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Post by johndramey on Oct 6, 2014 19:31:40 GMT -5
So, playing through my community game I realized something....
The in-game date is wonky.
So far, I've noticed that...
Turns 1-9 will be displayed as 1.1/9 AE, meaning there is a missing zero between the decimal and the 1/9 Turns 10-19 will be displayed as 1.10/19 AE This continues until turn 50 or so, which will suddenly jump to [b[2.00AE[/b]
Has anyone else noticed this? Am I going nuts?!
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Post by fallen on Oct 6, 2014 20:06:07 GMT -5
johndramey - it's been mentioned before as a bug, but is not. It's how the ST RPG calendar works. It's also how our patch numbering system works You're not nuts, we're just a little different.
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Post by johndramey on Oct 6, 2014 20:51:59 GMT -5
Ah, ok. I started to think I was imagining things while processing turns for the community game.
Thanks for the clarification, haha.
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Post by slayernz on Oct 6, 2014 21:02:29 GMT -5
So, playing through my community game I realized something.... The in-game date is wonky. So far, I've noticed that... Turns 1-9 will be displayed as 1.1/9 AE, meaning there is a missing zero between the decimal and the 1/9 Turns 10-19 will be displayed as 1.10/19 AEThis continues until turn 50 or so, which will suddenly jump to 2.00AEHas anyone else noticed this? Am I going nuts?! This got asked a few weeks ago. The date format is Years.Week number. It's not a decimal point. It's the same as saying height in feet and inches You don't say "I'm 8 foot and 02 inches." You actually say "I'm 8 foot 2 inches" Even more accurately you say "I'm bloody tall". For ST dates, we just say Year.week so 23.1 = Year 23 AE, first week.
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Post by johndramey on Oct 6, 2014 23:28:09 GMT -5
My. Mind. Is. BLOWN! It makes so, so much more sense now.
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