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Post by anvil on Jul 14, 2015 16:06:59 GMT -5
A hydra specialist upgrade. all I can say is Awesome! Two of these upgrading a TP kicks butt! They finally have teeth to protect themselves! I'd better whisper this or they will be balanced down to a Bic lighter.
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Post by Cory Trese on Jul 14, 2015 19:19:22 GMT -5
I think they're fairly balanced right now -- monsters with high Fire Resistance will be mostly immune, but they'll cook Skitters alive.
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Post by mushroom on Dec 17, 2015 21:41:30 GMT -5
Excuse the thread resurrection... How do you use these? Is it like a turret? I upgraded a tact point with these, but there isn't any way to target, and I don't see anything happening to the xeno...
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Post by fallen on Dec 17, 2015 23:09:09 GMT -5
mushroom - we are working on improved visuals. The TPs take care of it themselves, roasting any enemy that comes within range.
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Post by mushroom on Dec 17, 2015 23:22:13 GMT -5
Hmm, what's the range?
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Post by algesan on Dec 18, 2015 1:41:44 GMT -5
Really, what is the range? I might just be able to avoid the mighty turret defense of the TP while the squad runs away... Only thing I've seen is any of the defenses seem to stop xenos shooting at the TP some.
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Post by CdrPlatypus on Dec 18, 2015 2:55:39 GMT -5
The range is basically 2 squares. It acts as a counter attack. Damages Xeno when xeno attacks the TP so, you will want to install an HP upgrade as well.
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Post by mushroom on Dec 18, 2015 18:36:46 GMT -5
Ahh, thanks for the explanation, gundam. I was hoping it could replace the sentry turret at every tact, but probably not.
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Post by fallen on Dec 18, 2015 18:42:29 GMT -5
Ahh, thanks for the explanation, gundam. I was hoping it could replace the sentry turret at every tact, but probably not. With HP upgrades and an occasional Repair Talent, it can for a little while.
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Post by algesan on Dec 19, 2015 13:07:16 GMT -5
Thanks, it appears to be a minor bit of damage, but it is cheap. Really a good hit point buff and getting Templar targets away from the TP seems to be defense.
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