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Post by xdesperado on Apr 6, 2016 13:23:16 GMT -5
Started reading the Stars without number PDF and forming an idea for a character. Grabbed the Mandate: Martial Arts PDF and read through it quickly, will need to read more of the character creation/advancement stuff to really figure out how that fits in but looks promising for my idea. (Note I'm a big fan of Steve Perry, especially his books related to the Matador trilogy. So that's a big part of my interest in a martial artist type.)
Anyways was wondering if instead of random rolled attributes the GM and group would be amenable to a point based system. As someone who seemed to always have poor luck rolling attributes a point system means getting stats more in line with the character you want to play and insures everyone is starting on equal footing at least as far as their attributes go.
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Atlas Screams
Exemplar
[ Patreon ]
The language of my people is lasers.
Posts: 451
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Post by Atlas Screams on Apr 6, 2016 13:52:15 GMT -5
Started reading the Stars without number PDF and forming an idea for a character. Grabbed the Mandate: Martial Arts PDF and read through it quickly, will need to read more of the character c4eation/advancement stuff to really figure out how that fits in but looks promising for my idea. (Note I'm a big fan of Steve Perry, especially his books related to the Matador trilogy. So that's a big part of my interest in a martial artist type.) Anyways was wondering if instead of random rolled attributes the GM and group would be amenable to a point based system. As someone who seemed to always have poor luck rolling attributes a point system means getting stats more in line with the character you want to play and insures everyone is starting on equal footing at least as far as their attributes go. This is why I sugguested gurps. It uses an advantage/disadvantage system, is moldable to any setting and only requires a six sided die to play as well as provides a low barrier for entry.
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Post by Brutus Aurelius on Apr 6, 2016 13:57:32 GMT -5
Started reading the Stars without number PDF and forming an idea for a character. Grabbed the Mandate: Martial Arts PDF and read through it quickly, will need to read more of the character c4eation/advancement stuff to really figure out how that fits in but looks promising for my idea. (Note I'm a big fan of Steve Perry, especially his books related to the Matador trilogy. So that's a big part of my interest in a martial artist type.) Anyways was wondering if instead of random rolled attributes the GM and group would be amenable to a point based system. As someone who seemed to always have poor luck rolling attributes a point system means getting stats more in line with the character you want to play and insures everyone is starting on equal footing at least as far as their attributes go. We can also do 4d6 drop the lowest, and the game has a rule where you can shift points from one Attribute to another during character creation. Point buy is possible as well. Attributes are also not as important for a successful character as in other systems. They really only affect skill rolls a little bit and combat rolls a little.
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Post by xdesperado on Apr 6, 2016 14:06:15 GMT -5
As GM Brutus Aurelius you'll have final say in system used and creation. As for how we play seems like a couple threads on here, one OOC discussion thread that has any maps/resource material in it and one for the action would be easiest. I know it would add to his load but perhaps have Brutus Aurelius make all the rolls for actions on his end. Means those of us on mobile devices or with limited net access don't need to try finding a compatible/accessible dice bot and keeps it more to a flowing storytelling flow in the gaming thread.
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Post by En1gma on Apr 6, 2016 14:06:16 GMT -5
Stars without Numbers sounds crazy interesting, and I'm looking at a Commando class, focused on sniping (if it exists, I don't know yet...) I'll keep reading up on it and start thinking of my back story
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Post by Brutus Aurelius on Apr 6, 2016 14:16:59 GMT -5
As GM Brutus Aurelius you'll have final say in system used and creation. As for how we play seems like a couple threads on here, one OOC discussion thread that has any maps/resource material in it and one for the action would be easiest. I know it would add to his load but perhaps have Brutus Aurelius make all the rolls for actions on his end. Means those of us on mobile devices or with limited net access don't need to try finding a compatible/accessible dice bot and keeps it more to a flowing storytelling flow in the gaming thread. I could do it, if you guys can't get a good dice bot to work on your phone. I'll look for an Invisible Castle-esque site. Stars without Numbers sounds crazy interesting, and I'm looking at a Commando class, focused on sniping (if it exists, I don't know yet...) I'll keep reading up on it and start thinking of my back story THere are sniper weapons.
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Post by En1gma on Apr 6, 2016 14:48:17 GMT -5
Do the dice bots report to you what we roll or is it honor system? If you wanted to do the rolls I'd be fine with it, only because the last 20 or so rolls on three different d20 have me shite to work with. My dice luck is abysmal.
If there's sniper weaponry, then I think I have my style picked out, just need to figure out which class would best suit my abilities. New world and all that jazz, not sure which way is up in this universe, so I have a shit-ton of reading to do, but I got the PDF so it's just a matter of going through it.
