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Post by grävling on Apr 20, 2017 8:36:33 GMT -5
The descriptions should be edited so that the difference between 'very sparse' and 'sparse' galaxies is made clear. And what you have now is wrong -- 'sparse galaxies' have 'very few' clusters, while very sparse ones have 'few'. s/will have/have/ (or usually have, if you do not wish to commit so much) s/some of the best balances/the best balance/ s/long travels/long corridors/ ?? (Or maybe I do not know what you are trying to say here.) I don't know if you meant 'dead end tails' or 'dead end trails' -- though I think 'culs-de-sac' (the plural of cul-de-sac) says it better. s/placers/places/ s/Package/Packed/ s/will feature/feature/ I don't know what you meant to say with 'run distance bridge of long tail of' but it needs changing to be that. Note -- get rid of the 'will' in each screen. It just makes your writing clunky.
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Post by fallen on Apr 20, 2017 9:05:12 GMT -5
I don't know what it means.
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Post by grävling on Apr 20, 2017 9:13:01 GMT -5
I don't know what it means. means I downloaded the screensnhots, and began work, and then my lover had a minor emergency in the kitchen, so I saved all I had done and helped with the mess, and then edited some sense into the post. Sorry about that.
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Post by MintDragon on Apr 20, 2017 22:41:07 GMT -5
Cory Trese , fallen , not really worth opening a comment thread about the galaxy maps themselves, but of the few variations of quadrants and densities I've tried, I've gotten some interesting layouts that are representative of the descriptions. Good job on improving the layout logic/creation of the maps. (I'm comparing to the maps of the Twitch stream where you were trying out the quadrant/density variables for the first time with us). Bravo. [OSX] 1.2.1 35 Quadrant, Standard Density Example
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Post by Cory Trese on Apr 21, 2017 8:28:11 GMT -5
Still needs work, but anything with this much entropy is going to be a bit difficult to get "just right." I would say that map is too sparse for Standard Density, and also it is off topic
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Post by grävling on Apr 22, 2017 4:26:39 GMT -5
s/numbers/number/ s/Large sized/Large-sized/ s/multiple jump/multiple-jump/ I don't know what 'lead to longer travel requirements' means. Clearly if the map is bigger it will take longer to travel from one corner to another, but do you mean anything beyond that? s/Moderate sized/Moderate-sized/ s/will have some of/have/ s/balances/balance/ s/low numbers of/few/ s/forgiving/forgiving of errors/ in addition to the earlier confusions ... s/likely to feature few clusters of quadrants/unlikely to have many clusters of quadrants/ I don't think that 'Scattered' is the right word here. 'Clumped' or 'Lumpy' perhaps? Unhomogeneous? Heterogeneous? s/Max/Maximum/ (we have lots of room) s/Min/Minimum/
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Post by fallen on Apr 22, 2017 8:43:22 GMT -5
Thx, made some fixes.
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