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Post by John Robinson on Mar 8, 2017 18:34:01 GMT -5
I went 5 pages back and didn't notice this request. Sorry if this is a double post.
Is there any room on the Mission offers screen for a Galactic quadrant map button to use without leaving the planet?
When a contact offers missions that require one or more hyper jumps. I would like to see the quadrant map before accepting the mission. If I'm right, currently the only way is to leave the mission screen, click on map. This takes you out of orbit. Then I click on the Galactic map trying to remember the job offer without writing it down.
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Post by Cory Trese on Mar 8, 2017 18:43:37 GMT -5
We'll do our best. Loading the galactic map takes a lot of memory, but we do hope that we might be able to add it to few more places.
It is possible that we might maybe be able to make it work.
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Post by John Robinson on Mar 8, 2017 20:47:22 GMT -5
We'll do our best. Loading the galactic map takes a lot of memory, but we do hope that we might be able to add it to few more places. It is possible that we might maybe be able to make it work. Not the time to add another rock and a hard place to the project. Please scrub this silly request. If it works don't fix it. The Galactic Map works.
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Post by grävling on Mar 9, 2017 3:07:49 GMT -5
I don't understand why 'taking a lot of memory' is an issue here. When you are sitting in a Contact's office, trying to figure out whether taking this mission is a good idea or not, what else do you need the memory for?
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Post by Deleted on Mar 9, 2017 3:19:25 GMT -5
I don't understand why 'taking a lot of memory' is an issue here. When you are sitting in a Contact's office, trying to figure out whether taking this mission is a good idea or not, what else do you need the memory for? Fully agree. I sometimes burn hundreds of creds of fuel, have actually had to repair my ship, and make occasional runs to the spice halls just trying to figure out where the next mission will go to and whether it can fit in with the other 6 I've already got.
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Post by Cory Trese on Mar 9, 2017 11:32:47 GMT -5
I don't understand why 'taking a lot of memory' is an issue here. When you are sitting in a Contact's office, trying to figure out whether taking this mission is a good idea or not, what else do you need the memory for? Fully agree. I sometimes burn hundreds of creds of fuel, have actually had to repair my ship, and make occasional runs to the spice halls just trying to figure out where the next mission will go to and whether it can fit in with the other 6 I've already got. Right ... just trust me, I guess, that Cory Trese knows a bit about the memory pressures of this game engine?
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Post by grävling on Mar 9, 2017 12:35:50 GMT -5
Yes, but it would make things a lot easier for us if you explained them well enough so that we could see them too.
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Post by fallen on Mar 9, 2017 12:39:10 GMT -5
Loading the galactic map takes a lot of memory I.e. device memory. The stuff that can cause the game to crash if there isn't enough, or can make the player wait multiple seconds as the whole thing churns. Remember, we support a lot of device types, probably 13,000+
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Post by Cory Trese on Mar 9, 2017 12:41:36 GMT -5
Yes, but it would make things a lot easier for us if you explained them well enough so that we could see them too. Honestly there just isn't time to debate engine internals on this forum. We do a lot of that over at discuss.cocos2d-x.org/ but it just doesn't add much really. Won't change anything. Still have to do the work.
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Post by Cory Trese on Mar 9, 2017 12:42:35 GMT -5
Ticket #3538 ST2 - RFE - View Galactic Map without leaving Planet
Thanks!
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Post by grävling on Mar 9, 2017 13:11:03 GMT -5
Well, yes, if I was sitting in a contact's office and hit the galactic map button and the game crashed, I would be upset about that. But I wouldn't be upset if it made me wait a few seconds. Here is what I am doing now. First thing that I do when I make a new char on a new map, is take a look at the map. Some I reject due to their geometries, but given that I like the shape of the world so far, I then make a screenshot. Then I print out the screenshot. Then, I write in, in pen, the name of the quadrant I am in. As I go to different quadrants -- and as soon as I can afford the water-fuel, repairs, and salaries it, I just go to every quadrant whether or not I have a mission there -- , more names get written on the paper. This sets me up for doing missions. Assuming when I go and look over the mission list, they tell me where they are about to send me, I can use my paper map to figure out if I want that job or not. Of course, I also have to keep track of where the jobs I already have are located, again a thing for another piece of paper. It's a measure of how much I want this stuff that I spent 3 or 4 hours testing different wifi printing solutions because mailing the screenshot to me, so I could save the file and then manually move it to the openend fileserver, so I could open up a browser and ask to print the thing was getting quite irritating. play.google.com/store/apps/details?id=com.happy2print.premium is working out for me, in case anybody else is looking. So maybe the complete galactic map with all its hidden complexity eats too much memory, but surely the equivalents of my pieces of paper do not?
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Post by Cory Trese on May 8, 2017 20:53:54 GMT -5
This should be available in the next update.
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Post by grävling on May 9, 2017 2:52:34 GMT -5
YAY!
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