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lazy xeno
Jan 15, 2015 12:30:12 GMT -5
via mobile
Post by lazarus on Jan 15, 2015 12:30:12 GMT -5
I recommend making a fighter design with 11+ in sensors and absolute minimal weapons, no armor at all. Build 4 and send them in different directions exploring. Every map has the outermost squares near the border totally empty, so I like to send two in opposite directions mapping the edge, then the other two through the middle. Like Cory said, if they out grow you they'll stomp you when you do finally meet. Best to look for good places to expand and a natural choke point between you and them so you can prepare a defense. Are you doing rim, rinze, or degla? khamya9Rinze is the map I'm playing. I figured it was a distance thing and not an AI issue but wanted to mention it just in case. What does the Sensors stat have to do with your strategy? Does it increase their sight range I'm guessing? I wanted lots of time before the Xeno showed up. I didn't realize I'd get that much time though. This has been my first game in quite a while so I wanted more time before war broke out to explore the changes to the tech tree and to set up a good economy. Is $40k in the bank with $2k/turn good, bad, or average at 4.25AE?
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Post by fallen on Jan 15, 2015 13:00:05 GMT -5
lazarus - depends on where the aliens are at It sounds like a solid economy, but those numbers are very dependent on if you have an active, war-ready fleet or not. If you are running without defensive ships and are going to need to add them to that economy, you might be in trouble (think more Mines and more Exchanges).
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Post by khamya9 on Jan 15, 2015 14:38:38 GMT -5
I recommend making a fighter design with 11+ in sensors and absolute minimal weapons, no armor at all. Build 4 and send them in different directions exploring. Every map has the outermost squares near the border totally empty, so I like to send two in opposite directions mapping the edge, then the other two through the middle. Like Cory said, if they out grow you they'll stomp you when you do finally meet. Best to look for good places to expand and a natural choke point between you and them so you can prepare a defense. Are you doing rim, rinze, or degla? khamya9Rinze is the map I'm playing. I figured it was a distance thing and not an AI issue but wanted to mention it just in case. What does the Sensors stat have to do with your strategy? Does it increase their sight range I'm guessing? I wanted lots of time before the Xeno showed up. I didn't realize I'd get that much time though. This has been my first game in quite a while so I wanted more time before war broke out to explore the changes to the tech tree and to set up a good economy. Is $40k in the bank with $2k/turn good, bad, or average at 4.25AE? Its good for how few planets you have. You will want to start expanding though. Its been said that more scanners increases spotting range, and it does to a small amount. The difference between 4 and 10 is not two and a half times greater though.
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lazy xeno
Jan 15, 2015 16:08:34 GMT -5
via mobile
Post by lazarus on Jan 15, 2015 16:08:34 GMT -5
lazarus - depends on where the aliens are at It sounds like a solid economy, but those numbers are very dependent on if you have an active, war-ready fleet or not. If you are running without defensive ships and are going to need to add them to that economy, you might be in trouble (think more Mines and more Exchanges). fallenI forgot to mention that I do have a little bit of a defensive fleet. I have around 25 incredibly outdated ships. They won't be good for much more than a stall though. I'm working on fixing that now. I need to get better at boosting my RP so that I can research faster. I'm up to 4.25AE and I just got to Exchange 4. I have Mine 3 and I'm working on Spice Den 3, but I only have up to the Cruiser and the Refuel training on that side. If I got into a war right now, my Navy would fold like paper cranes. I'm currently bringing in about 90 RP across 10 worlds. Am I missing a good way to boost RP? Should I take a different path on the tree? Should I just have more colonies to boost RP?
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Post by fallen on Jan 15, 2015 16:33:20 GMT -5
lazarus - I would definitely recommend a period of aggressive colonization.
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Post by khamya9 on Jan 15, 2015 19:46:25 GMT -5
lazarus - depends on where the aliens are at It sounds like a solid economy, but those numbers are very dependent on if you have an active, war-ready fleet or not. If you are running without defensive ships and are going to need to add them to that economy, you might be in trouble (think more Mines and more Exchanges). fallenI forgot to mention that I do have a little bit of a defensive fleet. I have around 25 incredibly outdated ships. They won't be good for much more than a stall though. I'm working on fixing that now. I need to get better at boosting my RP so that I can research faster. I'm up to 4.25AE and I just got to Exchange 4. I have Mine 3 and I'm working on Spice Den 3, but I only have up to the Cruiser and the Refuel training on that side. If I got into a war right now, my Navy would fold like paper cranes. I'm currently bringing in about 90 RP across 10 worlds. Am I missing a good way to boost RP? Should I take a different path on the tree? Should I just have more colonies to boost RP? Palaces are/good. But the only way to mass produce rp at will are multiple spice den 1s. Just keep in mind only 1 rp per population. Hence the advice to expand.
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lazy xeno
Jan 16, 2015 12:44:51 GMT -5
via mobile
Post by lazarus on Jan 16, 2015 12:44:51 GMT -5
fallen khamya9 Thanks for the advice guys. I'm gonna start colonizing some more worlds. That should help increase my RP output. Back on the original topic. I thought it was a little strange that four and a half years in, the Xeno have only colonized six worlds. They're level 14 with just over 10k XP. I figured they would be a little more spread out. I'm playing on Normal if that has any effect. Once again, I'm facing Red Zorga. Should they have colonized more systems by now?
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Post by khamya9 on Jan 16, 2015 16:57:49 GMT -5
fallen khamya9 Thanks for the advice guys. I'm gonna start colonizing some more worlds. That should help increase my RP output. Back on the original topic. I thought it was a little strange that four and a half years in, the Xeno have only colonized six worlds. They're level 14 with just over 10k XP. I figured they would be a little more spread out. I'm playing on Normal if that has any effect. Once again, I'm facing Red Zorga. Should they have colonized more systems by now? It depends on the map and their starting location, that's why I asked. There's a few maps where unless you provoke them, they can get "stuck" at certain sizes. The degla 128x64 map (just as an example) has a few xeno starting spots that will never go above 12 worlds (up to hard, I dunno crazy/impossible) unless then player draws the xeno out of the blocks. The lower the difficulty the slower it expands. On normal, on rinze with all those asteroids, they may just be stuck with nowhere to expand. Or they might suddenly kick into overdrive once they get high enough level and jump rapidly to 20+ worlds. Which is why you want to find them and block them off. The xeno does not send out long range attacks. They only colonize worlds a few moves away from existing colonies. This means, If they find you on a 100+ world map and you have only 10 worlds, then they probably have 60+. Do NOT wait for them to come to you. It won't be pretty.
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