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Post by fallen on Oct 16, 2014 10:09:45 GMT -5
Gotta love Jinx
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Post by Cory Trese on Oct 18, 2014 14:03:54 GMT -5
I will know that ST 4X is making progress when the debates about Ship design are as exciting and passionate as the ones about Hero builds.
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Post by AA on Oct 26, 2014 19:51:41 GMT -5
I find that low hull armor crew and torps high engines sails cargo and guns helps a lot. pros fast highly fuel efficient powerful guns cons Killed easily Bad at boarding Can't fight at long range
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Post by AA on Oct 26, 2014 20:03:40 GMT -5
One example hull 10 Armor 5 Engines 18 Sails 30 Crew 28 Cargo 80 Guns 22 Torps -1 This was when torps could still be -1 Now guns 21 Torps 0
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Post by AA on Oct 26, 2014 20:38:41 GMT -5
One example hull 10 Armor 5 Engines 18 Sails 30 Crew 28 Cargo 80 Guns 22 Torps -1 This was when torps could still be -1 Now guns 21 Torps 0 a ship like that can be used by anybody zealot smuggler spy even explorer And alien hunter especially alien hunter with veteran officer in fact you can make a living doing that! Most of my games thats how i make 1m+ in just a few years.
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Post by AA on Oct 26, 2014 20:53:25 GMT -5
My current ship is a fast highly fuel efficient tank hull 16 Armor 22 engines 36 Sails 55 Crew 50 Cargo as high as possible Guns 18 torps 10 After upgrades that is. Upgrades Structural upgrade deadnought architecture Combat upgrade heavy bulkheads but thats not necessary Interior upgrade water-fuel tank Propulsion upgrade advanced sail system Armament upgrade Hyperion superstructure with those upgrades this thing is a monster
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Post by spacemonkey on May 13, 2015 13:29:21 GMT -5
Does anybody know any tips for creating a ship with minimal signature? I would love some ships strategically placed that can get me across the quadrant with minimal interactions, I'm not entirely sure what stats add to your signature so any help would be appreciated
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