|
Post by resistor on Apr 28, 2017 14:04:26 GMT -5
grävling I think the key difference here is between destroying the ship in the heat of battle, and destroying them in cold blood after they have surrendered. Yes, that is what grävling is pointing out. We may eventually have time to go back and look at that closer, but for the moment, the result in longer term Reputation loss is the same. In ST1, we could kill Pirates in cold blood after they surrender, without suffering any rep loss, so why do we get any rep loss for killing Pirates in ST2? Is it just an Alpha thing?
|
|
|
Post by fallen on Apr 28, 2017 14:13:01 GMT -5
We can't promise that every feature of ST RPG will appear in ST2. ST RPG and ST2 are different games. I have fixed the bug that grävling reported. We'll keep working to improve.
|
|
|
Post by tenbsmith on Apr 28, 2017 14:27:24 GMT -5
Ideally, cold-blooded destruction of a ship and all hands after surrender should lead to more rep loss over time, than destruction during the heat of battle. Word will get out one way or another if a captain always destroys ships after surrender. Reputation should differ between a righteous military officer working within conventional rules of war and a cold-blooded psychopath destroying any ships and crew from which he can profit.
OTOH, this game won't be able to capture every nuance and 'should'. I'm not sure how to rank this versus all other potential enhancements.
This probably isn't practical, but it'd be cool to systematically review all reputation loss and gain scenarios and somehow rank them.
I like that rep loss varies. So, sometime you might get lucky and not loose rep for bad behavior, other times unlucky and get big rep loss for only mild behavior.
|
|
|
Post by Cory Trese on Apr 28, 2017 14:50:47 GMT -5
"systematically review all reputation loss and gain scenarios and somehow rank them." Done! Important part of the design documentation.
|
|
|
Post by grävling on Apr 28, 2017 15:05:46 GMT -5
YAY!
|
|
|
Post by xdesperado on Apr 29, 2017 18:53:25 GMT -5
Honestly don't see any easy fix for the problem but taking rep loss just for winning a fight always bugged me greatly when I was the one who got attacked, I'm in home/friendly faction space and that faction isn't in a state of war withthe pirate/zealot/mo captains faction who started the fight.
Maybe some understanding of it if I am already considered a serious bad guy by other faction but even then they shouldn't be to keen on telling the universe hey we tried taking out a merchant that annoyed us using hated criminals and those incompetents got exposed to vacum by said merchant. Oh and the fight occured outside our jurisdiction and could very well be construed as an act of war.
Then again the factions leadership seems to have been selected from the worst possible gene pool often as seen by various political actions that commonly occur which often serve no purpose except to make their own lives more miserable.
British prime minister doesn't like place given in reception line to an ambassador so declares trade embargo with U.S. U.S. President being annoyed by this declares trade war on Japan.
|
|
|
Post by fallen on Apr 30, 2017 19:13:52 GMT -5
British prime minister doesn't like place given in reception line to an ambassador so declares trade embargo with U.S. U.S. President being annoyed by this declares trade war on Japan. Maybe some of the confusion comes from the assumption that there is something like a single "Cadar president" instead of a whole lot of "Cadar Princes" (one per world).
|
|
|
Post by xdesperado on May 1, 2017 0:59:41 GMT -5
British prime minister doesn't like place given in reception line to an ambassador so declares trade embargo with U.S. U.S. President being annoyed by this declares trade war on Japan. Maybe some of the confusion comes from the assumption that there is something like a single "Cadar president" instead of a whole lot of "Cadar Princes" (one per world). This begs the question of who's really in charge and how the factions manage to get anything done at all. I mean if one prince from one planet can declare an action that affects the entire faction such as a trade ban or outright war, then the political situation is even screwier than it seems at first glance. The factions have to have some sort of top level organization that takes such actions otherwise you'd quickly lose faction cohesion. Just because one prince on one world decides he doesn't like Rychart hats, many other worlds from his faction may find it economically unhealthy to go along with his cry of trade embargo and without some sort of overall leadership that ratifies and implements such actions then the whole thing would quickly break down into anarchy and every prince for themself.
|
|
|
Post by fallen on May 1, 2017 10:03:00 GMT -5
Yes, xdesperado, there are larger leadership structures. However, the assumption that there is a "Cadar president" that is like the "US President" is far off base.
|
|
|
Post by xdesperado on May 1, 2017 15:17:35 GMT -5
Yes, xdesperado, there are larger leadership structures. However, the assumption that there is a "Cadar president" that is like the "US President" is far off base. Lol was using President, Prime Minister etc. as an attempt at a humorous example didn't mean to imply that the factions had such positions. Will be interested in possibly seeing in the Lore more about the factions greater political make-up, what their various power structures are above the level of Prince and a bit about how they function and what their military makeup is like. Do they control large navies and standing militaries are is it mostly local PDF and collections of other "Free Trader" captains who have been given "rank". What about greater commercial enterprises? Are their major Corporations and Faction fleets of cargo vessels that carry on majority of trade between planets with us "Free Traders" getting whatever left overs the local Prince feels like to help fill in the gaps those larger concerns find difficult or uneconomical to take, or are we supposed to be the real backbone of any interplanetary commerce?
|
|
|
Post by fallen on May 1, 2017 15:34:58 GMT -5
We'll keep adding to the lore book and the in-game lore as we can!
|
|