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Post by John Robinson on Apr 7, 2015 17:55:57 GMT -5
One afternoon I was daydreaming about Kyera. If I could build her anyway I wanted without worrying about the rest of the team what would make me happy? Team Holy Rollers is a showcase for Kyera to unleash the fury of Myshana's power to rid the Underdeep of evil. I was thinking if the other members can't defend themselves without her, I must be building them wrong. Crimson Rain was my first team to reach the end of EP-3. Holy Rollers is my second. The extra quests and tougher monsters allowed Holy Rollers to achieve levels far higher than Crimson Rain could. This thread is like marking my place in a book. While waiting for EP-4 I didn't want to lose track of what I was doing and have a place to continue updating their progress The opinions here are totally biased to my point of view and maybe completely wrong. It is a way of making notes to myself or you could say "Talking to Myself", and yes I do hear more than one voice in my head. Selen Team: Holy Rollers
Her primary goals are to get Frenzied Blows(10) and Punishing Blades(10) as soon as possible. In all previous builds I went for D-Shad(3) by level 9 to get +2 MP and 4% Critical. This time I used D-Shad(1) to get +1 MP 2% Critical, and saved the extra 2 Talent points for P-Blades and F-Blows. She reaches Frenzied Blows(10) by level 22, and Punishing Blades(10) by level 32. Every rank of Frenzied Blows increases her accuracy, damage and critical percent. Selen has 24% Critical, when she attacks a target she will roll a D100 against her Critical %. If she rolls a 24 or less, she scores a Critical Hit! At this point, a D3 is rolled to decide the damage multiplier. If a 2 were rolled on the D3, then the damage is multiplied by 2.5 before Soak. By the time she reaches P-Blades(10) the enemy will be cursed with a -40 armor, -30 damage. Vincent's Frigid Air(10) reduces enemy damage by an additional 72 points. As P-Blades increases in rank Selen can often strip an enemy to armor zero throughout the game leaving them wide open for melee and ranged magic attacks. P-Blades is less accurate and can be less reliable without +Accuracy equipment. However by level 21 she achieves parity with enemy defenses, by level 27 P-Blades(7) becomes almost routine in scoring a hit with the proper equipment. She takes 1 point Quicksilver Defense as soon as available at level 9. Getting a +3 Parry and +3 Dodge early in the game is a big help. I did not go immediately for Dexterity(16). Instead I alternated each level with a point of Constitution. This raised her toughness to 14 and with the Oakenshield armor raised her hit points to 1,050. Getting a +300 critical on a Wraith, Seer Lord or Ghoul Lord is a real "fist pump" moment.
Blades: Good 1-AP blades are not easy to find. Finding great 1-AP blades is similar to the Neanderthals efforts in the movie "Quest for Fire" (are my brow ridges showing? Har Har). There are 2-AP dexterity based blades that always have higher accuracy but they generally will not do as much damage as two 1-AP blades combined. The really important thing about about a pair of 1-AP blades is when she has 1 AP left at the end of a round she can attack one more time, getting 4 attacks, A 2-AP blade cannot do this. You can also combine two 1-AP blades so the main hand has better accuracy and the off hand better parry. This is why it is so important to raise Frenzied Blows quickly so the extra damage and accuracy can help fill the gap of lower damage 1-AP blades.
Armor: The Oakenshield armor is the best she has ever found in all the games I've played since the Alpha. The team uses Vraes as reconnaissance by fire. Stealth armor for Selen is a liability that exposes her to very high damage. The best way to play a Selen melee fighter is with Light Armor. HoS is currently awash in Stealth armor, I would like to see more Light Armor with special melee bonuses become available. If Stealth becomes a concern, after reaching her primary goals, investing points in Dance of Shadows, and skill points in Stealth are usually enough to get the job done. But Team Holy Rollers does not rely on Stealth to succeed. It costs the team the initiative on the first round of combat, but this is worth the damage taken because we want the enemy to charge forward and hopefully clump up into mobs that a cloud shaped AoE can hit. Critical Hits: (From page 19 Combat Mechanics thread.) "If an attacker has a Critical Hit percentage, a D100 is rolled against that percentage to generate a Critial for every single attack made. Therefore, in a single target attack a single D100 is rolled, where in a multi-target Area of Effect attack, one D100 is rolled for each target. If the D100 rolls less than or equal to the critical %, a Critical Hit is scored. Whenever a Critical is scored, that individual Critical Hit is assigned a damage multiplier, either 2X, 2.5X or 3X. This is decided by rolling a D3. The damage multiplier is applied before the Soak step." All Stats recorded while Level 39 Selen is Buffed and Equipped at the end of Episode 3.
Frenzied Blows(10) | Dual wielding blades for 61 - 163 Dmg with 24% Critical +10 Holy Dmg. Accuracy = 15 + Weapon(6) + Blades(16) + Dex(15) + Bonus(7) | Punishing Blades(10) | Dual wielding blades for 61 - 123 Dmg with 9% Critical +10 Holy Dmg. Accuracy = 14 + Weapon(6) + Blades(16) + Dex(15) + Bonus(7) |
Selen Talents at Level 39 end of EP-3 |
Dance of Shadows(1) | 3/6 | Self Buff 23 Turns (Lore) +1 MP, +2% Critical, +2 Stealth | Quicksilver Defense(6) | 3/36 | Self Buff 23 Turns (Lore) +10 Parry, +9 Dodge |
Str(5) | +9 Dex(15) | +9 Con(14) | +1 Will(4) 20% | +1 Int(5) | Know(4) | +13 Blades(16) | +13 Lore(15) | HP 1,050 | SP 428 | +6 Stl(9) | Tough(14) | Dodge(11) | Resist(3) |
Summary and Bonuses Buffed and Equipped, (Includes Kyera's W-Shield(3) |
+7 Melee Accuracy | 9% Critical | +32 Dmg Bonus | +10 Holy Dmg | 84 Armor | +14 Dodge Bonus | +14 Parry Bonus | 28 Fire-R | 20 Ice-R | 20 Light-R | 20 Earth-R | 20 Unholy-R |
Accuracy and Defense Buffed and Equipped |
Melee Accuracy | Weapon(6) + Blades(16) + Dex(15) + Bonus(7) | Melee Defense | Parry(7) + Parry Bonus(14) + Blades(16) + Dodge(25) | Ranged / Spell Defense | Evasion(0) + Dodge(14 + 11) + Dex(15) / Knowledge(4) |
Tulwar (Light Blade) | 6 Accuracy, 7 Parry, 31 - 46 Dmg. (Main and off hand) | Oakenshield Leather (Light) | 72 Armor, +180 max HP, +20 All Resists | Right hand of mercy (Bracers) | +7 Melee Accuracy, +20 Dmg, +10 Holy Dmg | Steelskin Cloak (Cloak) | +2 Parry, +2 Dodge, +12 Armor, +8 Fire resist | Braeyson Torque (Amulet) | +30 Max HP, +60 Max SP, +12 Dmg, 7% Critical, 15% SP Drain |
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Selen Duck and Cover moving into EP-4 and beyond.If you have been neglecting Dodge and Parry now's the time to pump points into raising them asap. Patreon members have seen two recent portraits of monsters coming to EP-4, one ranged the other melee. The brief comments describing them strongly indicate these will be the most damaging monsters you have ever faced. Regardless of de-buffs even your strongest Vraes or Kincaid will go down fast when hit. Selen is already at Quicksilver Defense(6) and is heading for 10 to get a Parry and Dodge Bonuses of +16 she should reach this goal by level 47. Kyera will go for Warders Shield(10) to give the whole team an extra +6 Parry and +10 Dodge. After that Selen will proceed on building Dance of Shadows to 10 (achievable by level 59) in order to add +3 MP and +16 Critical bringing her current total to 38% when using Frenzied Blows(10). If necessary by then her Stealth(16) and D-Shad(10) will provide a total of 26 Stealth for scouting. She needs one more point of Dexterity and two more points of Constitution to hit the 16 maximum. After that Attribute points will go to increasing Will and Int.
