot torpedoes through planets
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Post by hlo on Jun 29, 2014 23:01:22 GMT -5
Customize density of systems is what I like. Since we don't have to gather resources from surrounding square, systems close together should be fine.
More binary systems.
Opposing factions replace aliens.
The 3 factions start on different area of maps
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Post by Cory Trese on Jun 29, 2014 23:57:35 GMT -5
lol if anything it would be obstacles only to us They can already shoot torpedoes through planets I have not seen that, I will have to check the AI code to see if there is one type or another with a bug.
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Post by Cory Trese on Jun 29, 2014 23:58:08 GMT -5
LOL, I guess this thread was doomed to fail. I'll just roll some dice to pick the next set of maps I will make the ones Crimson and lixxx235 asked for.
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