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Post by slayernz on Nov 2, 2014 23:09:01 GMT -5
No, I don't mean she talks in riddles - doesn't anyone who knows more than the rest of humanity combined? What I do mean is that in order to have a conversation with her, you have to talk to the plant. You're standing a few squares away and have to walk up each time you want to use a new conversation thread. She's got a few things to say, so each time she finishes, you have to re-walk up to the plant to chat wid her. Very annoying - can't we just stay in the conversation dialog options so we can select the next one, without having to do the whole plant shuffle? Also - because we have to walk up and touch the plant, every time we do, it triggers some turns, so any buffs you have get whittled away each time you get more conversation. I haven't noticed this with any other dialogue trigger - maybe I missed it. Or alternatively, there is normally a readily available camp fire close to major dialogue points. I haven't found it yet (although I did find the large mound in the middle). Tell me there's a camp area there pleeeease So ... Gripe - you have to walk several squares to trigger the multiple dialogue points AND it uses turns every time you do so. Request - you trigger it once and stay in the dialogue section until you've chosen to stop talking, OR have run out of dialogue options.
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Post by fallen on Nov 2, 2014 23:37:12 GMT -5
I took #HOS-2834 on the roadmap for this one
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Post by slayernz on Nov 3, 2014 21:11:35 GMT -5
Awesome - add a campfire and you got yourself a happy picnic
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Post by fallen on Mar 22, 2015 13:46:47 GMT -5
This is much improved for the next release - you now get directly returned to the conversation prompts as you would with a normal dialog set.
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Post by slayernz on Mar 22, 2015 16:36:17 GMT -5
<Slayernz runs around in a little circle in excitement>
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