Level 3 after leveling Con(6). Will(4). At level 34 should have been Con(13) not Int(5) hit the wrong button! With Braeyson Torc she doesn't need any Int. As soon as you can go to Braeys Ember Lake Outpost and buy 2 Talwars for Selen if you don't already have them.
Selen checklist Team Holy Rollers |
Lvl @ | Lvl | A S T | Attrb | Skill | Talents | SP | 60 | 3 | 2 2 1 | __+2 C6 / W4 | __+2 Blade(5) | __+1 P-Blade(1) +3 Acc. -3 Dmg. -6 Arm | 3 | 168 | 4 | 0 1 1 | 0 | __+1 Blade(6) | __+1 F-Blows(2) +5 Acc +6 Dmg. 4% C | 3 | 360 | 5 | 0 1 1 | 0 | __+1 Blade(7) | __+1 P-Blade(2) +4 Acc. -6 Dmg. -9 Arm | 5 | 660 | 6 | 1 1 1 | __+1 Con(7) | __+1 Blade(8) | __+1 D-Shad(1) +1 MP. 2% C. +2 Stl | 6 | 1,092 | 7 | 0 0 1 | 0 | 0 | __+1 F-Blows(3) +6 Acc. +9 Dmg. 6%C | 4 | 1,680 | 8 | 1 1 0 | __+1 Dex(7) | __+1 Blade(9) | 0 | xx | 2,448 | 9 | 0 1 1 | 0 | __+1 Blade(10) | __+1 Q-Def(1) +3 Parry. +3 Dodge | 8 | 3,420 | 10 | 1 1 0 | __+1 Con(8) | __+1 Blade(11) | 0 | xx | 4,620 | 11 | 1 1 0 | __+1 Dex(8) | __+1 Blade(12) | 0 | xx | 6,072 | 12 | 0 1 1 | 0 | __+1 Blade(13) | __+1 P-Blade(3) +5 Acc. -9 Dmg. -12 Arm | 7 | 7,800 | 13 | 0 0 1 | 0 | 0 | __+1 F-Blows(4) +7 Acc. +12 Dmg. 7% C | 5 | 9,828 | 14 | 1 1 1 | __+1 Con(9) | __+1 Blade(14) | __+1 F-Blows(5) +8 Acc. +15 Dmg. 8% C | 6 | 12,180 | 15 | 0 2 0 | 0 | __+2 Blade(16) | 0 | xx | 14,880 | 16 | 1 0 1 | __+1 Dex(9) | 0 | __+1 P-Blade(4) +7 Acc. -12 Dmg. -15 Arm. | 10 | 17,952 | 17 | 0 1 0 | 0 | __+1 Lore(3) | 0 | xx | 21,420 | 18 | 1 1 1 | __+1 Con(10) | __+1 Lore(4) | __+1 F-Blows(6) +9 Acc. +20 Dmg. 9% C | 8 | 25,308 | 19 | 0 1 1 | 0 | __+1 Lore(5) | __+1 F-Blows(7) +11 Acc. +24 Dmg. 10% C | 10 | 29,640 | 20 | 1 0 1 | __+1 Dex(10) | 0 | __+1 P-Blade(5) +8 Acc. -15 Dmg. -18 Arm | 12 | 34,440 | 21 | 0 1 1 | 0 | __+1 Lore(6) | __+1 F-Blows(8) +12 Acc. +28 Dmg. 12% C | 12 | 39,372 | 22 | 1 1 1 | __+1 Con(11) | __+1 Lore(7) | __+1 F-Blows(9) +14 Acc. +32 Dmg. 14% C | 14 | 45,540 | 23 | 0 1 1 | 0 | __+1 Lore(8) | __+1 F-Blows(10) +15 Acc. +40 Dmg. 15% C | 16 | 51,888 | 24 | 1 1 0 | __+1 Dex(11) | __+1 Lore(9) | 0 | xx | 58,800 | 25 | 0 0 1 | 0 | 0 | __+1 P-Blade(6) +10 Acc. -18 Dmg. -22 Arm | 14 | 66,300 | 26 | 1 1 0 | __+1 Con(12) | __+1 Lore(10) | 0 | xx | 74,412 | 27 | 0 1 1 | 0 | __+1 Lore(11) | __+1 P-Blade(7) +11 Acc. -21 Dmg. -26 Arm | 17 | 83,160 | 28 | 1 1 0 | __+1 Dex(12) | __+1 Lore(12) | 0 | xx | 92,568 | 29 | 0 1 1 | 0 | __+1 Stl(4) | __+1 P-Blade(8) +12 Acc. -24 Dmg. -30 Arm. | 20 | 102,660 | 30 | 1 1 0 | __+1 Dex(13) | __+1 Stl(5) | 0 | xx | 113,460 | 31 | 0 1 1 | 0 | __+1 Lore(13) | __+1 P-Blade(9) +13 Acc. -27 Dmg. -36 Arm. | 23 | 124,992 | 32 | 1 0 1 | __+1 Dex(14) | 0 | __+1 P-Blade(10) +14 Acc. -30 Dmg. -42 Arm. | 26 | 137,280 | 33 | 0 1 0 | 0 | __+1 Stl(6) | 0 | xx | 150,348 | 34 | 1 1 1 | __+1 Int(5) | __+1 Lore(14) | __+1 Q-Def(2) +4 Parry. +4 Dodge. | 12 | 164,220 | 35 | 0 1 0 | 0 | __+1 Stl(7) | 0 | xx | 178,920 | 36 | 1 1 1 | __+1 Con(14) | __+1 Stl(8) | __+1 Q-Def(3) +5 Parry. +6 Dodge. | 18 | 194,472 | 37 | 0 0 1 | 0 | 0 | __+1 Q-Def(4) +7 Parry. +7 Dodge. | 24 | 210,900 | 38 | 1 1 1 | __+1 Dex(15) | __+1 Stl(9) | __+1 Q-Def(5) +9 Parry. +8 Dodge. | 30 | 228,228 | 39 | 0 1 1 | 0 | __+1 Lore(15) | __+1 Q-Def(6) +10 Parry. +9 Dodge | 36 | End EP3 | ---> | Total | 19 | 32 | 26 | TT | 246,480 | 40 | 1 1 0 | __+1 Con(15) | __+1 Lore(16) | 0 | xx | 265,680 | 41 | 1 1 1 | __+1 Dex(16) | __+1 Stl(10) | __+1 Q-Def(7) +11 Parry. +11 Dodge | 42 | 285,852 | 42 | 0 1 0 | 0 | __+1 Stl(11) | 0 | xx | 307,020 | 43 | 1 1 1 | __+1 Con(16) | __+1 Stl(12) | __+1 Q-Def(8) +12 Parry. +12 Dodge | 50 | 329,208 | 44 | 0 1 0 | 0 | __+1 Stl(13) | 0 | xx | 352,440 | 45 | 0 1 1 | 0 | __+1 Stl(14) | __+1 Q-Def(9) +14 Parry. +14 Dodge
| 58 | 376,740 | 46 | 1 1 0 | __+1 Will(6) | __+1 Stl(15) | 0 | xx | 402,132 | 47 | 0 1 1 | 0 | __+1 Stl(16) | __+1 Q-Def(10) +16 Parry. +16 Dodge | 64 | Total | 47 | -----> | 23 | 40 | 30 | TT | xxxxxxx | xxxx | xxxxxx | xxxxxxxxxxxxxx | xxxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xx |
Vraes
