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Post by Cory Trese on Jul 1, 2014 11:03:29 GMT -5
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Post by neveryours on Jul 1, 2014 12:46:38 GMT -5
Nice. Thanks.
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Post by squee on Jul 1, 2014 16:36:51 GMT -5
Thanks, everything is getting better and better.
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Post by Brutus Aurelius on Jul 1, 2014 19:59:35 GMT -5
Time for a Amazonian Rain Dance!
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Post by phantombudgie on Jul 2, 2014 5:12:23 GMT -5
Yes! Quality 6 planets just got slightly less painful. Is hab 5 in the pipeline?
Sent from my GT-I9300 using proboards
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Post by jehuty01 on Jul 2, 2014 7:58:21 GMT -5
Thank you Cory and the crew!
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Post by ljc1000 on Jul 2, 2014 8:38:43 GMT -5
Thanks gents!I dig this forum.Learned alot.
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Post by Cory Trese on Jul 2, 2014 13:04:56 GMT -5
Yes! Quality 6 planets just got slightly less painful. Is hab 5 in the pipeline? Sent from my GT-I9300 using proboards All the way up to Hab 12 are already coded. Just have to get the tech tree and balancing math finished and we'll release them as we build out the new tech branches.
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Post by phantombudgie on Jul 2, 2014 14:32:55 GMT -5
Yes! Quality 6 planets just got slightly less painful. Is hab 5 in the pipeline? Sent from my GT-I9300 using proboards All the way up to Hab 12 are already coded. Just have to get the tech tree and balancing math finished and we'll release them as we build out the new tech branches. *Celebratory Dance* Sent from my GT-I9300 using proboards
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Post by Deleted on Jul 2, 2014 21:18:23 GMT -5
Yes! Quality 6 planets just got slightly less painful. Is hab 5 in the pipeline? Sent from my GT-I9300 using proboards All the way up to Hab 12 are already coded. Just have to get the tech tree and balancing math finished and we'll release them as we build out the new tech branches. Don't get me wrong, I'm happy you guys added a hab 4. But isn't hab 12 a bit overbalanced, at least for high quality planets?
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Post by fallen on Jul 2, 2014 21:20:54 GMT -5
@starfixer - depends immensely on the cost.
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Post by Cory Trese on Jul 2, 2014 22:33:39 GMT -5
All the way up to Hab 12 are already coded. Just have to get the tech tree and balancing math finished and we'll release them as we build out the new tech branches. Don't get me wrong, I'm happy you guys added a hab 4. But isn't hab 12 a bit overbalanced, at least for high quality planets? Hab 12 will require an absolute focus on it, and you'll have to abandon getting Mine 10, Orbital Factory 8, and Factory 12 ... as well as skip a lot of Ship Construction research. Think of the Spice and Defense requirements as well, one Hab 12 will require a full Battalion to defend and a dedicated Spice Hall 2 to entertain.
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Post by neveryours on Jul 2, 2014 23:22:47 GMT -5
Go big or go home!
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 3, 2014 16:29:05 GMT -5
Out on Amazon! Gah! I left 4X for to long! At least I was in another TB game. Guess where. Thanks for the Hab 4 and all the other new techs. Thanks for the training descriptions! Hab Unit 12! Arcologies in a can!
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Post by Deleted on Jul 4, 2014 9:55:35 GMT -5
Don't get me wrong, I'm happy you guys added a hab 4. But isn't hab 12 a bit overbalanced, at least for high quality planets? Hab 12 will require an absolute focus on it, and you'll have to abandon getting Mine 10, Orbital Factory 8, and Factory 12 ... as well as skip a lot of Ship Construction research. Think of the Spice and Defense requirements as well, one Hab 12 will require a full Battalion to defend and a dedicated Spice Hall 2 to entertain. I still think that hab upgrades shouldn't be that advanced, and population growth should be sustainable on low quality planets via population control and reverse engineering core upgrades. Not sure how crazy I am about a mine 10 either, unless you plan on having planets with 30+ mining in which case very advanced mines like such would be available only to very high mining planets. Although I suppose if it would require an absolute focus (which I assume means lots and lots of required RP) combined with a very high cost like fallen said, it wouldn't be too bad. You can argue both ways.
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