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Post by John Robinson on Jun 7, 2017 20:06:13 GMT -5
1.) What does, Enemies at 80%, Challenge 90%, and 20% Combat boost mean? 2.) Does it have anything to do with enemy captain level vs your captain's level? Does it limit which Talents the enemy captain can use. 3.) Could I get one or two specific examples? Difficulty Levels: Basic |
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| Crew | Capt/Officer No Death | 80% Crew Death Save | 25% Bonus Profits | 40% Bonus XP | Enemies | at 60% | Challenge 80% | 25% Combat boost |
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| Normal |
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| Crew | Capt/Officer No Death | 70% Crew Death Save | 20% Bonus Profits | 25% Bonus XP | Enemies | at 80% | Challenge 90% | 20% Combat boost |
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| Challenging |
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| Crew | Capt No Death | 60% Officer/Crew Death Save | 15% Bonus Profits | 15% Bonus XP | Enemies | at 80% | Challenge 100% | 15% Combat boost |
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| Demanding |
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| Crew | Capt No Death | 50% Officer/Crew Death Save | 10% Bonus Profits | 10% Bonus XP | Enemies | at 100% | Challenge 110% | 10% Combat boost |
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| Hard |
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| Crew | Permadeath | 40% Death Save | 5% Bonus Profits | 5% Bonus XP | Enemies | at 110% | Challenge 110% | 10% Combat boost |
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| Brutal |
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| Crew | Permadeath | 30% Death Save | 0% Bonus Profits | 0% Bonus XP | Enemies | at 120% | Challenge 120% | No combat boost |
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| Impossible |
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| Crew | Permadeath | 20% Death Save | 0% Bonus Profits | 0% Bonus XP | Enemies | at 140% | Challenge 130% | No combat boost |
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