grävling - sorry to hear that. Your device seems to have all the worst animation lag.
Not sure what we can do, but we'll keep trying to improve the game as best we can!
The display of the Quadrant names is actually, very purposefully, done in the exact same timeline as it was before, down to the exact second.
But, it seems like as soon as more than one animation command is running, your device seems to slow the animations down. Maybe an issue with the GPU? This feels just like your response to the mission animations.
I really liked it the way it was before. It may indeed be that the time it takes to render the whole thing is the same as it took before. But how it renders it is not at a constant speed the way it was before.
Phone: Samsung Galaxy S10e SM-G970F Android version 10 Kernel Version: 4.14.113-18731944 #1 Wed Jun 3 12:15:36 KST 2020 Build# QP1A.190711.020.G970FXXU7CTF1
Same effect with ship combat when writing 'Turn X'.
It really is the 'print-one-character-at-a-time-like-with-ibm-electric-typewriter' effect.
Also when ship combat starts, there are lots of little white moving streaks -- if we were in an atmosphere I would say meteor trails. But we are in space. So there should be no trails, at least of things to burn up. I like things better without those, so the moving stuff on the screen are all things that you or your opponent did.
Phone: Samsung Galaxy S10e SM-G970F Android version 10 Kernel Version: 4.14.113-18731944 #1 Wed Jun 3 12:15:36 KST 2020 Build# QP1A.190711.020.G970FXXU7CTF1
Post by Cory Trese on Jul 11, 2017 18:12:18 GMT -5
That is a great presentation. I had a copy from a few years ago, very very good stuff.
One of the really crucial things to keep in mind is that more or less it is impossible to tell, visually, anything about framerates.
That is why developers must be using tools like NSight (which we do) on their games -- it is so important! But they must not only use NSight, but also Intel® Graphics Performance Analyzers and XCode GPU-Graphics Profilers.
***
If you want to record a video of the 'print-one-character-at-a-time-like-with-ibm-electric-typewriter' effect. that you are having problems with, that might help. What you are describing sounds exactly like what it looks like with perfect frames.
It very well may be that what you are describing is the same thing fallen is attempting to render. I've debugged all of these animations using the techniques in the paper, and more advanced ones, where possible with the tools.
As we have said, it is alpha and performance is best on desktop / Win32 right now. That's what that presentation is about -- mobile graphics, while similar, are still themselves a unique beast.
Thanks!
Last Edit: Jul 11, 2017 18:13:45 GMT -5 by Cory Trese