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Post by fallen on Mar 30, 2017 17:40:57 GMT -5
All of our recent combat systems share some common aspects -- you can see the Strong and Weak dice description in the WIKI - startraders.gamepedia.com/Dice_MechanicsSimilar to Hos and BF. Similar to HoS and BF, one Attribute + one Skill + a few other factors are used to generate a pile of Strong and Weak dice. Attacker and defender roll, etc. Similar to HoS and BF, Damage is a base + big dice. Not like HoS or BF, combat is interleaved based on Initiative. That's like Cyber Knights. Not like HoS or BF, you play on a small board with 4 slots instead of on an open map with variable terrain. Not like HoS or BF, Stealth grants extra Evasion if your Armor has it and you have the Stealth Skill to match. Not like HoS or BF, you can have Talents that run automatically at the top of the Initiative round to buff. Not like HoS or BF, Morale is a mental stat that can cause you to be knocked out of combat. Not like HoS or BF, all buffs are expressed as a % not a straight + or -. BF features +10 Dmg, where ST2 features +25% Dmg. In BF if you were doing 10-20 Dmg and got +10 Dmg, you'd do 10-30 Dmg. In ST2 if you were doing 10-20 Dmg and got +25% Dmg, you do 13-25 Dmg. These are the types of things that Cory Trese was referring to. Are there a lot of similarities in the basic dice rolling underneath the system? Absolutely. Is there value to be learned from looking at BF guide extrapolating? Absolutely. Will it give you all the right answers that you'll find in a future WIKI page? Nope.
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Post by grävling on Mar 30, 2017 17:54:56 GMT -5
Thank you.
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Post by bobc on Mar 31, 2017 8:12:47 GMT -5
Thanks for this fallen there is some really good gen here, time to overhaul my notes. If you could confirm one point though: In ST2 the %damage modifier applies to the base damage and the max damage?
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Post by fallen on Mar 31, 2017 11:48:10 GMT -5
bobc - yes, Damage multipliers apply to both base and dice.
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