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Post by readyready15728 on Sept 24, 2014 2:31:24 GMT -5
Having come to terms with how Star Traders RPG works but slightly put off by the existential crisis brought on by the sandbox aspect to the game, I've decided to try to get into 4X. I'm having a better go of things now, but there were a few things that didn't initially make much sense, which discouraged me at first. For example, when you are looking at the list of colonized planetary systems, numbers appear next to the letters "M" and "B" and for a new player, you're thinking "wait what?". By and by I figured out that they refer to number of building projects underway and maintenance costs, but it's not as user-friendly as it might be. IIRC, the Senate Library expands as you play, so maybe these details get aided as I keep going through the tutorial, but, in any case, it would be really nice to have these kinds of things explained up front.
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Post by readyready15728 on Sept 24, 2014 4:09:19 GMT -5
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Post by fallen on Sept 24, 2014 9:17:44 GMT -5
readyready15728 - that takes me to a page of forum posts on a Touch Arcade thread I am still active on. Can you clarify which questions clarify the relevancy? Cut and paste to our forum might be easiest to really target your intent.
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Post by fallen on Sept 24, 2014 9:52:03 GMT -5
readyready15728 - and thank you for the specific interface suggestions. We'll keep working on improving!
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Post by readyready15728 on Sept 26, 2014 0:17:20 GMT -5
Well I mean the things on page 11 specifically. Didn't look at the rest of the thread.
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Post by readyready15728 on Sept 26, 2014 0:21:38 GMT -5
Basically, I think anywhere someone sees a numerical figure in the game and it either doesn't make sense readily or can't be found in the "Senate Library" help section, there's room for further documentation.
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Post by Cory Trese on Sept 26, 2014 7:29:19 GMT -5
Oh, the irony of a thread about being unclear ends up being unclear I just went over page 11, the questions are very well answered, the outstanding one is probably confusion about why the overall economy isn't great enough to support the empire's cost, which on page 12 and 13 is addressed -- TLDR; look at the economic summary page. The use of I/M/B in the right hand column of that table is driven by fitting the UI onto a small phone. I'll talk to Andrew about using an icon, which we can explain in the Library or modifying the code so, if there is screen space, that the game expands the label to the entire text of "Income" "Maintenance" and "Building"
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Post by fallen on Sept 26, 2014 11:23:02 GMT -5
Basically, I think anywhere someone sees a numerical figure in the game and it either doesn't make sense readily or can't be found in the "Senate Library" help section, there's room for further documentation. Thanks, we'll keep working on improving the UI! If there are specific parts of page 11 that you'd like us to address, please cut-n-paste them here so we can discuss! It's a big page, and it looks good to me.
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Post by readyready15728 on Sept 28, 2014 23:16:12 GMT -5
These are also basically UI issues so I'll put them here instead of making two more threads (but see the one I posted about the ship designer recently):
It isn't immediately obvious what tapping a celestial body does. They are added to the "star chart" which I eventually figured out means that they won't be lost when ships leave the area, which is a huge help. This should be documented directly.
When I try to build an orbital mine on a system that already has one, I am directed to the upgrade screen instead of being told that only one can be built, like you do with the exchange or whatever. It might be a good idea to go over all singleton buildings and make sure this doesn't happen.
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Post by Cory Trese on Sept 29, 2014 7:08:03 GMT -5
I added two new tickets. I feel that the UI should offer an upgrade, instead of saying only one can be built, if an upgrade is an option. Do you think that is a bad approach?
Ticket #2698 4X - RFE - Single Use Buildings Offer Upgrades Ticket #2697 4X - RFE - Add Star Chart Use to Library
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Post by Rico's Roughnecks on Sept 29, 2014 20:13:17 GMT -5
This happens a lot in early game when I am building one orbital mine and several regular mines in each planet. The planet has more untapped minerals so I go to new construction. I see orbital mine there with no indication if I built one already, so I tap on it and go into the "upgrade" screen even though there are no upgrades available for it, then I have to backtrack to get back to the "new construction" list and build a regular mine. If you can't build another, it shouldn't appear in the new construction list. Or at least darken it to indicate there is one and highlight it again when there is an upgrade available. Same in the "upgrade" window, if it can't be improved it should be darkened or something
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Post by Cory Trese on Sept 29, 2014 20:22:52 GMT -5
This happens a lot in early game when I am building one orbital mine and several regular mines in each planet. The planet has more untapped minerals so I go to new construction. I see orbital mine there with no indication if I built one already, so I tap on it and go into the "upgrade" screen even though there are no upgrades available for it, then I have to backtrack to get back to the "new construction" list and build a regular mine. If you can't build another, it shouldn't appear in the new construction list. Or at least darken it to indicate there is one and highlight it again when there is an upgrade available. Same in the "upgrade" window, if it can't be improved it should be darkened or something I will see what I can do, if anything, to improve that. Ticket #2702 4X - RFE - Review Core Upgrade Improve Workflow The current behavior was loudly requested over e-mail by many players. I have heard from people already that they like this solution better than the previous one. I will try to improve.
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Post by Cory Trese on Oct 5, 2014 11:20:18 GMT -5
Made a number of improvements here, closing #2702.
Will wait to hear back from players about the current feature set before making more changes.
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