sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 15, 2015 1:27:11 GMT -5
Greetings, and welcome to the floating Palace of the Moklumnue Clan. The offical residence of nobody since we traded our beloved Emperor to the Javat for an exclusive trade contract. A real shame he had to die in the mines during the event or else we could have recovered him after they broke our agreement.
Under Moklumnue law we are obligated to operate as a collective until a new Emperor can be cloned and grown. Please present your requests and we'd be happy to address your concerns.
May the credits pour like spice from a pilot's purse.
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sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 15, 2015 4:03:46 GMT -5
Im thinking... possibly early focus on population...
Extra hab unit?
What do you guys think?
If we let the zenrin guys give us military commands, then we don't have to worry muchabout the periphral stuff.
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Post by Deleted on Apr 15, 2015 6:42:52 GMT -5
That sounds good to me. I don't want to avoid picking up early mines, but we don't need them right away and we will need the production that comes along with population. If we can get some solid early production, we won't have to worry too much about upgrades, specifically with hab units. With 28 quality we have a lot of room to grow. (It'll be like a giant suburb rather than NYC.) sheff do you know how we can get more pop? or is it just random?
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sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 15, 2015 6:56:08 GMT -5
I've been building extra hab units early on in my worlds. Then when we get the research done later, we can upgrade them as needed.
Maybe an early spice hall too?
Not sure. Just heading to bed now, will have a look at the map tonight.
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Post by Deleted on Apr 15, 2015 21:47:36 GMT -5
CdrPlatypus we're basically going to run this thread ooc and just talk about what we want to do. It seems like you might be looking for more from us than we've provided so far. Are you hoping for detailed build orders for all our planets or would something more general suffice? Also, do you want input on templar fleet movements or just our own faction ships when we get around to those? Thanks for your input on this! Basically we want to be able to take advantage of our +4 TP per colony as quickly as possible with as many early colonies as possible. We're willing to take substandard white stars for these extra colonies and keep them as small as we're able to but the empire would obviously need some cash reserves in case any of our "small" world turn into tourist destinations for newly arriving star traders. We're more than happy to sink our profits into subsidizing other factions as long as we can get something in return. sheff what do you think about trying to get to 5 CP as a goal and then launching our first colony ship?
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Post by CdrPlatypus on Apr 15, 2015 22:45:47 GMT -5
@rearick I will take a general plan or detailed build orders for your clans colonies. I don't want you guys to feel intimidated. Some of the more experienced players will want to give me queues to micromanage every aspect of their colonies. You don't have to do that in order to participate. Right now I am asking for input on how to use the Templar fleet and when to pop anomalies because these ships will be the only fleet for awhile. Once Everyone has there own fleet to play with the Templar fleet will be managed just by me. Fast expanding to take advantage of the +4TP / colony is a really good opening strategy. Being willing to take risky systems 2-20/2-20 and lower quality systems will get you guys some good political will to burn later. So don't forget that either. If you haven't watched fallen's 2 lets play videos I suggest it when you have time. From them I suggest aiming for 4CP then going to build a colony ship. The vids explain why 4CP is a good number early game. Among other things. Feel free to tag me whenever you need me. I'm on and off the forums through my smartphone almost all day.
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sheff
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Post by sheff on Apr 16, 2015 0:15:26 GMT -5
Sorry, im not working a shift right now to spend too much time in here rearick.
Yeah. If that's what you think, im game.
You want to give gundam a tag then?
Officer genious, unless you have any objections or another idea.
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sheff
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Posts: 503
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Post by sheff on Apr 16, 2015 2:14:42 GMT -5
Gundamgoth, so you've sent your explorer out to the two anomalies discovered and exploredthem both? Any word on whether either of them affected our colony? Also, we're going along with the other clans for research and fleet movement for the time being. The templar has our blessing since we have confidence in his abilities. Officer genious and rearick, Ive got two build list options, let's see what you want to do; after first hab unit done, either A)1 hab, spice hall, 1 hab, factory B)1 hab, factory, 1 hab, 1 hab This is just going off what we talked about earlier. The colony starts wih just 1cp until additional pop arrives, and remember that the first colonies get a pop boost in the early game (i think). I like getting an early spice hall just to keep the spice flowing and try to get a higher pop count as soon as possible at first. But I'm all for building up a quick factory as well. Thoughts please. Just having lunch now, and running my own version of our game on my phone. If the templar would like to suggest how we can aid his fleet, I'd take it as a personal favor. If I can also suggest something, poutine is the greatest thing on the planet. Hail the great nation of quebec and it's dedication to deep fried goodness of every kind. Frenchies Ftw. Go Habs Go!
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Post by Deleted on Apr 16, 2015 6:14:58 GMT -5
Ive got two build list options, let's see what you want to do; after first hab unit done, either A)1 hab, spice hall, 1 hab, factory B)1 hab, factory, 1 hab, 1 hab This is just going off what we talked about earlier. The colony starts wih just 1cp until additional pop arrives, and remember that the first colonies get a pop boost in the early game (i think). I like getting an early spice hall just to keep the spice flowing and try to get a higher pop count as soon as possible at first. But I'm all for building up a quick factory as well. Thoughts please. I think my preference is to keep ahead on habs a little bit but to prioritize our factory and colony ship. With 1 factory our first world gets to 4 CP which is a great place to launch a colony ship. You are right though that the first worlds get population faster but in my experience I'm not sure if the pop boom is enough to justify an early spice hall. We do get 5 spice from our starport at our starting world and even on expansion worlds, we don't lose morale until we have more than 6 pop anyway. All that to say, I support option B from above and throwing in our colony ship as soon as they let us after our factory.
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Post by Deleted on Apr 16, 2015 6:24:43 GMT -5
sheff CdrPlatypus wanted to post here as opposed to the main thread, but I would be ok doing 24 hr turns or even quicker on the front end. I don't feel the need to micromanage everything with our worlds and mostly want to get to the point where we can start expanding the number of worlds.
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sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 16, 2015 8:28:03 GMT -5
I didn't feel strongly about any particular way, so that's fine if that's the consensus. As for production, alright. Let's just be careful we don't get behind the eight ball and overextend early. In most games I play, I like the slow, defensive, juggernaut style, so you'll excuse me if I don't always go for the 'obvious' choice. As long as no one else weighs in, then our production que will be; Hab unit, Factory, Colony Ship(provided research is complete), Hab unit.
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Post by Deleted on Apr 16, 2015 8:58:00 GMT -5
Yeah I'm the same way in terms of slow and steady, I just want to be able to contribute with our faction and I feel like the best way to do that is take a few risks early on with colonies. We can always adjust if the pop starts booming
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sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 16, 2015 13:20:17 GMT -5
Let's start with one colony. Then Core up. Get this economy a foundation. Once we're pumping out coins like a DeValtos Crime Lord, we colonize like mad men. By then, we'll have the map explored as well, and we can pick up some good colonies. Who knows, maybe the Xenos will show up by then.
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Post by CdrPlatypus on Apr 16, 2015 19:59:41 GMT -5
sheff the anomaly effected everybody cycle post is up in main thread
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sheff
Star Hero
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Posts: 503
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Post by sheff on Apr 16, 2015 22:38:11 GMT -5
Gundamgoth, thanks for the heads up. We don't mind going along with the other two clans with research. I think Alta Mesa wanted to go straight for factories? But we of the Moklumnue are content to let Zenrin and the Alta Mesa secure themselves. We're all in this together.
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