Mining idea Mar 31, 2015 15:54:21 GMT -5
Post by laplandz on Mar 31, 2015 15:54:21 GMT -5
just floating some idea's about how mining could be introduced, here are my thoughts....
you buy a mining-rig the same way you buy a ship, with many different types available, some mine something specific and some can mine more quickly for example.
You navigate to a planet, go wild/wilderness and deploy the rig, this effectively grounds it and it cannot be moved once grounded.
Every rig comes with an escape-shuttle-like-craft which gets you back to a nearby planet with a dry-docked ship, etc.
The rig would have crew that stay with it when grounded, these could be split into groups such as security, operations, research, etc. these can be altered to suit the planet.
Random events would occur such as:
- a cadarian-flu outbreak killed 1/3 of the operations staff
- researchers have found xx amount of artifacts/weapons/records and are terrified to keep them due to XYZ, you need to collect them within xx time or they will destroy them.
- Javat pirates have plundered the rig at xyz and killed most of the crew, perhaps you should have set more security?
- Aliens attacked the rig and used the crew to harvest their offspring, even though the crew suffered immense torture and prolonged suffering, they remained loyal and at some point were able to fight back. As luck would have it, the researchers managed to combine the alien blood with the crews making them 1200% stronger. this allowed them to defeat the aliens and the crew now use the alien bones for tables and cutlery. The mutated crew will now work faster, harder and longer but will require a constant feeding of artifacts/vodka/chemicals/spice, not supplying these will probably... be a bad thing!
certain rigs could also allow special "staff" such as Technicians (expansion/repair), entertainers (moral), communications (letting you know something).
any thoughts/suggestions appreciated