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Post by Trasd on Nov 11, 2014 2:16:13 GMT -5
I have a couple suggestions I would like to see implemented.
First, I've read a few posts mentioning the lack of multiple game-saves. I have my own ideas about this subject, but I must agree with those who argue that one leveling mistake can ruin a game. If it's bad enough, a leveling mistake can necessitate a restart and potentially waste hours of work play.
If Trese Brothers refuses to implement multiple game-saves citing abuse and work-arounds (I don't think play-style should be forced by the developer, but that's neither here nor there), we all suffer when accidentally accepting leveling mistakes before catching them. As a compromise, I would like to see a temporary pre-leveling game-save feature implemented.
It could work something like this: When resting at a campsite and before leveling, players are given the opportunity to save the game in a temporary slot. After leveling and before the first post-leveling fight, the player would have the ability to restore the game to the pre-leveled state by restoring the saved game from the temporary game-save slot. Once the party pulls agro in the first post-leveling encounter, the temporary game-save slot is erased.
This method would leave a small window for an exploring exploit (clearing some of the fog of war to see what's coming), but as the party could draw agro at any time with no warning, I believe the effects on game-play would be negligible.
My second suggestion is a bit simpler: I would like to see a link to these forums and possibly HoS YouTube videos somewhere in-game (or do these already exist and I somehow missed them?).
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Post by anrdaemon on Nov 11, 2014 3:04:24 GMT -5
They already said that they are looking into a way to allow players change character specialization. Perhaps, you missed the discussion, but it was going just a day ago.
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Post by Trasd on Nov 11, 2014 8:15:15 GMT -5
They already said that they are looking into a way to allow players change character specialization. Perhaps, you missed the discussion, but it was going just a day ago. No, I saw it, or at least one post. The one I read suggested we pay a couple bucks or earn in-game "credit" for this (neither idea I like, but I'm sure not kicking out cash to experiment on builds and I'd be surprised if the brothers did this to us), but I see these two subjects as completely unrelated.. The idea you are referring to is for re-customizing builds, my idea is simply to help reverse common mistakes. If I had to pay $2 every time I screwed up, I'd be broke.
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Post by Cory Trese on Nov 11, 2014 8:34:23 GMT -5
While I'm not sure we can afford to build a temporary game-save slot, and implement the necessary support code to handle it, I think I understand the issue you are trying to get at.
Specifically different from want to reconfigure a Hero, are you talking about making a clicking mistake (adding Strength to Selen) and the confirmation buttons didn't help?
While I may not be able to use your solution, if we can get at the core problem you're describing, maybe I can help come up with a solution that we can afford.
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Post by Trasd on Nov 11, 2014 8:59:55 GMT -5
Specifically different from want to reconfigure a Hero, are you talking about making a clicking mistake (adding Strength to Selen) and the confirmation buttons didn't help? While I may not be able to use your solution, if we can get at the core problem you're describing, maybe I can help come up with a solution that we can afford. Cory, that would be great. The biggest reason I make mistakes in leveling is from thinking I'm leveling one toon when I'm on another, tapping an item to read its description and accepting instead of cancelling, etc. The point is, there are many varied reasons to implement an "Ooops in leveling" recovery system. My idea was only a suggestion and I defer to your years of coding and design experience; your solution will most certainly be more eloquent than mine. I just wanted to open a dialog. But, another idea did occur to me just now. The window for catching mistakes would be much smaller (I usually catch mine immediately anyway), but couldn't you implement a final Cancel/Accept system before character leveling is actually incorporated into the game (before leveling choices are saved)? In other words, you would have a chance to back out before accepting your leveling choices, it would be built into the leveling system. It would seem to me, once I root my tablet, I could make this happen manually, but I think it should be integrated into the game mechanics.
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Post by Cory Trese on Nov 11, 2014 9:35:19 GMT -5
I was thinking of exactly a "cancel all levels spent" feature in the Camping interface. I think such a thing may be possible.