In this build his number 1 priority is Phalanx Shield(10) by level 9 he is half way there. In order to save Attribute points for Con and Str you can see he relies on Dodge bonuses from other sources than Dexterity. With Phalanx(10) and his Reflective Shield he has a 61% Auto-block from ranged attacks that further reduces the need for Dodge derived from Dexterity. The closest Vraes has come to death is from being caught in a cross fire between two Obelisks in the city of the dead. Even when cursed with Frigid Air(10) the Obelisks have uncanny accuracy and can rip through his HP quickly despite the 61% Auto-block. Vraes melee Accuracy improved quicker than I expected, Strength improved accuracy better than I first believed possible. This is also the first time in my Vraes builds that he is given Savage Sweep(10). By level 22 he has gotten over the Accuracy hump and keeps pace with enemy defenses. Reconnaissance by Fire: Nothing new here for quite some time now my teams are lighting up areas by moving him forward. I only use glom in areas already cleared, when approaching a fog of war area I deploy the group into optimum formation then begin inch worm movement forward. Being attacked while glomed will often deploy Vincent and Kyera too far back and they lose MP on the first round trying to get in range so that is another reason I don't use it. If Vraes manages to move a long way forward without triggering enemy attack, I will glom him then click on Selen while glomed and have her use sly look to light up the area all around them. Deploy the team again and repeat. When Vraes makes enemy contact you can see which direction ranged fire is coming from in the black areas of the map. I will then have him move forward towards the ranged attackers lighting up the mobs along the way. If necessary I'll move Selen behind to use Sly look to locate mobs hiding nearby. This provides the best chance for Vincent and Kyera to launch curse and damage AOE attacks. In general he doesn't try to beat one target to death every round. Weakening 3 targets by 100 HP makes them easier to kill with Banishment or Selen's Frenzied blows. The exceptions are enemy Shaman, Obelisks, Necromancers and Ghoul Lords. He rushes them quickly and sticks to them like glue using all his attacks every round against them. Often completely surrounded by their minions his Phalanx Shield, Toughness(20) and 1,300 HP does a good job of limiting or shrugging off their attacks. Vincent launches Flash Freeze(10) as soon as he is in range to drop enemy AP by 2. Vraes relies on incantations of cleansing to cure Shaman, Necromancer, Obelisk and other curses which allows Kyera to keep firing without having to spend AP on purifying breeze. Even with 30% resist curse he will constantly be attacked with them, he can take it but I often think the real reason is to cause Kyera to lose one or more attacks in the round spent on P-Breeze, incantations of cleansing, and with Will(6) curses often don't stick to him solves this problem. Versatility and maneuver are his trademarks. If he charges right into the middle of ranged attackers they cannot ignore him allowing the rest of the group a safer approach. This tactic works well against Krete archers, he will bypass Krete infantry to get to them, Selen will fight infantry with support from Kyera and Vincent will try to get in range to curse Krete archers then retreat a safe distance. Vraes is great at slowing down or distracting Vurnak in the Underforge because Vurnak cannot be killed until the power stones are destroyed and Vraes can take the hits or Vurnak will often miss. In a room with multiple doors he can block one while Vincent and Kyera use spells, freeing Selen to circle around to the second door to place the enemy in a pincer, or a least prevent them from breaking into the rear of the party. Weapons Note: His next build will use something other than a 1-H hammer. I just realized the value of weapons with a narrow damage range. Unlike spells that increase base damage as they increase in rank physical weapons do not. No matter how good a weapon is it's low end damage value will never change. The effects of buffs and equipment only raise the maximum high end damage. You can do well by starting with a weapon that has higher low end, and lower high end because the high end will raise as you level talents and get better equipment. So when Episode 4 opens and I can travel again, I want to go back to the shops and compare 1-H weapons to see which ones have the highest low end damage. It's a little late, but not impossible, to plug 10 or 13 skill points into another weapon type but it is good to know for my next build. All Stats recorded while Level 38 Vraes is Buffed and Equipped at the end of Episode 3.
