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Post by k0rd on Aug 31, 2011 8:18:31 GMT -5
i didnt realize there was a class w pardon discount. also. i realize there are other classes w no NPC types. i was just not thinking of that when i posted yesterday
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Post by Cory Trese on Aug 31, 2011 10:08:41 GMT -5
I'm not opposed to another Elite only character class I'm just waiting until we can come up with a really unique definition for it.
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Post by sgtcookie on Aug 31, 2011 15:08:52 GMT -5
What do you mean by "Unique definition"? I am a little tired right now and it is not making sense.
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Post by Cory Trese on Aug 31, 2011 16:41:43 GMT -5
I'm just looking for a way to define the class that is balanced (in my design graphs) and is unique (does not overlap with other classes too much.)
Unique definition == powers / abilities that are unique to the class and inspire people to buy Elite =)
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Post by sgtcookie on Aug 31, 2011 16:46:06 GMT -5
Thanks for clearing that up for me Cory.
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Post by slayernz on Aug 31, 2011 20:40:38 GMT -5
I really like the idea of the Merc class too - but yes, it's critical that we figure out how it is different to any other class without being so powerful that they become the class to play.
The back story of the class is that the captain is ex-military, with contacts. However, this kind of clashes with the existing back story as to how you got the Vae in the first place. Maybe you've got the military contacts because your father was so super cool.
For me, it definitely is all about the benefits of the class. Having the Palace always open to this character, regardless of reputation would be a real bonus. You can always have access to contracts at the palatial level.
It might also be useful to provide limited Military access (given the captain's contacts), so he can at least repair armor damage and get guns fixed.
One last thing that could differentiate the Merc from other classes (eg Bounty Hunter) is you could provide -RP for any rejected contract. After all, if a mercenary regularly turns down work offered to them, then their reputation becomes one that is pretty unreliable.
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Post by Cory Trese on Aug 31, 2011 22:29:35 GMT -5
Removing the reputation limits from the Palace doesn't make any sense to me.
I'm afraid it doesn't fit my view of how Star Traders RPG Factions operate within Shalun. It also seems really unbalanced.
Ideas for Merc:
* Slows Reputation Gain / Loss * Mercs can NEVER purchase a pardon
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Post by slayernz on Sept 1, 2011 0:31:08 GMT -5
It would suck that the mercs can't purchase pardons... they have the best excuse for blowing up enemy ships "I was only doing my job ... blame Prince Joe over on Thulun Piddlesquarb".
Okay - not much of an excuse, but surely better than a pirate would have in the same situation.
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Post by sgtcookie on Sept 1, 2011 4:51:01 GMT -5
slayernz: I don't think it would that they can't. The slowed down rep loss is enough so that the exchange, for example, is open longer for ther Merc character to sell off Rep gaining cargo. @cory: I don't think we are saying for the whole palace to be open, just the contracts button. But I see where you are coming from.
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Post by noesis on Sept 1, 2011 11:45:45 GMT -5
The merc could still get contracts from the Spice Hall - after all that IMHO is where a Mercenary should reside. Perhaps merc should get increased payments for contracts from spice hall and also that slower rep gain/loss while on a contract ? - I'm thinking palace should be the mercs enemy but not so much that they can't buy pardons at all, maybe just at a higher price, or with a caveat that if they do a palace contract they get negative rep wiped at increased rate for that faction but don't get paid much. And it will never work to increase rep beyond zero only to help reduce negative rep.
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Post by Cory Trese on Sept 1, 2011 11:50:34 GMT -5
maybe for the Merc the spice hall button is more like the Military Base + Palace button for Contracts. So he cannot access the Palace, but his status is recognized such that he gets military style contracts from the spice hall.
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Post by sgtcookie on Sept 1, 2011 12:55:34 GMT -5
So, basicly, the Spice Hall button becomes an easy way to acsess all of the contract types?
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Post by slayernz on Sept 1, 2011 17:25:53 GMT -5
For Mercs - getting military style contracts from a spice hall could be perfectly fine. Maybe Mercs should get a discount from independent planets then because effectively they are independent in nature.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Sept 9, 2011 2:39:26 GMT -5
I was thinking: Penalties 1) You can never obtain a Military Rank in any Faction. 2) Reputation gained at 50% of normal rate for all combat-based missions. 3) Death Warrants, Trade Permits and Pardons are double the cost. 4) Reputation lost at 200% of normal rate when violating the laws of concerned Faction if it was done independently (meaning: out of your own will and not bound by contract).
Bonuses: 1) ALL docks allow refitting of torpedoes and guns, regardless if you have a Military Rank or not. 2) Reputation lost at 25% of normal rate when violating the laws of concerned Faction if it was done under contract. 3) No matter how hated, a Pardon will always be available and Palaces are always open. 4) Special 'Escort' missions are available to this class in Spice Halls.
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Post by slayernz on Sept 24, 2011 1:02:17 GMT -5
Problem with no military rank is that there are a bunch of ship upgrades that are only available if you have rank. So this means either your Merc class will have to have a hidden rank flag somewhere, or you can't actually access those upgrades.
Also - higher ranks actually result in things like reduced cost of equipment AND Doctor's visits.
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