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Post by grävling on Apr 2, 2017 5:00:34 GMT -5
New captain. Met her first zealot in a scout ship when she was level 7. Popped it twice with torpedoes and used sharp steering to escape. Took 2 torpedo hits. Result: another loss of two officers! What on earth do the Rychart zealots know that I don't know, and how can I do it too? Were they just many levels higher than I am, or is something else going on?
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Post by fallen on Apr 2, 2017 10:16:53 GMT -5
Sorry to hear about the bad luck. I think the most interesting thing would be to check the combat log, but I suppose that it is lost when the combat ends.
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Post by bookworm21 on Apr 2, 2017 11:23:41 GMT -5
Sorry to hear about the bad luck. I think the most interesting thing would be to check the combat log, but I suppose that it is lost when the combat ends. if we could view that post combat tgat would be nice. I always forget that its there in the middle of the fight
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Post by fallen on Apr 2, 2017 11:52:09 GMT -5
Agreed, it would be very helpful post-combat. Taken a note about it.
To be clear, there are no special rules about Rychart Zealots in Scout Ships. They follow all the same rules as any Captain in any ship, including yours. Combat is 100% symmetrical.
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Post by grävling on Apr 2, 2017 13:35:24 GMT -5
Sorry to hear about the bad luck. I think the most interesting thing would be to check the combat log, but I suppose that it is lost when the combat ends. if we could view that post combat tgat would be nice. I always forget that its there in the middle of the fight I forget too. A way to review it after the battle is over would be good. Also, I think that it would be better if some of the stuff in the combat log was displayed as you fight -- you get told as it happens, not as something you read about.
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Post by ntsheep on Apr 2, 2017 15:01:48 GMT -5
I suspect Nargles,
or funny hats.
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Post by fallen on Apr 2, 2017 18:27:00 GMT -5
Also, I think that it would be better if some of the stuff in the combat log was displayed as you fight -- you get told as it happens, not as something you read about. We'll keep working on improving, but the point of the log is to contain all the information, which is going to be 1000% completely overwhelming if we try to print it to the screen "as it happens"
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Post by Alex Fury on Apr 4, 2017 15:38:14 GMT -5
It would be nice to have a way to look back through the overall scrolling log. Especially when multiple talents start popping in a row, like in a spice hall, it can scroll things out quite quickly.
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Post by Cory Trese on Apr 4, 2017 16:26:44 GMT -5
Ok we will consider it a feature request!
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Post by pendell on Apr 4, 2017 16:45:35 GMT -5
Add to this feature request: Either additional tools for filtering the data (as in log4j's fatal/error/info/warning/debug architecture) or some way to easily export the data log to an external source, so that we can review it in excel or a relational database.
Respectfully,
Brian P.
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Post by Cory Trese on Apr 4, 2017 17:38:04 GMT -5
I cannot put "export combat logs" onto the feature request list, it would be so low priority that it is just wasteful.
That is step #287 we're on step #6
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Post by pendell on Apr 4, 2017 17:44:29 GMT -5
Very well.
Respectfully,
Brian P.
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Post by tenbsmith on Apr 5, 2017 11:39:12 GMT -5
fallen, grävling Could there be a scrolling major events log during combat? This would announce only major events like death of an officer (shows name), death of other crew (only a count). This would make combat more immersive. some indication of ship damage would be cool too, but that could get complicated, so maybe just the deaths. Added bonus for only reporting deaths, we could refer to it as the Scrolling Death Log, which has a certain ring to it. :-)
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