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Post by En1gma on Apr 6, 2016 14:48:39 GMT -5
Massive +1 for our DM, by the way!!
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Post by Brutus Aurelius on Apr 6, 2016 15:07:27 GMT -5
Do the dice bots report to you what we roll or is it honor system? If you wanted to do the rolls I'd be fine with it, only because the last 20 or so rolls on three different d20 have me shite to work with. My dice luck is abysmal. If there's sniper weaponry, then I think I have my style picked out, just need to figure out which class would best suit my abilities. New world and all that jazz, not sure which way is up in this universe, so I have a shit-ton of reading to do, but I got the PDF so it's just a matter of going through it. Honor system would be fine. For combat and such I would give you the AC of your enemies, as it is added to your roll. As for your class, an Expert Bounty Hunter or Warrior Commando would probably fit your vision. The class and package you choose give a lot of flexibility. Also note that ranged weapons use Dex as their modifier.
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Atlas Screams
Exemplar
[ Patreon ]
The language of my people is lasers.
Posts: 451
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Post by Atlas Screams on Apr 6, 2016 15:30:04 GMT -5
So, after reading up on Stars Without Number, Rouge Psychic seems right up my alley.
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Post by xdesperado on Apr 6, 2016 15:35:14 GMT -5
Brutus Aurelius will you be allowing multiclassing in character advancement or keep it strictly single class?
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Post by Brutus Aurelius on Apr 6, 2016 15:54:02 GMT -5
Brutus Aurelius will you be allowing multiclassing in character advancement or keep it strictly single class? As I understand the rules there is no multiclassing. Each class does have a broad spectrum of skills and abilities, including specific abilities that allow for different roles both in combat and in general. If there were more than 3, I might allow it, but there are only 3. So no. I also forgot to mention earlier that each class has two abilities, one of which must be 14 or higher for you to take that class.If you have one that is 14 or above, and one that isn't, you can still boost the other to 14 for free.
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Post by xdesperado on Apr 6, 2016 17:00:02 GMT -5
Brutus Aurelius will you be allowing multiclassing in character advancement or keep it strictly single class? As I understand the rules there is no multiclassing. Each class does have a broad spectrum of skills and abilities, including specific abilities that allow for different roles both in combat and in general. If there were more than 3, I might allow it, but there are only 3. So no. I also forgot to mention earlier that each class has two abilities, one of which must be 14 or higher for you to take that class.If you have one that is 14 or above, and one that isn't, you can still boost the other to 14 for free. Was just curious as I'd seen it mentioned in one of the suppliments then located the small multiclassing option deep in the core rulebook. Offered an interesting way for a player to round out abilities and skills at the cost of being more focused. I like to look at possibilities of how a character might develop in time to decide where I start with them, so knowing if that option would be used might have influenced my starting character. Definitely looking at a psychic with martial arts training of some sort. Depending on what sort of character and skillset Atlas Screams decides on will likely influnce my choice so I can help round out the party.
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Post by ntsheep on Apr 6, 2016 17:27:30 GMT -5
After a quick look, I like the idea of some sort of wandering Warrior. Keeps to himself but doesn't shy away from people too much. Spends most of his time in the backwater wastelands living off nature. Works for money mostly but also has a heart and sometimes just jumps right in when he sees someone in trouble without thinking about it first. I'll need to read some more to see how to create this guy unless you want to do it for me Brutus Aurelius. I have no problems with playing a DM created character. Edit: Choice of weapons is he'll use whatever he can, but always has 3 things, the most powerful gun he can get a hold of, the sharpest blade he can find, and a way to start a fire.
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Post by Brutus Aurelius on Apr 6, 2016 18:42:04 GMT -5
xdesperadoI think the rule you are referencing is in the design notes as a game where everyone has psychic potential. I think I will cleave closer to the established universe for now, as this is my first time doing this particular system. After a quick look, I like the idea of some sort of wandering Warrior. Keeps to himself but doesn't shy away from people too much. Spends most of his time in the backwater wastelands living off nature. Works for money mostly but also has a heart and sometimes just jumps right in when he sees someone in trouble without thinking about it first. I'll need to read some more to see how to create this guy unless you want to do it for me Brutus Aurelius . I have no problems with playing a DM created character. Edit: Choice of weapons is he'll use whatever he can, but always has 3 things, the most powerful gun he can get a hold of, the sharpest blade he can find, and a way to start a fire. I'm fine with you creating your own character. Character creation only requires a handful of rolls.
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