Savage Sweep(10) | Wielding Plainsman Star 56 - 141 Dmg with 3% Critical. Accuracy = 15 + Weapon(5) + Hammers(19) + Str(13) + Bonus(6) |
Vraes Talents at Level 38 end of EP-3 |
Savage Sweep(10) | 2/16 | Melee Attack +15 Accuracy, +34 Dmg for Attack | Burst of Speed(1) | 1/10 | +1 MP, +1 Dodge 12 Turns (Lore) | Natural Mastery(2) | 3/12 | +3 All Melee Skills 17 Turns (Lore) | Phalanx Shield(10) | 3/48 | +13 Parry, +22 Armor, Auto-blocks 52% of ranged hits. 18 Turns. (Leadership) | Berserk Rage(1) | 4/8 | -1 Parry, -3 Armor, +4 Dmg, 3% Critical 20 Turns. (Leadership) | Stone Skin(3) | 3/18 | +8 Armor, +80 HP, +4 E-Resist. 17 Turns. (Lore) |
+6 Str(13) | Dex(4) | +10 Con(16) | +1 Will(6) 30% | +2 Int(5) | Know(3) | +11 Lead(12) | +7 Lore(9) | HP 1,349 | SP 347 | +13 Ham(16) | Tough(20) | Dodge(3) | Resist(6) |
Summary and Bonuses Buffed and Equipped, (Includes Kyera's W-Shield(3) |
+6 Melee Accuracy | 3% Critical | +20 Dmg Bonus | 129 Armor | +6 Dodge Bonus | +19 Parry Bonus | 16 Fire Res | 4 Earth Res |
Accuracy and Defense Buffed and Equipped |
Melee Accuracy | Weapon(5) + Hammers(19) + Str(13) + Bonus(6) | Melee Defense | Parry(14) + Parry Bonus(19) + Hammers(19) + Dodge(9) | Ranged / Spell Defense | Evasion(-3) + Dodge(6 + 0) + Dex(4) / Knowledge(3). Note: P-Shield(10) 52% Auto-block + 9% Auto-block equipped Shield |
Eightfold Tread (Boots) | +65 Max HP, +65 Max SP, +4 Parry, +10 Armor, +16 Fire Resist | Band of Blood (Ring) | +3 Melee Accuracy, +10 Dmg, +1 Parry, +2 Dodge, +2 Stealth | Arm-Guards of Vurnak (Bracers) | +3 Accuracy, +6 Dmg, +12 Armor | Boneblood Plate (Heavy) | 80 Armor, -3 Evasion, +180 Max HP, +20 Max SP | Plainsman Star (1-H Hammer) | 2-AP, 5 Accuracy, 5 Parry, 56-87 Damage | Reflective Guard (Shield) | Parry 9, Auto-blocks 9% of Ranged Attacks |
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Vraes the Berserk moving into EP-4 and beyond. I recently read a post from fallen in the Combat Mechanics thread describing Berserk Rage as being one of Vraes best Talents. Now that his primary Talent goals have been reached I began to explore the idea in detail. If his accuracy begins to degrade he will have to add more points to N-Mastery(2) and perhaps Vincent maybe forced to use T-Blades for the group as a whole. His Str(13) will be raised to 16. If his accuracy holds with Savage Sweep(10) then he can become Vraes the Berserk. There are 6 points of wiggle room to add to N-Mastery if needed out of the total 44 available at level 64. One interesting hint, is that Phalanx Shield and Berserk Rage both rely on Leadership skill to determine the number of rounds the buffs last. Phalanx shield also reduces the impact of the reduction in armor and Parry you are trading to get the critical hit percentage. Berserk Rage also adds damage to his attacks before critical is calculated. This combination provides a great way for 1-H weapon users to continue improving damage as the game progresses and enemies have ever increasing HP levels. Goal: I would like to add 24% Critical and +24 Damage without degrading current Armor and Parry from Phalanx Shield(10). Stone Skin must always advance +1 above Berserk Rage or you will lose armor. Kyera's Warders Shield should also advance ahead of Berserk Rage to prevent loss of Parry. He just finished EP-3 at level 38 he currently has S-Skin(3) and B-Rage(1). To get 24% Critical he needs 6 more points S-Skin(9), and 7 more points B-Rage(8) for a total of 13. He has already spent his first 25 Talent points adding 13 more will bring the total to 38 leaving 6 points for wiggle room to add to N-Mastery (Level 64 total talents = 44). This could be achieved by Level 57. Don't forget his equipment also adds Armor and Parry. Kyera will be taking W-Shield(10) but W-Shield(8) is the break even point and she is already at 3. Phalanx Shield(10) +13 Parry. +22 Armor. 52% Ranged Autoblock. Reflective Shield +9 Parry, +9% Auto-block. Stone Skin(9) +36 Armor, +330 HP, +24% E-Resist. Berserk Rage(8) -34 Armor, -5 Parry, +24% Critical, +24 Damage. Kyera's Warders Shield(8) +5 Parry, +8 Dodge. Stone Skin | Berserk Rage | Warders Shield | Phalanx Shield | (1) +2 Armor | -3 Arm. -1 Parry 3 % Crit +4 Dmg | +1 Parry. +1 Dodge | +3 Parry. +0 Armor. 18% | (2) +5 | -6 -2 6 +6 | +2 +2 | +4 +2 21% | (3) +8 | -12 -3 9 +8 | +2 +3 | +5 +4 24% | (4) +12 | -16 -3 12 +11 | +3 +4 | +6 +6 27% | (5) +16 | -20 -4 15 +14 | +3 +5 | +7 +8 30% | (6) +20 | -24 -4 18 +17 | +4 +6 | +8 +10 33% | (7) +24 | -28 -5 21 +20 | +4 +7 | +9 +13 37% | (8) +30 | -34 -5 24 +24 | +5 +8 | +10 +16 41% | (9) +36 | -40 -6 27 +28 | +5 +9 | +11 +19 46% | (10) 42 | -46 -7 30 +32 | +6 +10 | +13 +22 52% |
Sequence: __+1 B-Rage(2) -6 Arm. +1__ S-Skin(4) +12 Arm. __+1 B-Rage(3) -12 Arm. __+1 S-Skin(5) +16 Arm. __+1 B-Rage(4) -16 Arm. __+1 S-Skin(6) +20 Arm. __+1 B-Rage(5) -20 Arm. __+1 S-Skin(7) +24 Arm. __+1 B-Rage(6) -24 Arm. __+1 S-Skin(8) +30 Arm. __+1 B-Rage(7) -28 Arm. __+1 S-Skin(9) +36 Arm. __+1 B-Rage(8) -34 Arm. Vraes Checklist. Team: Holy Rollers |
