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Post by euphorion on Jul 3, 2015 6:18:24 GMT -5
Again - nothing real bad, more of an inconvenience (but one for which I don't see any real reason)
When you demolish a ship the UI activates some other ship (I assume to the "next" ship (build order?) ) which may be at a complete different part of the map, which can be quite far away on larger maps.
Now, I can't see any reason why you would like to get a random ship activated after you demolished a certain ship. I assume you usually would want to stay at exact this map area in order to demolish more, organize or do whatever.
So: After a ship got demolished I would suggest that you stay just where you are at the map.
- - - - - background: I just had to demolish a full fleet of (older) invasion ships in order to save my economy - so it was - pick a ship - open the ship menu - demolish - scroll back to where that ship was, pick the next ship ....and so on and so forth.
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Post by elwoodps on Jul 3, 2015 6:47:32 GMT -5
.... After a ship got demolished I would suggest that you stay just where you are at the map..... I'd prefer that too.
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Post by Cory Trese on Jul 3, 2015 8:38:03 GMT -5
The game cannot tolerate being without an active ship. If it did not select an active ship, it would crash after demo.
You can find reports on the forum of that exact bug before I fixed it.
I can try to suppress the scrolling but that will probably be harder than you might think -- ship selector ruler doesn't really know why it is selecting
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Post by euphorion on Jul 3, 2015 9:53:25 GMT -5
well, as far as I am concerned: nvm then. There are probably more important developments than this one.
Just out of curiousity: Why doesn't the game crash if I don't own any ship? (just started a new game, colonized the 3 worlds and then destroyed the 3 start ships)
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Post by Cory Trese on Jul 3, 2015 11:19:59 GMT -5
because it makes a special invisible ship and selects that in emergenies
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Post by En1gma on Jul 3, 2015 11:50:23 GMT -5
Why not select the closest ship to the one demolished?
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