|
Post by grävling on Jun 9, 2017 11:04:11 GMT -5
I like to make 'Sharp Witted' people my officers. If I could find any Brilliant people, I'd make them officers too, but they seem very rare. Sharp Witted, however, is common enough that most of the time I find one or two of them on my starting crew set. Sometimes I find many more. Unless I am playing a Spy captain. Spy captains are themselves sharp witted, but I have never found a single sharp witted crew member in my initial allotment when I have a spy captain. Ever. It's such a problem that I have taken to making a Military Officer captain whenever I want to play a Spy, and then give them Spy as their second job -- just to get a handful of sharpwits to work with. The planet seems to be significant -- if you find lots of <trait x> in a place, and you go back and recruit more in that place, you get more <trait x>s than in the universe in general. So I wondered if spies tended to come from planets with certain characteristics, and if sharpwits tended to not be found on planets with those same characteristics. So on last night's twitch I asked Cory Trese if certain professions precluded getting certain sorts of traits in crew, and he said no, there was nothing like that in the game. But I still wonder. I just made 20 spy captains one after the other and never saw any sharpwits in my crew. I'd then use the same map, the same faction, but military officer, and I would start in the same quad, and have some. Are you sure there is nothing in the game that could be causing this? athios -- I seem to recall you like quickwits for officers as well. Found any on your starter crew when your captain was a Spy?
|
|
|
Post by fallen on Jun 9, 2017 11:22:56 GMT -5
Traits for all crew (starting and not) are derived by:
1. Faction 2. Job 3. Planet attributes (danger, atmo) 4. Zone attributes (govt, military, econ, econ type)
You are correct that if you find a world where you like the Traits that are coming off of it, you should consider frequenting that world for more recruits, as it will have close to the same Trait rolls every time.
|
|
|
Post by grävling on Jun 9, 2017 11:36:51 GMT -5
Traits for all crew (starting and not) are derived by: 1. Faction 2. Job 3. Planet attributes (danger, atmo) 4. Zone attributes (govt, military, econ, econ type) You are correct that if you find a world where you like the Traits that are coming off of it, you should consider frequenting that world for more recruits, as it will have close to the same Trait rolls every time. Job of the captain? or Job of the crew member?
|
|
|
Post by fallen on Jun 9, 2017 13:12:34 GMT -5
For the first recruits, the Captain's job is taken into account.
For real recruits, the job of the recruit.
Depending on the allocation, 0-2 Traits can be driven by each category. Total Traits, 3.
|
|
|
Post by grävling on Jun 9, 2017 13:19:34 GMT -5
'first recruits' == the ones you have on your ship when you start the game? 'real recruits' == people you hire out of the spice hall later?
What about recruits from contacts? Does the planet they are on affect the traits of the recruits they hand you? (I think yes, from experience, but want to check.)
|
|
|
Post by fallen on Jun 9, 2017 13:21:24 GMT -5
First = starting crew. Real = all other recruits, including those from Contacts.
|
|
|
Post by grävling on Jun 9, 2017 13:54:36 GMT -5
Thank you.
|
|
|
Post by fallen on Jun 9, 2017 17:21:22 GMT -5
|
|
|
Post by fallen on Jun 10, 2017 16:06:02 GMT -5
|
|
|
Post by fallen on Jun 10, 2017 16:32:09 GMT -5
You're welcome The new Traits List + Stars + Star Filters has completely changed how I start up a new game.
|
|
|
Post by John Robinson on Jun 10, 2017 17:26:09 GMT -5
Traits for all crew (starting and not) are derived by: 1. Faction 2. Job 3. Planet attributes (danger, atmo) 4. Zone attributes (govt, military, econ, econ type) You are correct that if you find a world where you like the Traits that are coming off of it, you should consider frequenting that world for more recruits, as it will have close to the same Trait rolls every time. Number 3 very fascinating. Can you help me visualize this a little better, is being on a dangerous planet make you tougher? Thin atmosphere hmmm wonder what that would do. Star flag on crew is terrific, thanks
|
|
|
Post by grävling on Jun 10, 2017 17:48:22 GMT -5
|
|
|
Post by fallen on Jun 11, 2017 10:45:10 GMT -5
No, definitely not. One star per crew.
Image is coming thru fine here in multiple different windows Chrome, logged in / logged out.
|
|
|
Post by fallen on Jun 11, 2017 10:49:05 GMT -5
Number 3 very fascinating. Can you help me visualize this a little better, is being on a dangerous planet make you tougher? Thin atmosphere hmmm wonder what that would do. Star flag on crew is terrific, thanks Almost all of the connections with danger and atmo are linked to traits that I think you could generalize as "tougher". We're looking at atmo extremes (hard vacuum, very dense, etc) and high danger worlds to produce hardened recruits.
|
|
|
Post by grävling on Jun 11, 2017 11:00:59 GMT -5
Firefox is decidedly unable to render it. I tried it without the ':large' and with https: changed to http: No dice. Firfox hates it.
|
|