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Post by spectre on Jul 26, 2011 2:42:11 GMT -5
Yes that is a know bug & should be fixed with Version 0.1.41 Thanks & Welcome to the board. Thanks Captain! @cory & Fallen: Thanks for the hard work guys, love this game and ST! I really admire you're tenacity at making great and fresh RPGs
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Post by monkeyrogue on Jul 26, 2011 3:10:08 GMT -5
Don't believe him! Next he'll tell you it's a "feature". LOL
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Post by Cory Trese on Jul 26, 2011 3:12:14 GMT -5
I would def. argue that it is a feature for ppl who like easy decking =)
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Post by monkeyrogue on Jul 26, 2011 7:09:17 GMT -5
You can't steal my jokes man. Get back to programming!
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grim
Honored Guest
Posts: 3
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Post by grim on Jul 27, 2011 17:21:48 GMT -5
A "feature" is just a bug with seniority.
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Post by monkeyrogue on Jul 27, 2011 17:38:45 GMT -5
Haha, well said.
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Post by manux on Jul 28, 2011 16:26:43 GMT -5
Not sure of it is a glitch but it might be worth to check: Just got a courier mission from Vinnie to pick up a package from Los Val HQ and deliver it...well...to Los Val HQ :-)
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Post by Cory Trese on Jul 28, 2011 16:49:05 GMT -5
haha, well, like ST RPG did in v1.2 it is possible that you rolled the the 1 in 381 random self shop. we will add a fix for that next session.
did it crash?
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Post by dandiestpanic on Jul 28, 2011 16:56:18 GMT -5
That was gonna be one thing I mentioned too. If you get a delivery mission, and then go to get another one from the same connector(assuming you have a computer that can do more than one job) and keep declining other missions, eventually you will find another mission to, if not the same place, region square, than even to the exact same building. Ie. You deliver/pick up a package, then pickup/deliver another to the exact same place...or move a couple spots to another building on the same map area. Which is awesome for easy money...but..thought id their it put there.
Another one I noticed though it isn't huge, never ran into it our anything like out before..pretty random.
Happens in the fenced area with all of the radioactive looking drums with only one entrance to the left of the Southside Goodhome Shelter. had a random encounter, only 2 thugs, but one spawned normally, the other spawned behind the barrels in a spot he couldn't move out of, and I couldn't move to. I just moved my guy further off and escaped, so no biggy. Just thought I'd throw it out there!
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Post by Cory Trese on Jul 28, 2011 17:12:42 GMT -5
Great reports.
The game is supposed to be only placing monsters when they have a path to the player, but that seems to be missing something (maybe a map issue at that barrels.)
Thanks for reporting the bug and the map location.
Right now the Connectors in shops don't have a "cool down" phase like the contact jobs do. So, until we add that I guess you can just repeatedly use decline without penalty.
Similar to ST RPG before there was a limited number of jobs at the dock
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Post by dandiestpanic on Jul 28, 2011 17:28:10 GMT -5
Alright.. I feel alot better knowing that post was relevant then.. I was like..uh...maybe it was just a one in a million...don't tel then about out..they have way bigger things to worry about.. But Manux mentioned that, I figured I might as well talk about those too. Had a similar bug like his for the Fennians, that was a few updates ago though.
Anyway, thank you and hope it helped.
I figured that the mission thing was just an issue you hasn't hadn't gotten to yet.
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Post by k0rd on Jul 28, 2011 18:48:06 GMT -5
surely there is a fixer somewhere who would be interested in buying packages from failed jobs?
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Post by Cory Trese on Jul 28, 2011 22:06:05 GMT -5
k0rd -- I agree 100%. He's still setting up shop right now, getting his packages sorted out, so to speak. I'll put you in touch once he's ready.
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Post by dandiestpanic on Jul 29, 2011 14:09:20 GMT -5
Another non fatal glitchy thing I just ran into. not sure if it's been mentioned before.
Just bought the auto mag revolver. Didn't know the right way to swap weapons (found out afterwards) but had the gun equipped, wanted to swap over to the combat blades, so I un equipped the handgun, waited for my next turn, and the handgun range stayed, so I was able to attack people unarmed 6 spaces away. it also happened in reverse on my next encounter where I re-equipped the gun again, except this time the range for the gun was only those 4 immediate attack spaces for unarmed. Only lasted for those encounters where I had swapped weapons from the item menu.
Hope that helps!
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Post by captain nemo on Jul 30, 2011 21:56:02 GMT -5
surely there is a fixer somewhere who would be interested in buying packages from failed jobs? -- k0rd -- I agree 100%. He's still setting up shop right now, getting his packages sorted out, so to speak. I'll put you in touch once he's ready. I'll be standing in that line next to you then !!
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