athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 28, 2017 1:04:26 GMT -5
Anyone else been using this? I have a dozen other Talents, but other than a Turn 1 buff move, I tend to spam this afterwards regardless of what's going on in the battlefield. My Pistoleer will usually get +Accuracy buffs from other combatants at Turn 1. The fact that this targets 3 opponents at full damage with additional debuffs effects makes it definitely overpowered. Might be a good idea to lower the accuracy, damage and/or further limit the positions where the person must stand to use this (middle two or front two?).
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Post by grävling on Mar 28, 2017 1:15:57 GMT -5
Hmmm. Just been trying that. My pistoleers have mostly been healing the whole time. .... Now that makes me want to bring a whole team of pistoleers to combat.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Mar 28, 2017 9:01:41 GMT -5
I remember Cory saying at one point that his teams had 2-3 Pistoleers.
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Post by grävling on Mar 28, 2017 9:32:38 GMT -5
I remember Cory saying at one point that his teams had 2-3 Pistoleers. Yes, to me, when I was having a hard time getting them to perform well compared to swordsmen. My problem was that I was dashing off to crew combat too soon, but understandable as that was in a release where there was no way for android players to know what ship combat talents they were using ...
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Post by fallen on Mar 28, 2017 10:18:17 GMT -5
Wow, major OP. That's a lot of stunning.
#3571 to fix this!
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Post by fallen on Apr 11, 2017 14:54:01 GMT -5
Ok, nuked this down to an AoE hitting the front two rows. Took away Stuns, replaced with Initiative penalty. We'll see how that goes.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Apr 11, 2017 15:06:52 GMT -5
Cool. Will try it out next release. Thanks!
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Post by grävling on Apr 11, 2017 16:17:55 GMT -5
Me too. Thanks.
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