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Post by MintDragon on Sept 22, 2017 16:43:18 GMT -5
Drag would be nice, but the cost to implement is too high right now. I've got some 40k credits, right now, if it can help. Plus some Terrox artifacts you might have to sell yourself. We had this discussion a few months ago. Should be in the 'Suggestions' thread, if interested. The solution at the time was to provide the LOCK button, which will hold your choice of ABCDE in place. Works great for me! Ah, found the link too! ( holy cow, we were talking about it in January! What a long journey its been ) startradersrpg.proboards.com/post/175775/thread
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Post by MintDragon on Sept 22, 2017 14:41:46 GMT -5
screenshot is best
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Post by MintDragon on Sept 22, 2017 0:53:01 GMT -5
There are so many jobs (and more coming); don't envy the TBs in balancing the jobs (and talents, etc...). Quite the challenge.
Nice catch.
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Post by MintDragon on Sept 21, 2017 20:39:03 GMT -5
- Fixed all ships to really have passenger cabins this time!
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Post by MintDragon on Sept 19, 2017 14:07:07 GMT -5
From current experience and understanding of discussion on threads etc, crew combat is a personal affair, with no pooled skills, with no foreseen intention to pool skills in the future. However, a combatant may be able to use their skills/attributes with an appropriate talent to benefit the combat team, such as getting a 'doctor skill + 20' hp recovery from the medic. My understanding as well. Outside of AOE talents (Backline buff, group healing etc..), everyone is on their own. No pooling of skills in combat.
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Post by MintDragon on Sept 19, 2017 13:44:51 GMT -5
I don't use the quickness based sniper rifles often, so I would normally go for strength didn't even know they were available yet... cool!
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Post by MintDragon on Sept 19, 2017 13:43:55 GMT -5
See y'all there!
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Post by MintDragon on Sept 19, 2017 13:41:21 GMT -5
Rifles are Strength driven (to my understanding)
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Post by MintDragon on Sept 17, 2017 15:39:18 GMT -5
Well, on your template, I'd suggest switching your Intelligence Officer to a Politician. With negotiation skills, you could do well with missions 😝😂🤣. 😉
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Post by MintDragon on Sept 17, 2017 13:47:34 GMT -5
I'll have a look, but all my "serious" builds use the same priority order: Attributes, Skills, Ship, Contacts, Experience. I might swap Ship for Contacts, but that's it. Each build calls for different Attributes, Skills, Ship, Contacts, and Job, so no two builds are actually similar, but at first glance they look as if they were and so would work poorly as templates. But sure, I can visit the thread and harshly criticize other people's proposed templates. Be sure to read one of the most recent posts; TB's asking to put on a 'new player' filter on when proposing/criticizing builds. There were a couple proposed, and they probably ended up being what is currently in the game. Good opportunity to contribute!
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Post by MintDragon on Sept 17, 2017 13:44:45 GMT -5
6. The ability to see the map from a planet, for instance to see where your contacts are. Currently, you need to take off then land again.
STATUS>ATLAS and STATUS>GALAXY are available options. STATUS ATLAS will show you the distance and planet details (if you've been there) for everything in the sector. But yes, to see the map (and your ship), it will cost you fuel, pilot tests, whatever else is involved.
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Post by MintDragon on Sept 17, 2017 13:01:02 GMT -5
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Post by MintDragon on Sept 17, 2017 11:01:16 GMT -5
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Post by MintDragon on Sept 16, 2017 23:51:37 GMT -5
It's all good. Just trying to help explain if you needed it. And agree with current state of transparency of all the levers occurring in the game 👍
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Post by MintDragon on Sept 16, 2017 22:42:10 GMT -5
Nice!
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