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Post by contributor on Mar 30, 2016 18:21:42 GMT -5
Here's a work in progress of E4. It's getting pretty complicated now, but hopefully it will be clear to people who have been playing this long. I'll keep working on improving as more content emerges. Legend: Squares with rounded top corners = Dungeons Circles = Towns Blue rectangles = Safe zones with campsites and/or shops Colors indicate dungeons that go together in a quest-unit. Gray dungeons are generally transit dungeons, but may be involved in sub-quests. Thick yellow borders indicate boss levels Numbers in Parenthesis = known number of hidden doors (not necessarily complete) Dungeons that match town colors indicate the presence of a fort of that civilization in the map.
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Post by Rashar on Mar 30, 2016 18:42:57 GMT -5
Your maps are the best! Thank you for posting another great addition. +1
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Post by fallen on Mar 30, 2016 18:48:52 GMT -5
Killer map! It looks correct from my side!
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Post by Kanly on Mar 30, 2016 18:59:49 GMT -5
Sticky, por favor!
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Post by anrdaemon on Mar 30, 2016 19:07:16 GMT -5
I approve of this product and/or service.
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Post by fallen on Mar 30, 2016 20:51:32 GMT -5
We now have a lot of stickies in Tips and Techniques. Perhaps contributor we could create an "All Episode Maps" thread that links to all 4 submaps and sticky that? If we sticky too many, it becomes less useful.
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Post by contributor on Mar 31, 2016 1:43:37 GMT -5
We now have a lot of stickies in Tips and Techniques. Perhaps contributor we could create an "All Episode Maps" thread that links to all 4 submaps and sticky that? If we sticky too many, it becomes less useful. Works for me. I'll set it up soon. Also tweaked a few things on the map.
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Post by fallen on Mar 31, 2016 9:24:50 GMT -5
Lovely, thank you!
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Post by anrdaemon on Mar 31, 2016 19:34:15 GMT -5
One question. I'm going from my memory, but shouldn't it be Braeyshaulm?
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Post by fallen on Mar 31, 2016 20:28:31 GMT -5
Yes, Braeyshaulm
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Post by contributor on Apr 1, 2016 2:02:10 GMT -5
Ok, thanks, it will get corrected with the next update.
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Post by bobc on Apr 4, 2016 15:29:15 GMT -5
contributor really like the episode 4 map, you've done a wicked job of tying all the new locations together. Couple of quick points though; You are spot on with naming Braeyshaulm as Walled Braeyshaulm. Walled Braeyshaulm is a different map in episode 4 because there is a gated wall protecting the southern approaches. Could you please swap over Freeport and the Kiresh Highlands? Freeport is to the southeast of the Cliffside Road.
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Post by fallen on Apr 4, 2016 17:11:55 GMT -5
contributor really like the episode 4 map, you've done a wicked job of tying all the new locations together. Couple of quick points though; You are spot on with naming Braeyshaulm as Walled Braeyshaulm. Walled Braeyshaulm is a different map in episode 4 because there is a gated wall protecting the southern approaches. Could you please swap over Freeport and the Kiresh Highlands? Freeport is to the southeast of the Cliffside Road. Both points confirmed. Great feedback and great work contributor
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Post by contributor on Apr 4, 2016 17:26:59 GMT -5
bobc it's like that because of potential new content. We're likely going to have to continue on from Freeport so I left some room by switching the directions. Once the rest of the content comes out I will revise and, if possible, get the directions right.
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Post by bobc on Apr 5, 2016 2:11:49 GMT -5
Good point contributor. After seeing the 'holding dialogue' at the two great halls in Freeport I really do not envy you trying to fit the next content drop on to your map! Great work +1
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