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Post by Alex Fury on Jun 16, 2017 10:08:18 GMT -5
Here's something that's confused me a bit for a while. New template, new captain, new everything. On the beginning choices, Experience is set to E (minimum) Yes, I often add in the 'Captain Starter pack'
So starting off, thanks to the pack. The captain and the two officers (in this case. using Juror class ship) All start off as level 2. Now, I know that if a talent/etc fires off, those people get extra XP (or so I've heard?) So before I even land on a planet. I go into status, and go to level my characters. Captain, at level 2... gets 1 talent Officers at level 2... get 1 talent AND 1 job rank.
Honestly, to me that just seems odd. And frequently (likely because the captain has less auto-pass skills), I find the captain levels up a good bit slower than even regular crew often.
Just seems to me like the captain gets left behind some... In some cases especially at the start. Perhaps I'm also still not 100% clear on when experience is gained, and how it is spread out at times.
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Post by grävling on Jun 16, 2017 10:10:36 GMT -5
I make all my officers sharp-witted when I can. Captain lags behind them a whole lot, but I haven't found this to be a problem.
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Post by Cory Trese on Jun 16, 2017 10:14:31 GMT -5
Thanks for the feedback. Sounds like you would prefer to increase your experience by modifying the template.
That will give you higher levels.
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Post by Alex Fury on Jun 16, 2017 11:53:42 GMT -5
I make all my officers sharp-witted when I can. Captain lags behind them a whole lot, but I haven't found this to be a problem. As in do you check their traits and just redo if they don't have 'sharp witted' or?
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Post by grävling on Jun 16, 2017 12:09:05 GMT -5
I fire those officers who aren't sharp witted as I can afford to promote those who are to take their place.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jun 20, 2017 14:30:04 GMT -5
Now, I know that if a talent/etc fires off, those people get extra XP (or so I've heard?) Is that actually the case? I thought all XP gains (other than those from Crew Combat) are shared amongst everyone on board? Someone confirm please.
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Post by fallen on Jun 20, 2017 14:47:12 GMT -5
Not sure when / where that notion might have been started. Cory may pop in and tell me I am wrong, but Talent use does not generate extra XP and unless you are in crew combat, all XP gains are communal.
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Post by Cory Trese on Jun 20, 2017 15:03:04 GMT -5
Now, I know that if a talent/etc fires off, those people get extra XP (or so I've heard?) Is that actually the case? I thought all XP gains (other than those from Crew Combat) are shared amongst everyone on board? Someone confirm please. That is not the case. It was discussed as possible mechanic in some pre-alpha talks and exec producer meetings.
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Post by fallen on Jun 20, 2017 15:08:39 GMT -5
Notably, if a Save Talent needs to be used to prevent a save from failing, your crew doesn't get XP. Updated the WIKI page based on this discussion: startraders.gamepedia.com/Experience
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Post by grävling on Jun 20, 2017 17:15:06 GMT -5
Notably, if a Save Talent needs to be used to prevent a save from failing, your crew doesn't get XP. Updated the WIKI page based on this discussion: startraders.gamepedia.com/ExperienceGREAT TO KNOW. Means the same if I need to use a diplomat save to get a dip mission? I tend to select those options I have a save for, not those I do not, I did not know there was a downside .... HAPPY JOY.
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Post by fallen on Jun 20, 2017 20:28:57 GMT -5
Missions are a little different in that you get some XP for success, but you get all the XPs if you succeed with a skill save and not using a talent.
So yes, best XPs for Negotiation related activities requires a Diplomat, or at least lots of Negotiation skill.
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Post by grävling on Jun 21, 2017 4:31:40 GMT -5
Missions are a little different in that you get some XP for success, but you get all the XPs if you succeed with a skill save and not using a talent. So yes, best XPs for Negotiation related activities requires a Diplomat, or at least lots of Negotiation skill. So I am off to do a mission, and I get a 'Stealth + X' choice and a 'Negotiate + Y' choice. I don't have a lot of Stealth. I do have an officer with the Sly Move talent. So I know that I can succeed with this, but it will almost certainly be a talent save. On the other hand, I have lots and lots of Negotiation -- 3 diplomats on the boat. They are loaded with talents for saving failed negotiate saves, but they practically never use them. They just make their rolls. You are telling me that I will get more XP if I pick the stealth option, because it is _better_ to have the talent fire?
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Post by fallen on Jun 21, 2017 6:27:53 GMT -5
Missions are a little different in that you get some XP for success, but you get all the XPs if you succeed with a skill save and not using a talent. So yes, best XPs for Negotiation related activities requires a Diplomat, or at least lots of Negotiation skill. So I am off to do a mission, and I get a 'Stealth + X' choice and a 'Negotiate + Y' choice. I don't have a lot of Stealth. I do have an officer with the Sly Move talent. So I know that I can succeed with this, but it will almost certainly be a talent save. On the other hand, I have lots and lots of Negotiation -- 3 diplomats on the boat. They are loaded with talents for saving failed negotiate saves, but they practically never use them. They just make their rolls. You are telling me that I will get more XP if I pick the stealth option, because it is _better_ to have the talent fire? No sorry, the exact opposite. Relying on saving Talents means less XP. Winning the original skill save is best XP. If there were 2 mission options, one with a skill save and one without, you can also maximize XP by picking the one with the save, but if and only if you pass the save on the original roll.
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Post by grävling on Jun 21, 2017 7:00:14 GMT -5
Cool, thank you for explaining.
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