athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Apr 28, 2017 15:06:27 GMT -5
So in 1.2.5, we now have certain Missions properly tied in to Conflicts. I'm curious about further details of the effects. Every Conflict has a running score. Let's say Rychart has 82 and Moklumnue has 88. You just added +9, so Rychart is now at 91 and leading. If they win the Conflict, their Contacts will gain Influence, Mok Contacts will lose Influence, possible Contact death on Mok's side. These Missions can help determine who wins, and I assume that the sooner you determine the winner, the sooner the Conflict ends. Can Conflict-related Missions in any way lengthen a Conflict? e.g. Will spying/sabotaging extend the length of a Trade Ban? Are there different effects/rules for different Conflict Types?
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Post by fallen on Apr 28, 2017 15:55:08 GMT -5
athios - you're work does not necessarily help end the Conflict sooner or later. You can help determine the winner. Depending on the thresholds reached, you can trigger an end. Depends a lot when you get involved. Conflicts have their own natural timeline. If you jump in early, you will influence the outcome but won't trigger resolution, for example. Conflicts and Rumors are part of phase 3, so we are working through a lot of this right now (as you can see in this and next update).
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
|
Post by athios on Apr 28, 2017 16:16:54 GMT -5
Okay, good to know. In that case I won't fuss too much about it (until later )
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Post by fallen on Apr 28, 2017 16:22:17 GMT -5
Appreciate that You'll see a lot of activity in this area over the next few weeks. We'll have more concrete answers for you soon.
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Post by Officer Genious on Apr 28, 2017 19:53:57 GMT -5
I can't wait!
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