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Post by captain nemo on Jul 16, 2014 20:16:52 GMT -5
Ok I did some checking on the forums & found nothing that answered my questions directly... but found a TON of detailed information, so much so that I thought my heard was going to explode after reading a lot of it.
so here goes: I was thinking about getting Heavy Armor for Vraes, currently using Light Armor, but it has a -2 Evasion stat.
1) Is there a way to raise the value of this stat or is it just done by using armor & other gear ?
Also saw that you should get the best armor you can for Vraes, it's a big increase from 34 to 50 or 56 but both have the -2 Evasion. If you don't have enough evasion points then you loss dodge points. Going to need to up them some more.
2) So is the Heavy Armor worth it to take the -2 Evasion... in Accuracy & Defense it shows Evasion(0) ??
Next question Lol
I looking to upgrade Tamilin's armor because it's the lowest in the group, 22 Armor but +5 Evasion that's way I've kept it until now. Have seen armor with 26 & +4 and 36 & +2.
3)Does the increase in Armor off set the loss of Evasion ?
Sometimes this can be the hardest part of the game, trying to compare & decide whats the best items to use. Is this better than that...
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Post by fallen on Jul 16, 2014 22:21:03 GMT -5
captain nemo - 1) Evasion is only added or reduced by Armor. This probably means that the -Evasion should just print as -Dodge. 2) Sounds like this display may be bugged, I will take a look under #HOS-2537. 3) I think this is a hard thing to call. The question could also be asked, "Is Tamilin dodging attacks successfully?" If you've built out a strong dodge/dex Tamilin, then perhaps the points aren't needed. If she is not built out for it, and already taking most hits as damage, then you may want to remove it and go for the armor, as you'll suffer less damage and you were getting hit anyway. So - are those extra points of Evasion making the different in helping you avoid damage? Or, do you already have enough dodging power without them, or you're already underwhelming at dodge and it doesn't matter?
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Post by captain nemo on Jul 16, 2014 23:04:15 GMT -5
fallen Ok, thanks for the answers That helps
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Post by agamon on Jul 16, 2014 23:33:29 GMT -5
Since you mentioned Vraes and not Tamilin, and I'm thus assuming its a strength-based build, and that, hopefully, you had trained stone skin up (imho currently the by far best defensive talent he has) and did not go down the path that reduces your armour, the answer becomes simple: get the heavy armour, hands down.
However based on my assumptions you can easily see when it's better to not use it, namely when you're dodging a rather large portion of your ranged attacks. So if you have all the +dodge talents and such, etc etc.
All of this imho. Currently going through the game on brutal and it seems to work.
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Post by tenbsmith on Jul 17, 2014 9:11:50 GMT -5
fallen, I believe Evasion comes from armor and, unlike dodge, affects only Ranged/Spell Defense. So, it is useful to keep it separate from Dodge on armor stats and on the screen showing “Summary and Bonuses” and “Accuracy and Defense”. If I’m not mistake, Nemo was referring to Evasion showing 0 under “Accuracy and Defense”. In which case it is NOT a bug. Please clarify that if a Hero’s Evasion is zero, negative armor Evasion is applied to Dodge.
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Post by fallen on Jul 17, 2014 10:51:29 GMT -5
tenbsmith - thanks for the clarification! I will take a look and see if it makes as much sense as it possibly can
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Post by captain nemo on Jul 17, 2014 21:00:00 GMT -5
captain nemo - 1) Evasion is only added or reduced by Armor. This probably means that the -Evasion should just print as -Dodge. 2) Sounds like this display may be bugged, I will take a look under #HOS-2537. 3) I think this is a hard thing to call. The question could also be asked, "Is Tamilin dodging attacks successfully?" If you've built out a strong dodge/dex Tamilin, then perhaps the points aren't needed. If she is not built out for it, and already taking most hits as damage, then you may want to remove it and go for the armor, as you'll suffer less damage and you were getting hit anyway. So - are those extra points of Evasion making the different in helping you avoid damage? Or, do you already have enough dodging power without them, or you're already underwhelming at dodge and it doesn't matter? fallen I was talking about in Vraes Stats Page under Accuracy and Defense it has this line: Ranged / Spell Defense = Evasion(0) + Dodge(0+4) + Dex(6) / Knowledge(3) this was the only place I saw evasion listed. I went ahead and got Vraes the Heavy Armor with the 50 armor & -2 evasion, figuring with the huge increase from 34 to 50 that I could absorb a few more hits if my dodge skills went down some. It seems to be working out so far tonight with him. With Tamilin I kept the 22 Armor & +5 Evasion. I was looking at new armor in a shop & seeing that Tamilin's current armor was over 10 points lower than the new stuff, I started thinking that maybe I needed to upgrade her armor. But after reading what you wrote I thought I would hold off on the new armor as she seems to do well in combat. After playing with her some now I think that was the right choice with her build the evasion points are more important than the armor points are. Thanks for all the answers. We have a great forum here.
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Post by fallen on Aug 18, 2014 10:49:40 GMT -5
captain nemo - I have modified the interface for the next release so that Evasion is capped at 0, and the Evasion bonus is put against the appropriate dodge pool.
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Post by fallen on Aug 18, 2014 11:01:02 GMT -5
Ok ... that was too confusing. Nothing grants / modified Evasion out of armor, so hiding the stat does not help.
Now reads ...
Ranged / Spell Defense = Evasion(-2) + Dodge(5+1) + Dex(4) / Knowledge (5)
In which the Dodge(5+1) is really 5+3, but the -2 Evasion reduces it to Dodge(5+1)
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Post by Cory Trese on Aug 23, 2014 17:57:18 GMT -5
I like the way it works now a lot better.
We know the rules are mathematically sound, just getting the displays right now =)
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Post by algesan on Aug 27, 2014 9:21:51 GMT -5
Ok ... that was too confusing. Nothing grants / modified Evasion out of armor, so hiding the stat does not help. Now reads ... Ranged / Spell Defense = Evasion(-2) + Dodge(5+1) + Dex(4) / Knowledge (5) In which the Dodge(5+1) is really 5+3, but the -2 Evasion reduces it to Dodge(5+1) Wouldn't it be more clear to leave the Dodge at (5+3) so that you could figure the actual defense as 10/11 instead of the 8/9 implied by the display?
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Post by fallen on Aug 27, 2014 9:41:08 GMT -5
algesan - possibly. We're responding to customer feedback here and trying to improve. Thanks!
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Post by tenbsmith on Aug 27, 2014 10:28:27 GMT -5
fallen, I agree with algesan. His suggestion will be clearer. It allows users to use standard mathematical operations to come up with the correct dice count. The current way you have it set requires users to have special knowledge to get the correct dice pool.
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Post by fallen on Aug 27, 2014 10:54:03 GMT -5
Thanks!
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