Also, if you root your tablet you'll be able to generate LogCat output in case of any bugs =)
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Post by fallen on Nov 11, 2014 9:54:02 GMT -5
Trasd - perhaps it would help to have the character's face shown on the leveling screen? That might be a simple fix to a simple problem.
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Post by Trasd on Nov 11, 2014 9:57:04 GMT -5
Also, if you root your tablet you'll be able to generate LogCat output in case of any bugs =) Understood. I'm on my new Samsung and rooting it flips an internal user inaccessible bit that voids the warranty. Normally, that wouldn't stop me, but this tablet is replacing a $500 ASUS that, though under warranty, ASUS refused to replace (with a different model as that model has a design flaw that makes it useless to me for serious programming - the whole reason I bought it). I've had bad luck with electronics and prefer to wait until the warranty has expired. I develop too (Andrew turned me onto libGDX) and I will be re-rooting the POS ASUS again for testing, as soon as I get a chance, but right now, I'm having too much fun with my 12" tablet - it hauls butt. So, I'll get on you guys soon about transferring games to other tablets...... .......without having to jump through all those hoops outlined in the currently suggested method. I still have my CM10 Nook Color, but that tablet is small and very slow - ancient technology, now. I wonder if I can root my emulator, that just occurred to me. I'll have to look into that.
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Post by fallen on Nov 11, 2014 9:58:36 GMT -5
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Post by Trasd on Nov 11, 2014 10:03:18 GMT -5
Yup, that's it. It probably is easier than it first appears, but I think an export-import system would be much easier. Also, I'm picky about permissions.....
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Post by anrdaemon on Nov 11, 2014 10:04:17 GMT -5
Specifically different from want to reconfigure a Hero, are you talking about making a clicking mistake (adding Strength to Selen) and the confirmation buttons didn't help? When you put it this way… I think I have an idea that could help. Which is also linked to a game saving issue I was facing myself though my play time (not relevant to leveling mistakes).
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Post by Trasd on Nov 11, 2014 10:08:37 GMT -5
Trasd - perhaps it would help to have the character's face shown on the leveling screen? That might be a simple fix to a simple problem. Sorry, I missed this post. That would help, for sure. That with this would be great: I was thinking of exactly a "cancel all levels spent" feature in the Camping interface. I think such a thing may be possible.
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Post by abysmal on Nov 11, 2014 10:21:10 GMT -5
If we get a cancel all levels spent feature, we need something to make it to where its not that exploitable. It should be free the first 2 times (1 time to actually get used to using it; one time for an actual change being made) and then every other time it should penalize you (I would say experience, as gold is easy to come by in theory).
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Post by Cory Trese on Nov 11, 2014 10:33:22 GMT -5
If we get a cancel all levels spent feature, we need something to make it to where its not that exploitable. It should be free the first 2 times (1 time to actually get used to using it; one time for an actual change being made) and then every other time it should penalize you (I would say experience, as gold is easy to come by in theory). I'm just suggesting that in the Leveling screen, you will have the option to "Reset" to the point your Points were at when you entered the Camp. Use Case is like this: * Player enters Camp and Spend Levels on an Attribute, a Talent or a Skill. * Player regrets spend, on one or more characters. * Before leaving Camp, option is available to "undo" the Spend. * The Player would then exit the camp site, and the changes to the saved game file would be discard. * The Player can reenter Camp and re-spend the Levels.
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Post by Trasd on Nov 11, 2014 11:03:11 GMT -5
I'm just suggesting that in the Leveling screen, you will have the option to "Reset" to the point your Points were at when you entered the Camp. Use Case is like this: * Player enters Camp and Spend Levels on an Attribute, a Talent or a Skill. * Player regrets spend, on one or more characters. * Before leaving Camp, option is available to "undo" the Spend. * The Player would then exit the camp site, and the changes to the saved game file would be discard. * The Player can reenter Camp and re-spend the Levels. Are the last 2 steps necessary, or is it easier to code that way? Either way, we're speaking the same language now; it's just a matter of implementation details.
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