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Post by bobc on Jun 29, 2017 2:52:29 GMT -5
Would it be possible to have an Officers Mess, a medium sized component capable of accommodating three junior officers? I think this would be very useful on larger ships.
I understand that this might leave the officers open to an increased risk of injury or death during ship combat, but I'm sure I can hide that in the small print of their contract.
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Post by fallen on Jun 29, 2017 11:51:45 GMT -5
bobc - the issue would then be measuring what a junior officer is and deciding when they need their own space, etc. We may eventually simply add Double Cabins which are Medium and hold 2 officers. I am not sure it is fun to have more rules about types of housing aboard the ships and who can go where. I think we're best off keeping it simple and putting the fun complexity elsewhere.
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Post by bobc on Jun 29, 2017 12:49:47 GMT -5
fallen saying 'junior officer' was just flummery to pad out the request, since we do not actually assign crew to bed spaces. I was asking after a 3-berth cabin so I don't waste 6 small components when the ship can host several officers. I figured that what was good for VIP passengers and prisoners should be good for me too. The availability of 2-berth cabins would be a fair compromise.
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Post by John Robinson on Jun 29, 2017 13:05:07 GMT -5
bobc - the issue would then be measuring what a junior officer is and deciding when they need their own space, etc. We may eventually simply add Double Cabins which are Medium and hold 2 officers. I am not sure it is fun to have more rules about types of housing aboard the ships and who can go where. I think we're best off keeping it simple and putting the fun complexity elsewhere. I think bobc is onto something here. I read allot of WW2 submarine books. The more I play the more similarities I see. Limit to Captain's officers only. In subs 2 officers did each have a bunk in one "officer's quarters" compartment, while the crew usually had to "hot bunk" because of space limitations. Of course if you take damage, combat or in flight, in one of those cabins at the wrong time both officers would loose HP. Only the Captain had the luxury of his own tiny cabin with a curtained door for privacy.
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Post by fallen on Jun 29, 2017 13:10:55 GMT -5
fallen saying 'junior officer' was just flummery to pad out the request, since we do not actually assign crew to bed spaces. I was asking after a 3-berth cabin so I don't waste 6 small components when the ship can host several officers. I figured that what was good for VIP passengers and prisoners should be good for me too. The availability of 2-berth cabins would be a fair compromise. bobc - in that case, the request is well received Larger compartments to hold more officers will free up Small compartments for other exciting stuff. Definitely something we will see down the line as we add more and more components.
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Post by bobc on Jun 29, 2017 13:22:05 GMT -5
Thank you
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Post by grävling on Jun 29, 2017 17:39:20 GMT -5
I hope to see this. But when I asked, Cory Trese said it was unlikely as 'running out of smalls' was an indication you needed to buy a bigger ship.
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jun 30, 2017 12:37:02 GMT -5
It's probably up to interpretation. If you are running out of smalls for "essential" things that you need, then yeah maybe you need a larger ship. If you are "running out" of smalls because you want to try making a certain aspect of the ship more (over)powered? That's a different case. Of course, that comes at the expense of giving up potentially more useful/powerful medium or large components, but that's part of how ST2 works.
Speaking of which, would Officers actually like a larger Officer Mess? Wouldn't they prefer independent private quarters, despite being smaller? Or would the Mess have more built-in facilities? Maybe it should have some effect on Morale loss/gain?
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Post by grävling on Jun 30, 2017 12:40:36 GMT -5
It's probably up to interpretation. If you are running out of smalls for "essential" things that you need, then yeah maybe you need a larger ship. If you are "running out" of smalls because you want to try making a certain aspect of the ship more (over)powered? That's a different case. Of course, that comes at the expense of giving up potentially more useful/powerful medium or large components, but that's part of how ST2 works. Speaking of which, would Officers actually like a larger Officer Mess? Wouldn't they prefer independent private quarters, despite being smaller? Or would the Mess have more built-in facilities? Maybe it should have some effect on Morale loss/gain? My officers would love an Officer Mess if I promised to buy a Pilot 4 Assist Module to stick in the freed up small slot.
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Post by bobc on Jun 30, 2017 13:33:08 GMT -5
It's probably up to interpretation. If you are running out of smalls for "essential" things that you need, then yeah maybe you need a larger ship. If you are "running out" of smalls because you want to try making a certain aspect of the ship more (over)powered? That's a different case. Of course, that comes at the expense of giving up potentially more useful/powerful medium or large components, but that's part of how ST2 works. Speaking of which, would Officers actually like a larger Officer Mess? Wouldn't they prefer independent private quarters, despite being smaller? Or would the Mess have more built-in facilities? Maybe it should have some effect on Morale loss/gain? My officers would love an Officer Mess if I promised to buy a Pilot 4 Assist Module to stick in the freed up small slot. And I would honour the memories of several dead officers by doing exactly the same
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Post by bobc on Jun 30, 2017 13:48:45 GMT -5
The Broadsword class can have a complement of up to 6 officers (+Captain) and has 13 small compartments, so hiring a full complement of officers certainly cuts down on your flexability to outfit your ship with offensive and defensive systems, which unfortunately are currently predominantly small components. Its the first ship where I've had to balance the benefits of an officer against the merits of a ship system component, and the component won.
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Post by fallen on Jun 30, 2017 14:38:47 GMT -5
Yeah, you can see how it would drastically change the balance of ship components if it was added. I know that is the direction Cory is coming from, which is really important to consider as well.
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Post by MintDragon on Jun 30, 2017 20:31:58 GMT -5
yep, it sure would be a mess.
*chuckle*
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