Lvl @ | Lvl | A S T | Attrb | Skill | Talents | SP | 60 | 3 | 2 2 1 | __ +2 Int(5) | __ +2 lore(4) | __ +1 Phalanx(1) +3 P.18% A-blk 6+lead | 6 | 168 | 4 | 0 1 1 | 0 | __ +1 Lead(2) | __ +1 Burst of Speed(1) +1 MP +1 Dod 3+L | 10 | 360 | 5 | 0 1 1 | 0 | __ +1 Lead(3) | __ +1 Phalanx(2) +4 Parry +2 Arm 21% | 10 | 660 | 6 | 1 1 1 | __ +1 Con(7) | __ +1 lead(4) | __ +1 Phalanx(3) +5 Parry +4 Arm 24% | 14 | 1,092 | 7 | 0 0 1 | 0 | 0 | __ +1 Phalanx(4) +6 Parry +6 Arm 27% | 18 | 1,680 | 8 | 1 1 0 | __ +1 Con(8) | __ +1 lead(5) | 0 | xx | 2,448 | 9 | 0 1 1 | 0 | __ +1 lead(6) | __ +1 Phalanx(5) +7 Parry +8 Arm 30% | 23 | 3,420 | 10 | 1 1 0 | __ +1 Str(8) | __ +1 Ham(4) | 0 | xx | 4,620 | 11 | 1 1 0 | __ +1 Con(9) | __ +1 Ham(5) | 0 | xx | 6,072 | 12 | 0 1 1 | 0 | __ +1 Ham(6) | __ +1 Phalanx(6) +8 Parry +10 Arm 33% | 28 | 7,800 | 13 | 0 0 1 | 0 | 0 | __ +1 Savage(2) +5 Acc +4 Dmg | 3 | 9,828 | 14 | 1 1 1 | __ +1 Str(9) | __ +1 Ham(7) | __ +1 Phalanx(7) +9 Parry. +13 Arm 37% | 34 | 12,180 | 15 | 0 2 1 | 0 | __ +2 Ham(9) | __ +1 Phalanx(8) +10 Parry. 16 Arm 41% | 38 | 14,880 | 16 | 1 0 0 | __ +1 Con(10) | 0 | 0 | xx | 17,952 | 17 | 0 1 1 | 0 | __ +1 Ham(10) | __ +1 Phalanx(9) +11 Parry. 19 Arm 46% | 42 | 21,420 | 18 | 1 1 1 | __+1 Str(10) | __ +1 Ham(11) | __ +1 Phalanx(10) +13 Parry. 22 Arm 52% | 48 | 25,308 | 19 | 0 1 1 | 0 | __+1 Ham(12) | __+1 Savage(3) +6 Acc. +10 Dmg | 4 | 29,640 | 20 | 1 0 0 | __+1 Con(11) | 0 | 0 | xx | 34,440 | 21 | 0 1 1 | 0 | __+1 Ham(13) | __+1 Savage(4) +7 Acc. +16 Dmg | 5 | 39,372 | 22 | 1 1 1 | __+1 Str(11) | __+1 Ham(14) | __+1 N-Mastery(1) +2 melee skills | 8 | 45,540 | 23 | 0 1 1 | 0 | __+1 Ham(15) | __+1 Savage(5) +8 Acc. +18 Dmg | 6 | 51,888 | 24 | 1 1 0 | __+1 Con(12) | __+1 Ham(16) | 0 | xx | 58,800 | 25 | 0 0 1 | 0 | 0 | __+1 Savage(6) +9 Acc. +20 Dmg | 8 | 66,300 | 26 | 1 1 0 | __+1 Str(12) | __+1 Lead(7) | 0 | xx | 74,412 | 27 | 0 1 1 | 0 | __+1 Lead(8) | __+1 Savage(7) +11 Acc. +22 Dmg | 10 | 83,160 | 28 | 1 1 0 | __+1 Con(13) | __+1 Lead(9) | 0 | xx | 92,568 | 29 | 0 1 1 | 0 | __+1 Lead(10) | __+1 Savage(8) +12 Acc. +24 Dmg. | 12 | 102,660 | 30 | 1 1 1 | __+1 Con(14) | __+1 Lore(5) | __+1 Savage(9) +14 Acc. +26 Dmg | 14 | 113,460 | 31 | 0 1 1 | 0 | __+1 Lore(6) | __+1 Savage(10) +15 Acc. +34 Dmg | 16 | 124,992 | 32 | 1 0 0 | __+1 Con(15) | 0 | 0 | xx | 137,280 | 33 | 0 1 1 | 0 | __+1 Lore(7) | __+1 N-Mastery(2) +3 all melee skills | 12 | 150,348 | 34 | 1 1 0 | __+1 Con(16) | __+1 Lore(8) | 0 | xx | 164,220 | 35 | 0 1 1 | 0 | __+1 Lead(11) | __+1 S-Skin(2) +36 HP. +5 Arm. +2 E-Res | 12 | 178,920 | 36 | 1 1 0 | __+1 Will(6) | __+1 Lore(9) | 0 | xx | 184,472 | 37 | 0 0 1 | 0 | 0 | __+1 S-Skin(3) +80 HP +8 Arm +4 E-Res | 18 | 210,900 | 38 | 1 1 1 | __+1 Str(13) | __+1 Lead(12) | __+1 B-Rage(1) +4 Dmg, 3% C, -1P, -3A
| 8 | End EP3 | ---> | Total | 19 | 31 | 25 | TT | 228,228 | 39 | 0 1 1 | 0 | __+1 | __+1 B-Rage(2) +6 Dmg, 6% C, -2P, -6Arm | 12 | 246,280 | 40 | 1 1 0 | __+1 Str(14) | __+1 | 0 | xx | 265,680 | 41 | 1 1 1 | __+1 Str(15) | __+1 | __+1 S-Skin(4) 120 HP, +12 Arm, +6 E-Res | 24 | 285,852 | 42 | 0 1 1 | 0 | __+1 | __+1 B-Rage(3) +8 Dmg, 9% C, -3P, -12Arm | 18 | 307,020 | 43 | 1 1 1 | __+1 Str(16) | __+1 | __+1 S-Skin(5) 150 HP, +16 Arm, +8 E-Res | 30 | 329,440 | 44 | 0 1 0 | 0 | __+1 | 0 | xx | 352,440 | 45 | 0 1 1 | 0 | __+1 | __+1 B-Rage(4) +11 Dmg, 12% C, -3P, -16 Arm | 24 | Total | 45 | -----> | 22 | 38 | 30 | TT |
Sequence: __+1 B-Rage(2) -6 Arm. __ +1 S-Skin(4) +12 Arm. __+1 B-Rage(3) -12 Arm. __+1 S-Skin(5) +16 Arm. __+1 B-Rage(4) -16 Arm. __+1 S-Skin(6) +20 Arm. __+1 B-Rage(5) -20 Arm. __+1 S-Skin(7) +24 Arm. __+1 B-Rage(6) -24 Arm. __+1 S-Skin(8) +30 Arm. __+1 B-Rage(7) -28 Arm. __+1 S-Skin(9) +36 Arm. __+1 B-Rage(8) -34 Arm.
Kyera Team Holy RollersHer primary goals are to get Holy Retribution(10) and Banishment(10) as soon as possible. EP-1 and most of EP-3 are dedicated to developing her offensive damage. At level 35 and on into EP-4 she will concentrate on group buffs which is the time they will need them the most. By level 15 she is well on her way with Holy Retribution(8) 47 -122 at accuracy +18 packs a real punch on all types of monsters. Deathkin and others weak to Holy are like butter in the microwave on high. With her gear by the time you get Holy Retribution(10) you are looking at 61 - 190 damage not bad! Potions, tombs and incantations: Every time Kyera is forced to use Purifying Breeze or Myshana's Tears she loses one attack in the combat round, not good for an offensive magic caster. If the team relied solely on Kyera for healing and curse removal this build would be impossible. Potions and incantations allow the other team members to stand on their own two feet without her constant support. She stays with Myshana's(2) and Purifying(1) as backups when incantations and potions are getting low. Before finishing EP-3 the first time, I hoarded potions and scrolls constantly running back to camp no matter how far away the last one was Uggg! I learned a lesson watching Sweet Polly Purebred play. She was using potions liberally and having allot more fun being able to stay in the action, so I'm playing allot less conservatively and having a ball Damage Scrolls Don't lose track of these in your inventory. Where you find Skeletons you can count on Ghouls being nearby. Ghouls are weak to fire. By casting a +Fire damage scroll and a couple of incantations of sustainment you can add this damage to Holy Retribution and Banishment with amazing results. Staff of Nahanna is an absolute must for Kyera. To get it you must first clear the Underforge, Kill Vurnak return to the surface and talk to Balgair to get the Druid Quest. You are in for allot of fighting but it is well worth it to get this unique item that you will probably use for the rest of the game. Wishlist Piety Ward I plan on writing up a thread to compare it to Pureflame Shield and monster stats etc. I hope it can become a little more powerful at levels 8 - 10. All Stats recorded while Level 38 Kyera is Buffed and Equipped at the end of Episode 3.
