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Post by Brutus Aurelius on Aug 1, 2014 21:59:33 GMT -5
Now, lets see if I can purge 60+ systems from Xeno control. With about 18 colonized and about that many more easily available (read: white dwarves that I haven't colonized yet). I am a bit scared, but I think I'm ready for war.
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Post by squee on Aug 2, 2014 9:21:24 GMT -5
2) The Great Center Battle occurred around a pair of blue stars at the center of the map. There is always one planet different from the others. While the other xeno colonies fly the flag of a black squiggle on a white background, this one planet flew the red zorba emblem as seen on the faction page. I've noticed this too, isn't this a bug? I thought all alien worlds should have the flag of their race, but only their homeworld seems to have the correct flag, all other alien colonies have the default xeno flag.
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Post by Cory Trese on Aug 2, 2014 10:49:54 GMT -5
2) The Great Center Battle occurred around a pair of blue stars at the center of the map. There is always one planet different from the others. While the other xeno colonies fly the flag of a black squiggle on a white background, this one planet flew the red zorba emblem as seen on the faction page. I've noticed this too, isn't this a bug? I thought all alien worlds should have the flag of their race, but only their homeworld seems to have the correct flag, all other alien colonies have the default xeno flag. I have not seen that, but I logged an issue to look into it. Ticket #2558 (new defect) 4X - Bug - Xeno Colony Flags Incorrect? What OS and device?
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Post by En1gma on Aug 2, 2014 11:08:50 GMT -5
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Post by Cory Trese on Aug 2, 2014 11:11:47 GMT -5
Like all the time or just randomly? I'm looking into it now
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Post by En1gma on Aug 2, 2014 11:33:50 GMT -5
It's pretty consistent- I'm on the new map with one AI- looking at the standard Xeno flag on the onesystem I can still see and there was only one flag indicating the alien I'm fighting... Can't remember the name but I can find out if you think it matters but I've seen this multiple times with different aliens on different maps
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Post by djrr on Aug 2, 2014 19:34:56 GMT -5
I have noticed the same thing on the Kindle Fire HDX. All of the alien worlds have a generic flag except for the one world that I assumed was for the home planet.
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Post by squee on Aug 4, 2014 8:06:20 GMT -5
I'm on LG G2 Android 4.4.2
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Post by Cory Trese on Aug 11, 2014 17:31:27 GMT -5
Fixed in next and going forward.
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Post by Rico's Roughnecks on Sept 17, 2014 7:45:58 GMT -5
Different red zorga issue. I was on that 32x32 map normal difficulty one enemy. It's my first real game so I didn't take careful note of turns or check enemy planets, but they were sending tons of ships against me early on, which I repelled with fighters but I slowly needed more fighters and had less income and couldn't build anything and had morale problems and negative income and my fighters were wearing out through attrition and when a World Killer showed u paround year 3.30 I gave up and scrapped all my ships and was going to experiment with colony management until they finished off. The world killer bombarded me one time, then left. I didn't build any more ships because I didn't want to attract them back, and the aliens didn't return until around 4.40 when I was capable of fighting back and ultimately won.
Why did they stop bombarding and leave?
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Post by fallen on Sept 17, 2014 8:36:18 GMT -5
rico - sounds like you got lucky. Aliens will leave and start aggression streaks for lots of different reasons.
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Post by Rico's Roughnecks on Sept 18, 2014 7:51:36 GMT -5
Maybe it was like Enders Game , where the aliens suddenly realized that each individual human was a unique intelligent being that had an inherent right to live, so the aliens became pacifists.... until those unique individuals counter attacked and wiped them out
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Post by warhog on Sept 18, 2014 12:14:30 GMT -5
Lol, this game is a bit of a mystery regarding the xeno, but on the other hand there's tons of lore to be imagined for those events! And star traders don't know that much about the xeno I imagine. At least in the early days of the recolonizing. It's nice to think that different races have their own mysterious motives to do what they do imo.
In my games some xeno attacks have ceased early, but the ships remaining near my systems have always stayed to fight to the end. Then again I've always had ships engaging them.
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vylox
Consul
Colonial Minister of Clan Javat.
Posts: 89
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Post by vylox on Oct 9, 2014 19:20:02 GMT -5
This might be necroing.....
Several of the Xeno are not exceedingly aggressive. There are points when they will come straight at your face, but if it during the time span for reduced NAME activity, they will retreat, even from an attack or a standing fight. The Xenga and Zorga have a habit of doing this in the games I have played. I have yet to ever get the Dark Terror or Bollish to ever back down.
You can also scare them away too. You ships need to have 4 times the grade of the Xeno ship +3 (so 7 for grade 1, 11 for grade/class 2, 15 for grade 3) the ships of several Xeno will run away if you have ships that meet the EXP criteria. Its odd but I have consistently made the Sidtax, Zorga, and Xenga aliens turn their packs and wedge of ships around just by flying my Templar Explorer just outside of their movement range. Again though, only during the rumor of that particular one having reduced activity. It might be fun to see if I can chase one into another one on a large or huge map. As I have already seen them fighting each other.
I have played on the Rinze 32X32 small map. And it is very entertaining to be busting up Xeno ships using a Colony Hive, 2 busted up templar defenders and a Templar explorer instead of making your third colony! This is one of the more difficult maps to start on, but only because of how often it is that the Xeno starts on the bottom right...
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deucemaccoy
Curator
[ Star Traders 2 Supporter ]
Posts: 55
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Post by deucemaccoy on Oct 10, 2014 1:12:31 GMT -5
I have witnessed them fleeing from my forces as well. I played one game months ago (I have returned to this game after a short break), where I was TRYING to get Zorga to kill off a few older ships. My intention had been to reduce their forces a bit instead of just scrapping the vessels.
But they wouldn't engage.
Literally. Would not engage. At all. Those 3 bloody fighters ran 5:1 odds missile ships ALL around their space. Gave me all sorts of intel for the later invasion. But they never fired a single round.
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