|
Post by CdrPlatypus on Jan 23, 2016 6:31:48 GMT -5
Let's make traps scary again. i propose scaling the amt of dmg they do to the groups avg lvl the same way monsters lvl up as you lvl up.
|
|
|
Post by wascalwywabbit on Jan 23, 2016 6:56:08 GMT -5
You just wanna have us thin our talents out with disarm AoE. :-p I'm fine with that, tho maybe at half level unless our setting them off when enemies are on them causes THEM damage.
|
|
|
Post by CdrPlatypus on Jan 23, 2016 7:40:27 GMT -5
No. I'd probably stay with disarm 1. I just want them to stay as relevant as the game goes on
|
|
|
Post by wascalwywabbit on Jan 23, 2016 7:43:56 GMT -5
Well, them stopping you in your tracks is relevant to me because my so so eyes don't always notice, and my memory isn't perfect either.
|
|
|
Post by CdrPlatypus on Jan 23, 2016 7:46:21 GMT -5
I want them to be deadly though -50 hp is a big deal in E1A1 not so much later
|
|
|
Post by wascalwywabbit on Jan 23, 2016 8:07:15 GMT -5
I think you are right, but that's a big drop. I thought initially that is how it would be... Still tho... how directly should it scale? Equal with enemies seems high for how much time is invested to be lost. That's why I'm thinking equal to half level. If Kjartan is 600hp I don't want a 650 trap. 350 tho, sometimes in battle might be interesting...
|
|
|
Post by CdrPlatypus on Jan 23, 2016 9:12:12 GMT -5
Same not a one hit kill from full hp, but some serious ouch
|
|
|
Post by fallen on Jan 23, 2016 10:50:33 GMT -5
I would think that the biggest dangerous is the reduction to 0 AP.
|
|
|
Post by En1gma on Jan 23, 2016 11:00:48 GMT -5
It is awful when it drops AP down, but when you have traps only dealing 1/20- 1/15 of your health it's kinda funny. I agree that they should be more punishing. It's much more threatening when you know traps are going to knock more than 1/6 of your health off...
|
|
|
Post by fallen on Jan 23, 2016 11:08:36 GMT -5
Thanks for the feedback!
|
|
|
Post by chesspupil on Jan 24, 2016 6:33:36 GMT -5
If that kind of realism is the goal monsters would avoid trap squares or should or spend extra AP on NOT setting them off as they cross them... good for the goose good for the gander....
|
|
|
Post by wascalwywabbit on Jan 24, 2016 14:08:36 GMT -5
If that kind of realism is the goal monsters would avoid trap squares or should or spend extra AP on NOT setting them off as they cross them... good for the goose good for the gander.... I like that idea, but probably well outta scope and budget for the game.
|
|
|
Post by CdrPlatypus on Jan 25, 2016 0:11:02 GMT -5
NOt so much realism as I like to make the games harder
|
|
|
Post by Cory Trese on Jan 25, 2016 12:45:25 GMT -5
If that kind of realism is the goal monsters would avoid trap squares or should or spend extra AP on NOT setting them off as they cross them... good for the goose good for the gander.... Avoiding them doesn't make much sense to me, but they do ALREADY pay the extra AP when traps are converted to difficult terrain.
|
|