|
Post by johndramey on Oct 7, 2014 20:31:12 GMT -5
Been playing a game by myself and noticed something that is pretty exploitable.
When trying to queue up a treaty that costs more than the current player's treasury, the treaty will cost 0. A treaty queued in this way can then be canceled for a full refund of the price (that the player didn't pay).
So, basically, if you queued up 1,000,000 trade agreements then canceled them all you'd have limitless amounts of funds.
|
|
|
Post by Cory Trese on Oct 7, 2014 21:29:10 GMT -5
uhg
Ticket #2739 4X - Bug - Political treaties Cancel Exploit
|
|
|
Post by Jacob on Oct 8, 2014 21:05:38 GMT -5
Going to proof-check this one... Uuhm, yeah, that's what I'm going to do...
Sent from my rooted Falcon -- I want "Cerberus: By Hatred Born" back!! ASAP.
|
|
|
Post by Cory Trese on Oct 9, 2014 13:47:53 GMT -5
Fixed
|
|
|
Post by johndramey on Feb 2, 2015 18:41:32 GMT -5
Yo, Cory Trese, this bug still seems to be alive. In the latest version I can queue up treaties regardless of how much cash I have and if they cost more than my available bank, they default to 0 cost.
|
|
|
Post by fallen on Feb 2, 2015 18:57:59 GMT -5
johndramey - the fact that their cost is 0 is intentional -- this allows a broke empire to dig its way out of a bad political situation. Are you still seeing the exploit (cancel treaty for $$) working?
|
|
|
Post by Deleted on Feb 2, 2015 21:29:54 GMT -5
uhg Ticket #2739 4X - Bug - Political treaties Cancel Exploit lol I like the "uhg"
|
|
|
Post by johndramey on Feb 5, 2015 4:47:50 GMT -5
Doh! Sorry fallen didn't know that you guys had decided on that mechanic. I'm not seeing the refund, false alarm!
|
|
|
Post by fallen on Feb 5, 2015 12:33:55 GMT -5
johndramey - perfect, thanks! If you go negative, generally a treaty is your only saving hoping, and the politicians get willing to compromise when the Empire is going down the tubes!
|
|