Holy Retribution(10) | 61 - 190 Holy Dmg with 2% Critical +16 Lightning Dmg. Accuracy = 22 + Invocation(16) + Knowledge(7) + Bonus(20) | Banishment(10) | 83 - 216 Holy Dmg with 2% Critical +16 Lightning Dmg Accuracy = 18 + Invocation(16) + Knowledge(7) + Bonus(20) 16 Targets 25 squares cloud |
Kyera Talents at Level 38 end of EP-3 |
Warders Shield(3) | 2/18 | Group Buff 23 Turns (Conjur) +2 Parry, +3 Dodge. 3x3 block shape | Myshana's Tears(2) | 3/12 | Heal 70 HP = (2 x Lore) single target | Purifying Breeze(1) | 3/10 | +16 Heal, remove all curses, cross shape five targets |
Str(4) | Dex(3) | +8 Con(13) | +1 Will(4) 20% | +10 Int(16) | +1 Know(7) | +13 Invoc(16) | +12 Conjur(15) | +6 Lore(8) | HP 731 | SP 1,200 | Tough(9) | Dodge(2) | Resist(8) |
Summary and Bonuses Buffed and Equipped, (Includes Kyera's W-Shield(3) |
+12 Melee Accuracy | +20 Ranged | 2% Critical | +20 Dmg Bonus | +10 Lighting Dmg | +14 Holy Dmg | 68 Armor | +3 Dodge Bonus | +2 Parry Bonus | 12 Fires-Res | 12 Ice-Res | 12 Light-Res | 12 Earth-Res | 12 Unholy-Res |
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Accuracy and Defense Buffed and Equipped |
Melee Accuracy | Weapon(4) + Polearms(2) + Dex(3) + Bonus(12) | Melee Defense | Parry(8) + Parry Bonus(2) + Polearms(2) + Dodge(5) | Spell Accuracy | Talent + Invocation(16) + Knowledge(7) + Bonus(20) | Ranged / Spell Defense | Evasion(6) + Dodge(3 + 2) + Dex(3) / Knowledge(7) |
Staff of Nahanna (Staff) | 2-AP, 4 Accuracy, 8 Parry, 31 - 56 Dmg. +40 HP. +280 SP. +4 Accuracy. +12 Dmg | Storm Robe (Mage) | 60 Armor, +6 Evasion, +80 SP, +4 Accuracy, +16 Lightning Dmg, +12 All resists | Dream Maker's Cloak (Amulet) | +120 SP, +4 Ranged Accuracy | Snakescale Boots (Boots) | +1 MP, +4 Ranged Accuracy, +8 Dmg, 2% Critical, +8 Armor | Right hand of Old (Bracers) | +4 Accuracy, +14 Holy Dmg |
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Kyera " To Protect and Serve", moving into EP-4 and beyond.By Level 33 Kyera had already completed her primary goals and started investing points into Warders Shield for the same reason you were warned about in the Selen section. She will take Warders(10) and then Piety Ward(10) perhaps even alternating them every level. She needs 3 more Attribute points in Constitution to hit 16. Her greatest weakness has always been taking allot of damage from enemy archers. It's time to plunk points into Dexterity to raise Dodge. A few more points in Knowledge will also help with ranged defense while increasing spell accuracy at the same time. After +1 points into Conjuration. In this build she is not Lore based, so I will add points into Polearms. Not for melee attack but to add normal dice to melee defense. At level 5 it would have been smarter to have lore(4) than conj(4) to increase targets for purifying breeze.
Kyera Checklist Team Holy Rollers |
Lvl @ | Lvl | A S T | Attrb | Skill | Talents | SP | 60 | 3 | 2 2 1 | __ +2 Int(8) | __+2 Invc(5) | __+1 Holy-R(1) 13-24 Dmg. +6 Acc. | 6 | 168 | 4 | 0 1 1 | 0 | __+1 Invc(6) | __+1 M-Tears(2) 70 HP | 12 | 360 | 5 | 0 1 1 | 0 | __ +1 Conj(4) | __ 1 Holy-R(2) 17-40 Dmg. +8 Acc. | 10 | 660 | 6 | 1 1 1 | __ +1 Int(9) | __ +1 Invc(7) | __+1 P-Breeze(1) Cross Cure Curse | 10 | 1,092 | 7 | 0 0 1 | 0 | 0 | __+1 Holy-R(3) 21-50 Dmg. +9 Acc. | 14 | 1,680 | 8 | 1 1 0 | __+1 Int(10) | __+1 Lore(3) | 0 | xx | 2,448 | 9 | 0 1 1 | 0 | __ +1 Invc(8) | __+1 Holy-R(4) 25-69 Dmg +10 Acc | 18 | 3,420 | 10 | 1 1 0 | __+1 Int(11) | __ +1 Invc(9) | 0 | xx | 4,620 | 11 | 1 1 0 | __+1 Int(12) | __+1 Invc(10) | 0 | xx | 6,072 | 12 | 0 1 1 | 0 | __+1 Invc(11) | __+1 Holy-R(5) 29-76 Dmg +13 Acc | 23 | 7,800 | 13 | 0 0 1 | 0 | 0 | __+1 Holy-R(6) 33-87 Dmg. +15 Acc | 28 | 9,828 | 14 | 1 1 1 | __+1 Int(13) | __+1 Invc(12) | __+1 Holy-R(7) 39-102 Dmg. +17 Acc | 34 | 12,180 | 15 | 0 2 1 | 0 | __+2 Invc(14) | __+1 Holy-R(8) 47-122 Dmg. +18 Acc | 38 | 14,880 | 16 | 1 0 0 | __+1 Int(14) | 0 | 0 | xx | 17,952 | 17 | 0 1 1 | 0 | __+1 Invc(15) | __+1 Bank for Banishment Invoc Target | NA | 21,420 | 18 | 1 1 1 | __+1 Int(15) | __+1 Invc(16) | __+1 Banish(2) 25-62 H Dmg. +13 Acc | 18 | 25,308 | 19 | 0 1 1 | 0 | __+1 Conj(5) | __+1 Banish(3) 31-78 H Dmg +14 Acc | 24 | 29,640 | 20 | 1 0 0 | __+1 Int(16) | 0 | 0 | xx | 34,440 | 21 | 0 1 1 | 0 | __+1 Conj(6) | __+1 Banish(4) 35-88 H dmg +15 Acc bloc | 30 | 39,372 | 22 | 1 1 1 | __+1 Con(6) | __+1 Conj(7) | __+1 Banish(5) 45-110 dmg +16 Acc | 36 | 45,540 | 23 | 0 1 1 | 0 | __+1 Conj(8) | __+1 Banish(6) 51-124 H. +17 Acc. | 42 | 51,888 | 24 | 1 1 0 | __+1 Con(7) | __+1 Conj(9) | 0 | xx | 58,800 | 25 | 0 0 1 | 0 | 0 | __+1 Banish(7) 59-134 H. +17 Acc 5x5 | 50 | 66,300 | 26 | 1 1 0 | __+1 Con(8) | __+1 Conj(10) | 0 | xx | 74,412 | 27 | 0 1 1 | 0 | __+1 Lore(4) | __+1 Banish(8) 65-148 H. +18 Acc | 58 | 83,160 | 28 | 1 1 0 | __+1 Know(7 | __+1 Lore(5) | 0 | xx | 92,568 | 29 | 0 1 1 | 0 | __+1 Lore(6) | __+1 Banish(9) 73-168 H. +18 Acc | 64 | 102,660 | 30 | 1 1 1 | __+1 Con(9) | __+1 Lore(7) | __+1 Banish(10) 83-182 +18 Acc | 72 | 113,460 | 31 | 0 1 1 | 0 | __+1 Conj(11) | __+1 Holy-R(9) 53-138 H. +20 Acc | 42 | 124,992 | 32 | 1 0 0 | __+1 Con(10) | 0 | 0 |
