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Post by samopop on Nov 11, 2014 12:06:36 GMT -5
As long as we are making suggestions for the leveling screen, I think it would be nice for it to tell you what level the character is currently on (for the screen where a single character is shown on the left and how many attributes/skills/talents they have to spend on the right).
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Post by fallen on Nov 11, 2014 12:13:43 GMT -5
samopop - thanks, this UI is on our list to improve, so I've taken some notes on that.
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Post by anrdaemon on Nov 11, 2014 16:26:59 GMT -5
Ok, I'm comfortable sitting in front of my desktop and ready to talk about bugs and wishes. First, a bug: When you trigger combat, the game is not saved if you get a surprize round. Now, how this (the game saves) can be used to the advantage of fixing misclicks, and generally making apparently regretable choices.
1. Streamline the saves. a) Each time you start a combat turn, the game is saved to "combat" slot. Not "after enemy done their turn", but "when player's turn start". b) When party hit a certain campsite first time ever, or each time a party hit campsite after combat, the game is saved to "camp" slot. This means, if you repeatedly hit the same campsite again and again and again, the game will only be saved once.
2. Make the ability to retry turn more apparent. Means, just add a button to game menu - "retry turn". Support it with a clear label, that the game will be rolled back to the beginning of combat turn, or the moment you hit campsite for the rest. Now, if you made an apparent mistake in talent distribution, you can always roll back to campsite and fix your screwup. Assuming, it wasn't too late.
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Post by fallen on Nov 11, 2014 16:56:39 GMT -5
@andradaemon - thanks for the feedback!
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