|
Post by Cory Trese on Aug 1, 2014 19:18:08 GMT -5
|
|
|
Post by jayte on Aug 1, 2014 20:58:09 GMT -5
EXCITING!!
|
|
azedenkae
Consul
[ Star Traders 2 Supporter ]
Posts: 87
|
Post by azedenkae on Aug 1, 2014 21:32:47 GMT -5
Woot, once again loving GPlay! Update gotten! WOOT WOOT WOOT WOOT!
|
|
|
Post by Brutus Aurelius on Aug 1, 2014 21:56:51 GMT -5
So, will any of this carry over to ST RPG? If an Alien Attack rumor is active, will it lessen the chance of new Solar Wars/Trade Wars? And will they hasten the end of said conflicts?
|
|
|
Post by Cory Trese on Aug 1, 2014 23:16:02 GMT -5
So, will any of this carry over to ST RPG? If an Alien Attack rumor is active, will it lessen the chance of new Solar Wars/Trade Wars? And will they hasten the end of said conflicts? Interesting question. However, I'm not sure that ST RPG really has a "Xeno Invasion" rumor or mode, more a few random ships spotted in a Sector or in Orbit of an unsettled System. These rules, to me, feel like they're 4X specific because of the threat of planetary destruction, which isn't part of ST RPG. I will think about this suggestion and see if I can find a way to mesh it with my understand of the various Quadrants in play. Good thinking, either way!
|
|
|
Post by Brutus Aurelius on Aug 2, 2014 7:11:58 GMT -5
So, will any of this carry over to ST RPG? If an Alien Attack rumor is active, will it lessen the chance of new Solar Wars/Trade Wars? And will they hasten the end of said conflicts? Interesting question. However, I'm not sure that ST RPG really has a "Xeno Invasion" rumor or mode, more a few random ships spotted in a Sector or in Orbit of an unsettled System. These rules, to me, feel like they're 4X specific because of the threat of planetary destruction, which isn't part of ST RPG. I will think about this suggestion and see if I can find a way to mesh it with my understand of the various Quadrants in play. Good thinking, either way! True, the ships found aren't powerful enough to directly attack human Colonies, they are strong enough to destroy a good many Faction Ships. It would be possible for this to speed at least a temporary armistice while they fight off the Alien warships. Maybe it could just affect the Factions closest to the Alien Attack. An example being, if there is a Cadar/Thulun Solar War, and Alien Warships are spotted near a Thulun system, maybe the Solar War temporarily ends while the Thulun Naval Command deals with it. On the other hand, you could create a scenario where this confusion and redeployment of Faction Military ships allows the Cadar to assassinate (or attempt to assasinate) Thulun Princes, or have their Navy crackdown on Thulun space, to gain an advantage over their enemy while they grapple with the Alien warships.
|
|
|
Post by hlo on Aug 2, 2014 16:25:57 GMT -5
Tapping the map to mark anomalies, systems, and asteroids is the most important feature to me. Especially when I play the NEW 100x100 map.
|
|
|
Post by Cory Trese on Aug 2, 2014 16:41:58 GMT -5
Tapping the map to mark anomalies, systems, and asteroids is the most important feature to me. Especially when I play the NEW 100x100 map. That's fun, right? I ended up tapping so much that I re-wrote the text display system so that many of them in a row is more visually appealing.
|
|
mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
|
Post by mataeus on Aug 3, 2014 13:31:11 GMT -5
With all the latest updates making the game even better still, ST: EiE is quickly becoming one of my favourite strategy games. I adore TA and CK, but at the moment I just can't put this down. It truly is a stunning game. The way the 'quality' value works, restricting how you build and upgrade each system, is an amazing feature. You can't just power a system up to insane proportions, you must think about how you upgrade. It truly is a stunning 4x game, I'm thoroughly enjoying it. Thank you
|
|
|
Post by fallen on Aug 3, 2014 13:32:27 GMT -5
Please tell a friend and update your review on the market - help us share this game with others! If you'd like to recommend the game, take a second to hit the +1 button on this page: www.tresebrothers.com/trese-brothers-games/
|
|
mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
|
Post by mataeus on Aug 3, 2014 15:44:25 GMT -5
As always, the Elite versions have five stars and all versions are +1 from me. I'll download the free versions at some point just to copy my reviews across before uninstalling
|
|
|
Post by Cory Trese on Aug 3, 2014 17:35:40 GMT -5
As always, the Elite versions have five stars and all versions are +1 from me. I'll download the free versions at some point just to copy my reviews across before uninstalling That would be aweomse!
|
|
mataeus
Templar
[ Elite & Star Traders 2 Supporter ]
From summer sands, to armageddons reach.
Posts: 820
|
Post by mataeus on Aug 4, 2014 2:06:36 GMT -5
Done!
|
|
|
Post by mandomaniac on Aug 4, 2014 23:20:28 GMT -5
Hey... speaking of xeno invasions could it be possible to make a xeno invasion conflict in st rpg... so like xeno invasion of either syndicate or clan space causes end of solar wars involving all factions with property in affected space and affects ship types appearing in affected space i.e. merchents, freighters, smugglers are 60% less likely to appear while miltary ships and all templar ships are 60% more likely to appear and alien ships appear 2x as much and are 25% higher in lvl than normal
|
|
|
Post by djrr on Aug 6, 2014 8:01:30 GMT -5
Is there some reason that Amazon won't publish the update? It has been almost a week and they still do not have the latest version up.
|
|