| 137,280 | 33 | 0 1 1 | 0 | __+1 Conj(12) | __+1 Holy-R(10) 61-156 +22 Acc | 48 | 150,348 | 34 | 1 1 0 | __+1 Con(11) | __+1 Lore(8) | 0 | xx | 164,220 | 35 | 0 1 1 | 0 | __+1 Conj(13) | __+1 W-Shield(1) +1 Parry. +1 Dodge. | 8 | 178,920 | 36 | 1 1 0 | __+1 Con(12) | __+1 Conj(14) | 0 | xx | 194,472 | 37 | 0 0 1 | 0 | 0 | __+1 W-Shield(2) +2 Parry. +2 Dodge. | 12 | 210,900 | 38 | 1 1 1 | __+1 Con(13) | __+1 Conj(15) | __+1 W-Shield(3) +2 Parry. +3 Dodge block | 18 | End EP3 | ---> | Total | 19 | 31 | 25 | TT | 228,228 | 39 | 0 1 1 | 0 | __+1 Conj(16) | __+1 W-Shield(4) +3 Parry. +4 Dodge | 24 | 246,480 | 40 | 1 1 0 | __+1 Con(14) | __+1 Pole(3) | 0 | xx | 265,680 | 41 | 1 1 1 | __+1 Con(15) | __+1 Pole(4) | __+1 P-Ward(1) +6 All Resist (Conjur) Cross | 8 | 285,852 | 42 | 0 1 1 | 0 | __+1 Pole(5) | __+1 P-Ward(2) +8 All Resist | 12 | 307,020 | 43 | 1 1 1 | __+1 Con(16) | __+1 Pole(6) | __+1 P-Ward(3) +12 3x3 Block Shape | 18 | 329,208 | 44 | 0 1 0 | 0 | __+1 Pole(7) | 0 | xx | 352,440 | 45 | 0 1 1 | 0 | __+1 Pole(8) | __+1 P-Ward(4) +14 All Resist | 24 | Total | 45 | -----> | 22 | 38 | 30 | TT | xxxxxx | xxxx | xxxxx | xxxxxxxxxxxxx | xxxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxx |
Vincent Team: Holy Rollers
His primary goals are to get Frigid Air(10) and Flash Freeze(10) as soon as possible. By level 31 he has completed these goals and moves on to damage attack. In prior builds I've never taken Flash Freeze to 10 here is why. Flash Freeze 10 curses the targets with a -12 Dodge and finally becomes a 13 target 5x5 cloud. Every point of dodge removed subtracts 1 normal dice for enemy melee defense and one strong dice for ranged attack defense. Think of this as a way to raise party accuracy, combined with Thundering Blades your party can get a big boost in accuracy. Closing range Most of the ranged opponents you face in HoS have an attack range of 8. He uses the Fremat Dance Boots (purchased at Wyatts shop) for a bonus +2 MP and Charged Speed(2) for and additional +2 MP. His mission is to rush forward and curse as many monsters as possible in every combat round then retreat to a safe distance. Ranged attackers stand way back from the front lines so the extra MP allows him to close to firing range . Wishlist Frigid Air: (Post Thread) In the City of the Dead ranged attackers are more accurate than I've every seen before. The -13 Ranged accuracy curse has become under-powered, I would like to see it raised for levels 8 - 10. Even when cursed my 61% auto block Vraes is getting hit by skeletal archers about 8 out of 10 shots, the obelisks are hitting him 90% of the time or higher. For everyone else in the party one shot equals one hit always over 100 pts damage. I am concerned in EP-4 Frigid Air(10) will cease to function as a ranged suppressor. With the new ranged enemy coming in EP-4 it has me worried. All Stats recorded while Level 38 Vincent is Buffed and Equipped at the end of Episode 3.
Flash Freeze(10) | 3/82 | -2 AP, -12 Dodge 5x5 cloud curse 24 Turns (Conjuration), Targets = 13 | Frigid Air(10) | 2/42 | -13 Ranged Accuracy. -72 Dmg melee and ranged. 24 Turns (Conjuration) 5x5 Cloud, Targets = 13 | Energy Storm(4) | 3/18 | 31 - 64 Lightning Dmg, +16 Fire Dmg. Accuracy = 9 +Sorcery(12) + Knowledge(8) + Bonus(4) |
Vincent Talents at Level 38 end of EP-3 |
Charged Speed(2) | 1/18 | Self Buff +2 MP, +2 Dodge, +4 Lightning Resist | See Attacks with | | |
Str(4) | Dex(4) | +7 Con(11) | Will(4) 20% | +10 Int(16) | +2 Know(8) | +13 Conjur(16) | +9 Sorcery(12) | +8 Lore(11) | HP 660 | SP 1,216 | Tough(8) | Dodge(3) | Blades(3) | Resist(8) | Pole(1) |
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Summary and Bonuses Buffed and Equipped, (Includes Kyera's W-Shield(3) |
+0 Melee Accuracy | +4 Ranged | +8 Dmg Bonus | +16 Fire Dmg | 70 Armor | +7 Dodge Bonus | +7 Parry Bonus | 12 Fire Resist | 4 Lightning Resist |
Accuracy and Defense Buffed and Equipped |
Melee Accuracy | Weapon(5) + Polearms(1) + Dex(4) + Bonus(0) | Melee Defense | Parry(5) + Parry Bonus(7) + Polearms(1) + Dodge(10) | Spell Accuracy | Talent + Sorcery(12) + Knowledge(8) + Bonus(4) | Ranged / Spell Defense | Evasion(5) + Dodge(7 + 3) + Dex(4) / Knowledge(8) |
Striker's Baton (Staff) | 3-AP, 5 Accuracy, 5 Parry, 23 - 32 Dmg. +200 SP, +4 Ranged Accuracy, +8 Dmg | Hellfire Mantle (Mage) | 60 Armor, +5 Evasion, +200 SP, +16 Fire Damage | Bellows Guard (Bracers) | +3 Parry, +10 Armor, +12 Fire Resist | Fremat Dance (Boots) | +2 MP, +2 Parry, +2 Dodge | Night's Blessing (Amulet) | +160 SP, +2 Stealth |
