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Post by piratekriegherr on May 15, 2017 22:21:31 GMT -5
I'm playing on my Galaxy S4 and I've noticed 2 issues. First of all in the job and talent screens the x button on the topposite right is too small. I usually have to hit it a number of times before I trigger it. Second of all when recruiting new crew it looks like there is at least one hanging off the edge of the screen. It needs a scrollbar or maybe smaller text for the crew types. Thanks, other than that and wanting some way of knowing when taking jobs if they were in the same direction as ones you already had the game is awesome so far to me. And that issue was somewhat addresses in the latest build by giving the sector name, I haven't played the new build yet to see how that works.
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Post by fallen on May 17, 2017 9:13:46 GMT -5
piratekriegherr - thanks for the post and we will work on these. I can see that we need to make some adjustments to the X size for mobile. How are you finding the rest of the game on your mobile? What device are you on? The recruit screen is still what we consider "Alpha UI". It isn't intended to be done, its just the very first cut of that screen, which means it has tons of issues, including, as you said "hanging" off the edge if there are too many types of jobs to recruit. That entire screen is going to get a rework. Hopefully you'll find the Quadrant-names-in-Mission-description to be helpful
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Post by piratekriegherr on May 17, 2017 10:28:07 GMT -5
I'm loving the game so far. I played for 3 or 4 hours last night I think, I found the quadrant names extremely helpful. I actually started becoming familiar with the names of my nearby quadrants and knowing which direction I wanted to go. I could take on more missions successfully. My phone is a Samsung Galaxy S4, dated I know but not ancient. I also have a 7" and a 10" galaxy tab, though I haven't played on them yet. And I have played on my laptop too quite a bit. I'm finding it very consistent between the two which is great. Makes me wonder how possible it would be to link the saves to a cloud at some point, at least be able to import or export with dropbox etc. Are you familiar with Survivalcraft? I completely understand about the recruit screen. piratekriegherr - thanks for the post and we will work on these. I can see that we need to make some adjustments to the X size for mobile. How are you finding the rest of the game on your mobile? What device are you on? The recruit screen is still what we consider "Alpha UI". It isn't intended to be done, its just the very first cut of that screen, which means it has tons of issues, including, as you said "hanging" off the edge if there are too many types of jobs to recruit. That entire screen is going to get a rework. Hopefully you'll find the Quadrant-names-in-Mission-description to be helpful
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Post by fallen on May 17, 2017 13:17:29 GMT -5
piratekriegherr - great to hear the first experiences have been so good! I look forward to hearing how it plays on your different tabs and laptop. We're working toward solutions to move saved games around, but its a big engineering tasks for such a small team.
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Post by piratekriegherr on May 17, 2017 16:04:24 GMT -5
I understand, I'm a programmer myself. I'd like to say I've always found all of you to sound very organized and careful in your programming. I've never seen a line of code from yall but I bet it's imaculate. Keep up the good work. The Trese brothers are my programming heros. piratekriegherr - great to hear the first experiences have been so good! I look forward to hearing how it plays on your different tabs and laptop. We're working toward solutions to move saved games around, but its a big engineering tasks for such a small team.
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Post by fallen on May 17, 2017 16:24:29 GMT -5
piratekriegherr - ha ha, thank you! You're making our engineering team blush
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Post by bookworm21 on May 18, 2017 4:41:11 GMT -5
piratekriegherr - thanks for the post and we will work on these. I can see that we need to make some adjustments to the X size for mobile. How are you finding the rest of the game on your mobile? What device are you on? The recruit screen is still what we consider "Alpha UI". It isn't intended to be done, its just the very first cut of that screen, which means it has tons of issues, including, as you said "hanging" off the edge if there are too many types of jobs to recruit. That entire screen is going to get a rework. Hopefully you'll find the Quadrant-names-in-Mission-description to be helpful Attempting to play on a 4" screen (iPhone 5) does mean the 'X' is rather small for a button pressed so frequently
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