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Post by plunk on Oct 30, 2014 0:00:37 GMT -5
Easily averted by assigning a penalty big enough that walking end to end from one map to another and resting will still result in a lower score penalty.
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Post by tenbsmith on Oct 30, 2014 10:12:39 GMT -5
I'm another one who likes that long walks to rest add a SP/potion management dimension to the game for players regardless of engagement in leaderboards. This dimension leads to play styles and builds you wouldn't see if there was Instant Rest. The increased variety of play styles, increase replay value.
Having scripted multi-battle sequences would not provide as much variety as allowing the player to decide how many encounters to string together.
Not that I'm trying to convince anybody. There are obviously people who would prefer Instant Rest. Tastes vary. I guess this is the sort of issue where we'll have to agree to disagree.
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Post by fallen on Oct 30, 2014 10:18:25 GMT -5
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Post by plunk on Oct 30, 2014 20:10:28 GMT -5
Players who decide to string multiple encounters together wouldn't be forced to camp if they didn't want to whether or not resting is instant or not.
Right feel free then to explain how, with that logic, there still are Level 1 Playthroughs No [Whatever] Playthroughs [Whatever] Only Playthroughs of various games despite these games not forcing players to not gain XP, not use an option, or be limited to a certain aspect.
Players who decide to limit themselves will limit themselves on their own.
So if a player wants to make a party that doesn't need to rest for the sake of trying out something new instead of being forced by the game thanks to a zero threat mechanic, then they'll do it whether or not they could instantly rest or have to do a risk free walk back to the camp.
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Post by En1gma on Oct 30, 2014 20:44:06 GMT -5
Just to play devils advocate, it sounds like they have something in the works for figuring this out. They've said that they need to do what is going to be fair for everyone, not just a few outspoken players such as yourself- not that speaking out isn't a good thing mind you. Whatever they decide is ultimately their decision, and will be supported by 95% of those who play and support their games. I don't think pressing the issue further is going to net the results you're looking for...
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Post by plunk on Oct 30, 2014 21:12:19 GMT -5
Addressing points raised against my suggestion isn't just "pressing the issue"
Pressing the issue would be me posting over and over again in this topic, without anyone replying, that they should implement instant rest.
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