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Vincent "Whip it Good" EP-4 and beyond.Near the end of EP-3 Vincent has switched over to magic damage attack with Energy Storm(4). Seems like the best choice, it starts as a 3x3 9 target block and the damage rises fairly quickly. He will build up to Energy Storm(10) 85 - 146 Lightning Dmg. +13 Accuracy with a -28 Lightning resistance. Unlike his curses Energy Storm only has a range of 4, but his extra 4 MP should make up for it. I think CdrPlatypus mentioned how great double tapping this spell is and I want to give it a try. He needs 4 more skill points to raise Sorcery to 16. His remaining attribute points will be split between Dexterity and Constitution. Vincent checklist Team Holy Rollers |
Lvl @ | Lvl | A S T | Attrb | Skill | Talents | SP | 60 | 3 | 2 2 1 | __ +2 Int(8) | __ +2 Conj(5) | __ +1 F Freeze(1) -1AP. -2 Dod. 1 Tar | 10 | 168 | 4 | 0 1 1 | 0 | __+1 Conj(6) | __+1 F-Freeze(2) -1 AP. -3 Dod. Cross | 18 | 360 | 5 | 1 1 1 | __ +1 Int(9) | __ +1 Conj(7) | __ +1 F-Air(2) -4 Acc. -12 Dmg. Cross | 9 | 660 | 6 | 0 1 1 | 0 | __ +1 Conj(8) | __ +1 F-Air(3) -5 Acc. -16 Dmg. Block | 13 | 1,092 | 7 | 0 0 1 | 0 | 0 | __+1 C-Speed(1) +1 MP. +1 Dodge | 10 | 1,680 | 8 | 1 1 0 | __ +1 Int(10) | __ +1 Conj(9) | 0 | xx | 2,448 | 9 | 0 1 1 | 0 | __ +1 Lore(3) | __ +1 F-Freeze(3) -1 AP. -4 Dod. Cross | 26 | 3,420 | 10 | 1 1 0 | __ +1 Int(11) | __ +1 Lore(4) | 0 | xx | 4,620 | 11 | 1 1 0 | __+1 Int(12) | __ +1 Lore(5) | 0 | 26 | 6,072 | 12 | 0 1 1 | 0 | __ +1 Lore(6) | __ +1 F-Freeze(4) -1AP. -5 Dod. Cross | 34 | 7,800 | 13 | 1 0 1 | __ +1 Int(13) | 0 | __ +1 F-Freeze(5) -1AP. -6 Dodge Block | 42 | 9,828 | 14 | 0 1 1 | 0 | __ +1 Conj(10) | __ +1 F-Freeze(6) -2AP. -6 Dod. Block | 50 | 12,180 | 15 | 0 2 1 | 0 | __ +2 Conj(12) | __ +1 F-Air(4) -6 Acc. -20 Dmg | 17 | 14,880 | 16 | 1 0 0 | __ +1 Int(14) | 0 | 0 | xx | 17,952 | 17 | 1 1 1 | __+1 Int(15) | __ +1 Conj(13) | __ +1 F-Air(5) -7 Acc, -26 dmg | 21 | 21,420 | 18 | 0 1 1 | 0 | __+1 Lore(7) | __ +1 F-Air(6) -8 Acc. -32 dmg 5x5 cld | 25 | 25,308 | 19 | 0 1 1 | 0 | __+1 Lore(8) | __+1 F-Air(7) -9 Acc, -38 dmg | 30 | 29,640 | 20 | 1 0 0 | __+1 Int(16) | 0 | 0 | xx | 34,440 | 21 | 1 1 1 | __+1 Con(5) | __+1 Conj(14) | __+1 F-Air(8) -10 Acc, -46 | 34 | 39,372 | 22 | 0 1 1 | 0
| __+1 Conj(15) | __+1 F-Air(9) -11 Acc, -56 dmg | 38 | 45,540 | 23 | 0 1 1 | 0 | __+1 Conj(16) | __+1 F-Air(10) -13 Acc, -72 dmg | 42 | 51,888 | 24 | 1 1 0 | __+1 Con(6) | __+1 Lore(9) | 0 | xx | 58,800 | 25 | 0 0 1 | 0 | 0 | __+1 F-Freeze(7) -2 AP. -8 Dodge | 58 | 66,300 | 26 | 1 1 0 | __+1 Con(7) | __+1 Lore(10) | 0 | xx | 74,412 | 27 | 0 1 1 | 0 | __+1 Sorc(4) | __+1 C-Speed(2) +2 MP. +2 D. +4 L-Res | 18 | 83,160 | 28 | 1 1 0 | __+1 Con(8) | __+1 Sorc(5) | 0 | xx | 92,568 | 29 | 0 1 1 | 0 | __+1 Sorc(6) | __+1 F-Freeze(8) -2 AP. -9 Dodge | 66 | 102,660 | 30 | 1 1 1 | __+1 Con(9) | __+1 Sorc(7) | __+1 F-Freeze(9) -2 AP. -10 Dodge | 74 | 113,460 | 31 | 0 1 1 | 0 | __+1 Sorc(8) | __+1 F-Freeze(10) -2 AP. -12 D. 5 x 5 Cld | 82 | 124,992 | 32 | 1 0 0 | __+1 Con(10) | 0 | 0 | xx | 137,280 | 33 | 1 1 1 | __+1 Con(11) | __+1 Lore(11) | __+1 E-Storm(1) 11-20. +6 Acc. -3 L-Res | 6 | 150,348 | 34 | 1 1 0 | 0 | __+1 Sorc(9) | 0 | xx | 164,220 | 35 | 1 1 1 | __+1 Know(7) | __+1 Sorc(10) | __+1 E-Storm(2) 17-30. +7 Acc. -5 L-Res | 10 | 178,920 | 36 | 0 1 0 | 0 | __+1 Sorc(11) | 0 | xx | 194,472 | 37 | 0 0 1 | 0 | 0 | __+1 E-Storm(3) 25-48. +8 Acc. -8 L-Res | 14 | 210,900 | 38 | 1 1 1 | __+1 Know(8) | __+1 Sorc(12) | __+1 E-Storm(4) 31-56. +9 Acc. -10 L-Res
| 18 | End EP3 | ---> | Total | 19 | 31 | 25 | TT | 228,228 | 39 | 0 1 1 | 0 | __+1 | __+1
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| 246,480 | 40 | 1 1 0 | __+1 | __+1 | 0 | xx | 265,680 | 41 | 1 1 1 | __+1 | __+1 | __+1 | | 285,852 | 42 | 0 1 1 | 0 | __+1 | __+1 |
| 307,020 | 43 | 1 1 1 | __+1 | __+1 | __+1 |
| 329,208 | 44 | 0 1 0 | 0 | __+1 | 0 | xx | 352,440 | 45 | 0 1 1 | 0 | __+1 | __+1 |
| Total | 45 | -----> | 22 | 38 | 30 | TT | xxxxxxx | xxxx | xxxxx | xxxxxxxxxxxx | xxxxxxxxxxxxx | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | xxx |
Notes:1. Eye of the Storm: Is a great buff to provide extra accuracy and %Critical for all of Vincent's ranged damage attacks. Level(10) gives +14 Acc. 20% Critical for 3+lore turns. Remember when you score a hit with an AoE a separate dice roll for critical hit is done for each monster in the target shaped area. 2. Platinum Peaks. I forgot to do this sub quest and should go back because if you have Vincent in the group he will be able to choose between two special items, a blade or staff. The reason I missed it. I saw a red door and assumed it could not be unlocked. You must move up next to the door. A cut scene will start where Vincent explains he can open the door. You will face a number of monsters and three undead sorcerers who fought the Seer Lords and are now enslaved, they want you to kill them for final freedom. xxxxx
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