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Post by John Robinson on Apr 12, 2017 15:54:57 GMT -5
I'm sure you are already thinking about this. I'm hoping non-combat gear will become available for officers that I don't plan to use in combat. Example: Perhaps some special gear to help a Doctor, Diplomat, or Engineer do their jobs better. I have also noticed that some crew members have the device freak trait. If I promote one to officer status, what cool gear could I fill those 2 slots with? I'm not sending him down to the surface to beat zenos to death with a pipe wrench Hahah (Conan the Mechanic has a certain ring to it?) Looking forward to seeing what you come up, know it will be great to have.
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Post by fallen on Apr 12, 2017 17:16:33 GMT -5
We're going to be pretty limited in this respect, but I know we will figure something out.
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Post by grävling on Apr 12, 2017 17:23:55 GMT -5
Is 'initiative' only about crew combat, or does it matter when you are fighting the ship, too?
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Post by fallen on Apr 12, 2017 17:28:14 GMT -5
Is 'initiative' only about crew combat, or does it matter when you are fighting the ship, too? Currently only a crew combat thing.
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Post by Cory Trese on Apr 12, 2017 18:00:45 GMT -5
My fairly strong opinion on this is that what you're asking for -- buffs for officers when they're acting as part of the crew or officer's stacked skills -- is best represented by ship components.
We've already started laying down this framework with Medical Bays and Explorer and Orbital components. The Crew's Electronics / Explorer / Doctor skills are being buffed, but when you're operating as a crew the gadgets and devices that matter are the ones built into the ship or available to every crew member.
The medical bay has "crash bags" or "first aid kits" that anyone can grab and bring to the doctor. I think ultimately that's how we're going to address this.
Crew Gear is for combat. We will do our VERY best to not blur that line by offering confusing half things in gear -- no medical bags or anything like that.
The design has to be constrained for the game to be balanced and performant. This is a choice we made in the saved game format very early on.
Gear is too complex to mass load or cross load on event binding. Simply not feasible that Gear will be summoned on GameEvent:checkSkill()
it just cannot work that way. Lets focus our energy elsewhere.
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Post by Cory Trese on Apr 12, 2017 18:02:14 GMT -5
That is to say, we will try to make 100% sure that this gear is WAR gear for BATTLE and not "techno" gear or gadgets you might think are useful outside of straight up fighting.
That's important -- since the game engine will never / can never support it, we must make sure we never offer it or tease it. Sorry the answer is so firmly no, but that's just a choice we made last year.
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Post by grävling on Apr 12, 2017 18:52:16 GMT -5
I think the term 'device freak' may need adjusting, because it creates the wrong expectations in people's minds. I was expecting that my explorer captains would be eventually getting devices that helped them explore. Indeed, another problem may be that the trait 'device freak' goes with Explorer captains, and not military officers or bounty hunters. I mostly build my explorers to be combat-adverse. (That's what you hire the exoscouts for). They don't need any combat enhancing devices, because they don't intend to get involved in any combat. So assigning 'device freak' to explorers strongly coloured my idea as to what a device was, and 'combat-only' played no part in that idea.
Hmmm. What can we call them that makes it clear they are combat-only? And should explorers be device freaks?
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Post by fallen on Apr 12, 2017 19:37:53 GMT -5
grävling - thanks, we'll work on both of those. Battle gear perhaps.
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Post by grävling on Apr 13, 2017 0:11:30 GMT -5
'Battle Gear' does indeed carry the right sort of connotations.
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Post by grävling on Apr 13, 2017 1:06:26 GMT -5
But as it stands now, there is no way planned in the game for people to improve their attributes? No charisma or wisdom improving gear?
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Post by fallen on Apr 13, 2017 10:39:27 GMT -5
grävling - Attributes by Traits and Gear, yes. Otherwise, no.
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Post by grävling on Apr 13, 2017 12:09:32 GMT -5
Well, it is not as if you can shop for a trait at the store. But if you thought that life would be better if your merchant officer had more charisma, you might in the future be able to get her some gear to help?
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Post by fallen on Apr 13, 2017 12:12:07 GMT -5
grävling - as the gear is going to be combat focused, no, doubtful.
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Post by grävling on Apr 13, 2017 12:21:57 GMT -5
What happens if you want to increase your, or your officer's stealth?
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Apr 13, 2017 13:45:16 GMT -5
Like auto-camouflage projector, partial-invisibility cloak, light absorber, haze-inducing device?
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