|
Post by jayte on Sept 2, 2014 9:04:50 GMT -5
diplomacy really is the biggest factor that causes a loss in this game. i am 100% ok with totally free and unpunished diplomacy on easier difficulties, akin to captains not dying in star traders RPG.
|
|
|
Post by Officer Genious on Sept 2, 2014 11:25:03 GMT -5
Tell me about it. I can make revolving paddle doors to spank Xenos until they run home crying like little babies, but somewhere in the midgame a faction decides to nuke the economy and end mankind as we know it. The worst is that I want to play on Hard so the Xeno can't be slapped silly with just a handful of fighters and nothing else, but if it isn't rapid political wars making my treaties useless (a fixed bug now, but good God that was horrifying to watch!), its having an alert that Xenos are coming and having a trade embargo pop in not five turns later. Its just really, really frustrating. As soon as I get on a roll, politics I can't control (and worse, can't fix) immediately wipeout everything I did right over the past few days. Just... Soul crushing. Sorry for the whining, but it can't just be me, can it? D:
|
|
|
Post by Cory Trese on Sept 2, 2014 13:34:19 GMT -5
Thanks for the feedback.
I play this game all the time -- put in almost 20 hours while travelling this week and the problems I had revolved around World Killers, not politics.
I get that it is a unique system and it does form a big part of the challenge level, and that means that it requires you to learn to play it as a full part of the game.
Politics, as part of the game, cannot be ignored. Much like in ST RPG, you have to learn to play Conflicts on the higher difficulty levels or you'll get crushed.
The feedback I get about the Faction Politics system over e-mail uses words like creative, unique or refreshing. There does seem to be some negativity here on the forum, and I'm not sure why, but I'm very keen to get to the bottom of it and keep improving the game.
|
|
|
Post by Officer Genious on Sept 2, 2014 14:17:33 GMT -5
Sure Cory Trese, and I am in no way bashing the politics system itself. Something about it just keeps going horribly wrong on my end and when I do have the talent to fix it, I don't have the money to deal with it. Maybe I'm approaching the game wrong and instead of focusing on moneymaking and trying to keep my mines roughly equal to my factories, I should stockpile funds for treaties? I focus a lot on investing in my colonies so that I can survive quite well without relying on Trade Routes, but maybe I should reduce and cutback on those investments for rainy day treaties? Oh, and a question- when you have a low-quality planet, do you still invest in the planet to make Habitats 2? Do you bother with basic Mines or just leave it to rot?
|
|
|
Post by squee on Sept 2, 2014 14:52:42 GMT -5
Mines are always important, try to do what you can to maximize your profits. For example, if I have a planet with 15 mineral, I would try to make at least 4 mines (upgraded whenever they can) as I plan to have 1 mining from an advanced starport, 2 from an orbital mine, and upgrade the 4 mines to level 3 for a total of 15/15 mining.
|
|