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Post by Cory Trese on Aug 25, 2014 0:28:28 GMT -5
In the next release of Star Traders 4X a new feature is being added that makes Exploration more fun.
First, there are a dozen new Exploration results to add variety.
Second, each Exploration now gives the player several choices.
Like an encounter in some of our other games, you'll receive a prompt and a set of choices to decide what to do.
You'll have the options that range from ignoring the opportunity to high risk investigations.
This new foundation for exploration will allow us to extend the types and varieties of results to include impacts on Politics, Conflicts, Ships and Xeno behavior.
Future Exploration Results May ...
- Cause Wars to break out - Force Factions to be peaceful - Add ancient Templar ships to your fleet - Cause Xeno invasions - Generate large numbers of EP or TP
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Post by Brutus Aurelius on Aug 25, 2014 5:54:32 GMT -5
What are some of the ancient Templar ships like? Is there one per hull pattern, or multiple designs per hull? Are they all fixed at a technology point?
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Post by Cory Trese on Aug 25, 2014 11:14:09 GMT -5
I don't know -- open to discussion. I added basic code to support, tested it with adding canned ships and it looks ready.
The actual implementation and balance details are not complete. Open to suggestions and discussions.
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Post by Awesomdary on Aug 25, 2014 15:20:36 GMT -5
I don't know -- open to discussion. I added basic code to support, tested it with adding canned ships and it looks ready. The actual implementation and balance details are not complete. Open to suggestions and discussions. Perhaps even a templar colony ship able to create a templar planet with added bonuses? Kind of like a independent planet only with a fixed maybe 5 population or something? a few special templar upgrades like a tech vault research center or something? High defense rating and such?
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Post by Awesomdary on Aug 25, 2014 15:37:22 GMT -5
Maybe some event that increased population on a nearby planet? "You found some refugees floating around in the debree/asteroid field with their engines damaged, you help them repair their engines and send them off to Thulun Prime" Thulun Prime has gained 3 population.
Or a refugee ship you could fly to a planet that would be used up like a colony ship and add x population to the planet?
Bad ones could release a plague on a planet and reduce by x (minimum 1?)
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Post by lixxx235 on Aug 25, 2014 16:01:35 GMT -5
Maybe some event that increased population on a nearby planet? "You found some refugees floating around in the debree/asteroid field with their engines damaged, you help them repair their engines and send them off to Thulun Prime" Thulun Prime has gained 3 population. Or a refugee ship you could fly to a planet that would be used up like a colony ship and add x population to the planet? Bad ones could release a plague on a planet and reduce by x (minimum 1?) Oh, awesoume! I want a plague ship, my 5 qual world has 22 pop and is about to go over... Oh wait, haven't updated to the terraforming version yet. Off to check the App Store... Oh they actually have it! Yippee?
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Post by warhog on Aug 30, 2014 15:26:46 GMT -5
I don't know -- open to discussion. I added basic code to support, tested it with adding canned ships and it looks ready. The actual implementation and balance details are not complete. Open to suggestions and discussions. I think it would be fun to have different stat/different rating templar ships from these. So each time you find one, you would get a "roll" and see what you get. Semi-useful trash or an ancient templar powerhouse as the extreme ends of the curve.
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Post by xdesperado on Sept 9, 2014 16:09:27 GMT -5
Long shot here but how about very small chance to add a 4th faction...Explorers find a lost colony ship from another faction...might be unbalancing or just not possible with game code
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Post by squee on Sept 12, 2014 11:38:36 GMT -5
What about these ancient templar ships featuring lost technology enabling them to be upgradable? I'm not sure if and how it can be implemented, but this way templar ships can be useful throughout the course of the game.
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Post by abysmal on Sept 12, 2014 13:32:19 GMT -5
How about a faction representative asking for a favor? They might ask you to use a prototype upgrade (something that provides the same feature as a research unlock for one ship only) but ask you to look the other way (Like a Trade Embargo imposed from that clan to another for X amount of turns; can't be removed of course). Or they might ask that you convert a planet from faction A to faction B, and in exchange they give you a lot of credits but you suffer morale hits from planets of faction B.
On the other hand, you can have some where factions do get along and by helping them, get a better temporary bonus with those 2 at the cost of a temporary penalty with the other. For example a Steel Song Prince's daughter is in love with a Javat prince. You can arrange for a ship to arrange suitable transportation and protection. Thulun feels like they were ignored by the daughter. Javat and SS get +1 to all of their bonuses but Thulun spreads bad propaganda preventing you from building or stopping you from getting bonuses temporarily.
These should, however, be temporary, NLT 10 weeks for bonuses and penalties, and happen twice a once or twice a year imo.
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